Jump to content

[WIP] Lua testing unit for Papyrus


PROXiCiDE

Recommended Posts

I am working on a testing unit for scripting with papyrus, as of right now its more skeletal code than anything but it will return to its reference tables. Will be useful for testing outside of game inside Lua though, so will require knowledge of both languages and should not be too hard to port back over to Papyrus.
It can be found on pastebin, its roughly 140k in size. Ill be updating it as much as i can. Reason for this was i did not have much time to be at PC, so i used my Smartphone to code inside LUA for ideas for skyrim modding.

http://pastebin.com/8ym2esMu
Let me know your thoughts on this, would finishing this be helpful to anyone?

What to expect for the Lua Testing Unit, future developments

  1. Ability to create/use Arrays as Papyrus does
  2. Create NPC with Random Stats / Perks or initialize a custom actor for use
  3. Complete functional code for Functions and Events
  4. CVS or SQLite database to hold current form data such as Actors / Perks / Misc Objects etc....

Future developments will require LUA For Windows, as it will require certain modules

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...