dissentuk Posted December 2, 2009 Share Posted December 2, 2009 if you put an npc in front of you, say a death claw with the console and save it. will they stay there even if you fast travel? i want to put in a bunch of stuff and modscale it so i have loads of giant creatures running arround. within reason of coures. a few more giants would be nice.... Link to comment Share on other sites More sharing options...
pkleiss Posted December 2, 2009 Share Posted December 2, 2009 If you place a few deathclaws in front of the player, you won't be able to fast travel. You will either have to kill them or run far enough away so that you can fast travel. But yes they will stay there. This is the kind of thing that you should download the GECK for and make a small mod to place a few giants around the world. It would be kinda cool. Link to comment Share on other sites More sharing options...
dissentuk Posted December 2, 2009 Author Share Posted December 2, 2009 do you know how i might go about doing this? i'm doing my degree so i dont have a lot of time ti experiment with the geck. thanks Link to comment Share on other sites More sharing options...
pkleiss Posted December 3, 2009 Share Posted December 3, 2009 The GECK has a very steep learning curve for the beginer. Even just creating a new mod takes about 30 lines of text to explain. There is a My First Vault Tutorial that explains the basics. But for a quick console solution, type this into the console: player.setghost 1 That will keep any creatures you spawn infront of you from attacking. Once you have spawned and sized the creatures, run far away enough so they can't see you and type in the reverse: player.setghost 0 That will put you back to normal. A synopsis of doing it in the GECK follows:1) Create a new mod - see My First Vault Tutorial2) Find the creature objects you want to make into giants under Actors --> Creatures. They will begin with "Cr"3) Edit the creature (by double clicking on the entry in the Object window) and give it a new unique ID.4) Go to the Stats tab and change the "Base Scale" value 1.0 = normal 2.0 = twice as big 0.5 = half as big5) Save your new creature in the GECK.6) Open up some exterior cells in the View window - you will have to choose "Wasteland" from the "World Space" dropdown box to get a list of exterior cells.7) Drag and drop your new creature from the Object window into the Render window.9) Hitting the "F" key on the keyboard will drop your highlighted creature to the ground. You can also move the creature around when its highlighted. Be very careful to not move other objects in the render window or they will be moved in the game as well. 10) Save often. If you screw up beyond repair, just exit the GECK without saving and none of the messed up stuff will be saved.11) Load your mod and try it our in-game. Good Luck. Link to comment Share on other sites More sharing options...
dissentuk Posted December 3, 2009 Author Share Posted December 3, 2009 thanks alot. I am greatful for the help. if i get it done and working ill upload it to the nexus. Link to comment Share on other sites More sharing options...
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