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Yet another load order


Dartsum

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Simple but important question, do I have the right load order for my mods?

You would help me a lot, since I keep fiddling with the darn thing.

 

 

Fallout 3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

CRAFT.esm

FOOK2 - Main.esm

FOOK2 - [W ANK]World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

CALIBRxMerchant.esp

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

FOOK2 - Main.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - FOOK Support.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FWE - FOOK DLC Support.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

EVE Operation Anchorage.esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE Master Release (Followers Enhanced).esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE Master Release.esp

Project Beauty.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

PB MMM.esp

Project Beauty- MMM Raiders.esp

Project Beauty- Point Lookout MMM.esp

FOOK+FWE+PB+MMM.esp

 

 

Thank you so much in advance.

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Heck I don't know...

 

 

I don't even pay attention to load orders.

 

 

For one thing I learned how to use FO3edit so I can load anything in any order I want.

 

It took a long time though, and a lot of failures.

 

 

 

 

 

EVE is already in FOOK2, so you don't need the EVE stuff.

 

 

CALIBRxMerchant.esp is blowed I guess when it was created they were lazy

 

in the container it's listed in FO3edit that it has the package "calibrallammo"

 

but that stuff doesn't work, it will only load up a few shells at a time for his container

 

the fix for it is to add in 30 items instead of one package which has all the ammo in it

 

takes a few hours to fix, the mod works though, it just doesn't provide ammo perse

 

I think it was meant as more of a guide for how to make a calibr merchant, idk

 

 

 

 

The biggest problem I see is that you are using the huge totally awesome mods all together.

 

 

FWE, FOOK2, MMM, WMK, craft, Project Beauty

 

 

These are all going to overwrite stuff several times.

 

If you opened it with FO3edit it would look like a S**TSTORM I bet...

 

 

The order looks good though.

 

Next time start small an simple then use FO3edit an check the load.

 

Slowly building a awesome game.

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  • 2 weeks later...

Thanks mate :)

I used FO3Edit and until now it works like a charm.

Removed EVE but still not sure if CALIBRxMerchant is actualy doing anything.

But as long as it doesn't hurt, it doesn't matter either I guess.

With the huge mods the load order seems a bit more relevant then with small mods.

Simply because (you said it yourself) they're overwriting stuff several times.

The mod that loads at the end of the line does its work and overwrites the work of the mods loaded before.

 

For example:

You have vanilla FO3 = A

You have mod 1 = B

You have mod 2 = C

 

If both B and C chance the same thing in the game (A) and the loadorder is as above. The result will be C and you won't notice anything from B.

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