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Stealing modification


mrwazz0

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Hello creative minds!

 

I have fooled around a bit with the toolset to make stealing actually a useful skill. At the current state you can only manage to steal in combat from white mobs with a max steal skill and a decent 40 cunning. Stealing from yellow mobs occasionally works. I hated that you couldn't even steal once from the red "bosses". Now I am a pretty greedy person, so I'm biting my nails over this. I hate missing stuff. The hardest thing for me is that in combat it seems harder to steal, which in real life would be weird. I mean they should be more distracted by the fight to really see me coming from behind and grabbing their loot from their pockets right? (Just trying to justify my greedyness :D.)

 

As I've said I have fooled around with the toolset to add some "oomph" to the variables that calculate whether your steal will be successful or not. But every time I change this my game goes from working properly to completely out of wack. Examples: my game doesn't respond to exiting area's and the party camp companions are gone except the ones that are in my party. But that is impossible since at the camp you should always be alone with them standing around fiddling with their hair and whatnot? So I reinstalled until I finally found out that the toolset editing is causing this.

 

Now I am in no way experienced enough to know what the fudge is going on. So here I came, to ask for your undivided attention to achieve greatness for little old me. In other words can someone make a mod that improves the steal skill or explain to me how to use the toolset in a way it won't screw up my game.

 

P.S. the toolset wiki is too much for my little brain to comprehend. Already looked and I'm still none the wiser.

 

P.P.S. The stuff I did to make stealing better was:

 

Editing the scripts / _ability_scripts / skills / skill_stealing

 

There I found the variables:

const float STEALING_STEALING_RANK_MODIFIER = 5.0f; (made it 15.0f)

const float STEALING_STEALTH_RANK_MODIFIER = 5.0f; (made it 10.0f)

const float STEALING_LEVEL_MODIFIER = -2.0f;

const float STEALING_COMBAT_MODIFIER = 10.0f; (made it 1.0f)

 

This worked like a charm. Until my game got drunk.... Apparently not until you come into camp, which is deserted as I've mentioned.

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If I had to take a guess, you're running into the Plot GUID Bug described there. I'd recommend following the instructions there, of which there are various. There is a new Database Beta release, or you can follow the instructions on the Wiki to update the SQL Database, but it will require installing a Database Manager, and various odds and ends.

 

Either way, I recommend going to the Bioware/Dragon Age/Packages/Core/Override/toolsetexport folder which should be in your Documents folder, not Program Files, and deleting anything in there. None of that is needed. If you didn't save since adding the patch, you should be good, if you did, that save is likely corrupted as said in the wiki.

 

Your game and script may work fine without any other work beyond clearing the override folder, but that depends on the script and whether it attaches to any of the corrupted Plot GUIDS. If it doesn't work, may want to try to fix the Database as explained on the wiki.

 

Either way, I hope that's what it is, and good luck.

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Thanks DFawkes. Looks like that fixed the problem. Removed all from the toolsexport folder except the skill_stealing.ncs, put that one in my core/packages/override folder and it seems to work. Not completely sure it will keep working but I'll play some more to find out. I'm at the circle tower now and if the empty camp bug doesn't happen I'll upload the file for others to use.
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