WeepyDevil Posted May 3, 2014 Share Posted May 3, 2014 (edited) I'm using GOTY Edition with the latest patch, and whenever I load up FOSE I get the opening real, and then the image behind the main menu, without the main menu ever showing up. The only way to escape is to CAD, and once I do so I get a report that Fallout 3.exe has encountered an error and needs to close. My load order is[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[ ] Alton, IL.esm[X] CINEMATECH.esm[X] Zeta.esm[X] CRAFT.esm[X] aHUD.esm[X] CALIBR.esm[X] Project Beauty.esm[X] AWorldOfPainFO3.esm[X] Project Genesis.esm[X] EVE.esm[X] Detect Traps.esm[X] Advanced Recon Tech.esm[X] iHUD.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] ImaginatorFO3.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Fellout-Full.esp[X] FO3 Wanderers Edition - More Gore.esp[X] pipboy2500_fo3_edisleado.esp[X] Stop Insulting Me Outcasts.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] CASM.esp[X] mutantradio.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Original Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] Detect Traps - The Traponator 4000.esp[X] Detect Traps - Perk.esp[X] Detect Traps - DLC.esp[ ] Classic Fallout Weapons BETA.esp[ ] UndergroundHideout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] ZL-ACR.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Tech - Detect Traps.esp[X] Advanced Recon Range Finder.esp[X] Armored Duster.esp[X] BBBackpacks-v1-1.esp[X] BornAgain Outcast v3.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] Echo_UseBothGloves.esp[X] NAPA.esp[X] Companion Core DLC Addon.esp[X] RobCo Certified v2 Version Updater.esp[X] RobCo Certified v2 Mechanist's Edition.esp[X] RobCo Certified v2 Zeta Addon.esp[X] UWWUT.esp[X] UWWUT - The Pitt Addon.esp[X] UWWUT - Broken Steel Addon.esp[X] UWWUT - WMK Addon.esp[X] UWWUT_WT.esp[X] UWWUT_WT - TP Addon.esp[X] UWWUT_WT - BS Addon.esp[X] UWWUT_WT - WMK Addon.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] 1PipboyPDA.esp[X] Action_Boy_hacking.esp[X] Easier_hacking_5_8.esp[X] KillableChildren.esp[X] KillableChildren - MMM.esp[X] Realistic Interior Lighting.esp[X] F3ProjectRealityMkI.esp[X] RobCo Certified v2 FWE.esp[X] Blackened FWE + MMM + EVE + Project Beauty.esp[X] FO3 Error Fixes.esp[X] WW2Uniforms.esp[X] Advanced Recon Tech FWE.esp[X] Wills Power Armor.esp[X] Wills Power Armor FWE Patch.esp[X] Wills Power Armor Advanced Recon Patch.esp[X] DYNAVISION - Dynamic Lens Effect.esp[X] Directors Chair - Fallout 3.esp[X] FO3_WRP.esp[X] Bornagain Outcast T-45d Texture Patch.esp[X] Bornagain Reillys Rangers Helmet Texture Patch.esp[X] Bornagain Zeta Combat Armor Texture Patch.esp[ ] AltonAddon.esp[X] Advanced Recon Armor-Stealth With Drawn Weapon.esp[ ] Bashed Patch, 0.esp Any help that anyone could give would be greatly appreciated. I know that other people have encountered this problem, but all of the "fixes" have been achieved by removing mods not in my list. Edit: It seems that all my flailing about on my own has actually managed to get it working. I watched Gopher's video on FO3Edit, and then used the MasterUpdate function, and FO3 now appears to be working fine.Edit 2: I changed my load order a bit, and the problems back again. Edited May 5, 2014 by KoboldPunter Link to comment Share on other sites More sharing options...
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