Raistlindantilus Posted December 5, 2009 Share Posted December 5, 2009 As the topic and description say, I get the full dose of radiation when filling my empty bottles. I suppose a bit of radiation from contact is realistic; I could ignore this if it weren't such a full/heavy dose of radiation. I'm damn near sick after filling my bottles. I'm using primary needs standalone, not the FWE version. Does anyone else have this problem? Or willing to help me alter the scripted action of filling bottles so that instead of selecting empty bottle then selecting a water source I can do it from sneak mode and fill all bottles at once Theres a hunger thirst sleep and more mod that does this exact thing, I gave it up in lieu of primary needs since PN was so much better but this one flaw is going to get to me. I don't know if its another mod I have conflicting with PN or not, I scoured by load list for anything that looked like it may be a culprit, only one mod seemed reasonable and that was Mr. Slack Pants Radiation mod....I loaded the game with this particular mod disabled and it didn't change anything.\ Therefore I feel it reasonable to conclude Primary Needs is inherently causing this problem. Link to comment Share on other sites More sharing options...
mechine Posted December 8, 2009 Share Posted December 8, 2009 yeah okay Primary needs is complex... But it's not causing the problem. You could probably spend a whole day fixing the conflicts inside primary needs. but it's totally worth it. You really need the whole thing, primary needs and real injuries I use bottle that water with PN an never had a problem. I never used mr slack pants rads though or anything of the sort. Somewhere in my mods the rads are 4X anyway Mind you this load order was fixed poop tons by me with FO3edit, and even had 4-5 overrides I created.Which is why the order might be crazy looking. I've always used Primary needs an real injuries, but I switched to the full version after the first try.I've used it ever since, but I've never got one rad from filling bottles with water. I say try bottlethatwatter.esp, or get the full version of PN-RIOr go thru your load order with FO3edit, and look up the override post in here. Fallout3.esmAnchorage.esmThePitt.esmPointLookout.esmBrokenSteel.esmZeta.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmEnhanced Weather - Rain and Snow.esmEnclaveCommander-OA-Pitt-Steel.esmMMZombieCemetery.esmMart's Mutant Mod.esmRI_Core.esmFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFOOK2 - [EVE] Energy Visuals Enhanced.espCALIBRxMerchant.espRivens_Eyescapes.espMoira.espT_R_A_S_C_H.espdD-More Gore.espdD-Less Blood Time.espdD-More Gore-The Pitt.espdD-More Gore-PointLookout.espdD-More Gore-BrokenSteel.espdD-More Gore-Zeta.espDK_BulletTime.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espRange Finder v1.0.espShellRain.espExplosive Entry.espUPP - Pack 1.espUPP - Pack 2.espCybernetics.espCyber-Enhancements.espCyberneticImplants11.espGNR 40's Tunes Ultimate Pack 1.espMegaton Tweaks 1.28.espWater_Tower_Hideout_byOrophin.espMegaton Closes.espF3UmpaAnimation.espThe Groovatron.esprichvendors.espBottle That Water.espInebriation-FOSE.espUsableCigarettes.espRI_Base3.espRI_DoctorCost.espRI_CrippledEffects.espRI_PNAnchorage.espRI_LootTableRI.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTablePN.espExtreemeLongDeathCamera.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espUltra Olney.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Zombie Cementery.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espsc_slaves_stick_around_original_mezz_chance.espOverRideDLC.espOverRideWater.espPowerArmor731.espFullAutoPistolsV20test.espMergePatch.espOverrideDialog.espOverrideImpact.espSally Fix 2.1.esp Link to comment Share on other sites More sharing options...
Sabat9 Posted December 10, 2009 Share Posted December 10, 2009 maybe look at the other end of the equation.... what bottle refill mod are you using? I had something similar happen when i tried to pull out part of the Refillable Bottles scripts, and put it in a mod I'm working on. Doing this ended up adding an empty bottle to my inventory whenever I activated a sink or other drinking source, and prevented the drinking action from actually "quenching my thirst", no matter what i was drinking from including bottled water in my personal inventory. Obviously, this was a problem with how I bashed the scripts into my new mod, BUT i seem to recall i was using RefillableBottles along with FWE and the integrated RI/PN functions it has, and was getting the same result, even after I reverted my personal mod back to not having the refill scripts. I have since deactivated Refillable Bottles, which solved the issue but I'm having to live without bottle refills for the time being. this is really only tangentially related, but it might offer a clue. Link to comment Share on other sites More sharing options...
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