Dartsum Posted December 2, 2009 Share Posted December 2, 2009 Simple but important question, do I have the right load order for my mods?You would help me a lot, since I keep fiddling with the darn thing. Fallout 3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCRAFT.esmFOOK2 - Main.esmFOOK2 - [W ANK]World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCALIBRxMerchant.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espFOOK2 - Main.espFOOK2 - Mothership Zeta.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - FOOK Support.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFWE - FOOK DLC Support.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release (Followers Enhanced).espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espProject Beauty.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espPB MMM.espProject Beauty- MMM Raiders.espProject Beauty- Point Lookout MMM.espFOOK+FWE+PB+MMM.esp Thank you so much in advance. Link to comment Share on other sites More sharing options...
mechine Posted December 8, 2009 Share Posted December 8, 2009 Heck I don't know... I don't even pay attention to load orders. For one thing I learned how to use FO3edit so I can load anything in any order I want. It took a long time though, and a lot of failures. EVE is already in FOOK2, so you don't need the EVE stuff. CALIBRxMerchant.esp is blowed I guess when it was created they were lazy in the container it's listed in FO3edit that it has the package "calibrallammo" but that stuff doesn't work, it will only load up a few shells at a time for his container the fix for it is to add in 30 items instead of one package which has all the ammo in it takes a few hours to fix, the mod works though, it just doesn't provide ammo perse I think it was meant as more of a guide for how to make a calibr merchant, idk The biggest problem I see is that you are using the huge totally awesome mods all together. FWE, FOOK2, MMM, WMK, craft, Project Beauty These are all going to overwrite stuff several times. If you opened it with FO3edit it would look like a S**TSTORM I bet... The order looks good though. Next time start small an simple then use FO3edit an check the load. Slowly building a awesome game. Link to comment Share on other sites More sharing options...
Dartsum Posted December 22, 2009 Author Share Posted December 22, 2009 Thanks mate :)I used FO3Edit and until now it works like a charm.Removed EVE but still not sure if CALIBRxMerchant is actualy doing anything.But as long as it doesn't hurt, it doesn't matter either I guess.With the huge mods the load order seems a bit more relevant then with small mods.Simply because (you said it yourself) they're overwriting stuff several times.The mod that loads at the end of the line does its work and overwrites the work of the mods loaded before. For example:You have vanilla FO3 = AYou have mod 1 = BYou have mod 2 = C If both B and C chance the same thing in the game (A) and the loadorder is as above. The result will be C and you won't notice anything from B. Link to comment Share on other sites More sharing options...
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