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I'm using GOTY Edition with the latest patch, and whenever I load up FOSE I get the opening real, and then the image behind the main menu, without the main menu ever showing up. The only way to escape is to CAD, and once I do so I get a report that Fallout 3.exe has encountered an error and needs to close.

 

My load order is

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[ ] Alton, IL.esm
[X] CINEMATECH.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] aHUD.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] AWorldOfPainFO3.esm
[X] Project Genesis.esm
[X] EVE.esm
[X] Detect Traps.esm
[X] Advanced Recon Tech.esm
[X] iHUD.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Companion Core.esm
[X] RobCo Certified v2.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] ImaginatorFO3.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] Fellout-Full.esp
[X] FO3 Wanderers Edition - More Gore.esp
[X] pipboy2500_fo3_edisleado.esp
[X] Stop Insulting Me Outcasts.esp
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] CASM.esp
[X] mutantradio.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Beverage Perks.esp
[X] Detect Traps - The Traponator 4000.esp
[X] Detect Traps - Perk.esp
[X] Detect Traps - DLC.esp
[ ] Classic Fallout Weapons BETA.esp
[ ] UndergroundHideout.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] ZL-ACR.esp
[X] Advanced Recon Armor.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Tech.esp
[X] Advanced Recon Tech - Detect Traps.esp
[X] Advanced Recon Range Finder.esp
[X] Armored Duster.esp
[X] BBBackpacks-v1-1.esp
[X] BornAgain Outcast v3.esp
[X] Dragonskin Tactical Outfit.esp
[X] DragonskinBonusPack.esp
[X] Echo_UseBothGloves.esp
[X] NAPA.esp
[X] Companion Core DLC Addon.esp
[X] RobCo Certified v2 Version Updater.esp
[X] RobCo Certified v2 Mechanist's Edition.esp
[X] RobCo Certified v2 Zeta Addon.esp
[X] UWWUT.esp
[X] UWWUT - The Pitt Addon.esp
[X] UWWUT - Broken Steel Addon.esp
[X] UWWUT - WMK Addon.esp
[X] UWWUT_WT.esp
[X] UWWUT_WT - TP Addon.esp
[X] UWWUT_WT - BS Addon.esp
[X] UWWUT_WT - WMK Addon.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] 1PipboyPDA.esp
[X] Action_Boy_hacking.esp
[X] Easier_hacking_5_8.esp
[X] KillableChildren.esp
[X] KillableChildren - MMM.esp
[X] Realistic Interior Lighting.esp
[X] F3ProjectRealityMkI.esp
[X] RobCo Certified v2 FWE.esp
[X] Blackened FWE + MMM + EVE + Project Beauty.esp
[X] FO3 Error Fixes.esp
[X] WW2Uniforms.esp
[X] Advanced Recon Tech FWE.esp
[X] Wills Power Armor.esp
[X] Wills Power Armor FWE Patch.esp
[X] Wills Power Armor Advanced Recon Patch.esp
[X] DYNAVISION - Dynamic Lens Effect.esp
[X] Directors Chair - Fallout 3.esp
[X] FO3_WRP.esp
[X] Bornagain Outcast T-45d Texture Patch.esp
[X] Bornagain Reillys Rangers Helmet Texture Patch.esp
[X] Bornagain Zeta Combat Armor Texture Patch.esp
[ ] AltonAddon.esp
[X] Advanced Recon Armor-Stealth With Drawn Weapon.esp
[ ] Bashed Patch, 0.esp
Any help that anyone could give would be greatly appreciated. I know that other people have encountered this problem, but all of the "fixes" have been achieved by removing mods not in my list.
Edit: It seems that all my flailing about on my own has actually managed to get it working. I watched Gopher's video on FO3Edit, and then used the MasterUpdate function, and FO3 now appears to be working fine.
Edit 2: I changed my load order a bit, and the problems back again.
Edited by KoboldPunter
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