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Help With GECK Dialogue


EsvDefcon

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Hey,

 

I'm currently working on a huge new mod, and I've literally just finished the dialogue for one of the main characters, and gone to test it ingame. When I selected any of his dialogue options, they would then display again in the menu (e.g. if I selected topic1 then topic1 and topic2 would display where only topic1 was supposed to). The character has around 30 lines of dialogue, so I'm not sure if this may be causing it, but everything is conditioned properly, and all of the lines are linked together fine.

 

If anyone has any suggestions, then I'd really appreciate any help that I can get!

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If everything is conditioned properly, and the condition is unsatisfied (false), it won't show up. It would require a more in-deep look at your dialogue to understand better what's wrong.

Would you mind possibly taking a look at it for me? I'm completely stumped right now and I currently have a voice actor recording this dialogue, so I've been working as hard as I can to fix it, but I can't seem to find anything wrong with it.

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