Drasler Posted December 4, 2009 Share Posted December 4, 2009 So I was testing out generating some distant LOD, and when went in game to check it out, upon entering the cell I found myself underwater. Turns an entire cell (cell 0,0) has suddenly moved itself down a bit, as seen in this screenshot: http://img.photobucket.com/albums/v493/orion091/BadCell.jpg Please note that I have been successful with generating distant LOD in this worldspace before, however this was the first time I used TES4Gecko's "Move Worldspaces" Function. Can anyone tell me why this has happened, and if there is a possible fix for it other than re-landscaping that cell? Thanks in advance! Link to comment Share on other sites More sharing options...
Drasler Posted December 5, 2009 Author Share Posted December 5, 2009 I solved the issue. If anyone cares, there was a tear in the mesh of the corner of cell 0,0. Just needed a little smoothing to stitch it back together. Link to comment Share on other sites More sharing options...
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