RitualBlack Posted May 3, 2014 Share Posted May 3, 2014 The vanilla male memphis kid outfit (found on 'king' gang-members) isn't rendering the head meatcap (arms+legs work fine) when dismemberment occurs and I can't for the life of me figure out why. When I open the mesh in NifSkope and go to; BSDismemberSkinInstance->Partitions->Partitions-Part Flag it has Editor Visible unchecked and start Net Boneset checked like it should. Also if I check editor visible to true it shows up in game properly (while actor is alive, expected, which I just tested to make sure it 'worked'). I have checked with a friend also to make sure this specific bug isn't local to my game only. I can't seem to find any threads discussing this specific topic.By any chance does anyone know why this specific meat cap will not render on the memphis kid outfit? Link to comment Share on other sites More sharing options...
senterpat Posted May 4, 2014 Share Posted May 4, 2014 You may want to make sure that the meatcap is set to the proper cap, torsocap_head or something like that. Link to comment Share on other sites More sharing options...
RitualBlack Posted May 4, 2014 Author Share Posted May 4, 2014 Thanks for the response, + kudos. The head problem is fixed (it was using sectioncap_head instead of torsocap_head in the appropriate field) but... in fixing one problem I came across another. female - MeatCapBody:013 bones4 partitions male - MeatCapBody:012 bones (I don't think the bones are a problem, but the partitions are)3 partitions -> BP_TORSOCAP_LEFTLEG is missing which explains why both zones show up at once, or if the left leg is severed first no cap is applied. Thanks again for the help. By any chance could I get a few pointers to get through this problem. I added the correctly named extra partiton (in the areas where it had 3 instead of 4) but I am not sure what to do next to actually get it to use the 4th partition. I am pretty sure it is through the: NiTriShape(MeatCapBody:0)-> BSDismemberSkinInstance-> NiSkinPartition-- added a 4th partition but the values are probably given to the mesh when it was exported so it isn't realistic go change all the fields under this section to match. Link to comment Share on other sites More sharing options...
nivea Posted May 4, 2014 Share Posted May 4, 2014 Values have to be added/edited into each mesh in a Program like Blender or Max, you have to go through and manually select all the dismemberment and assign them their partitions. http://wiki.tesnexus.com/index.php/Rigging_skinning_and_dismemberment Link to comment Share on other sites More sharing options...
RitualBlack Posted May 5, 2014 Author Share Posted May 5, 2014 Ahh, figured as much. Believe it or not, I already had that page bookmarked :laugh: . Thanks for the confirmation on what has to be done nivea (It may take me a while, I havn't played with any 3D modelling programs in a long time), and thanks for telling me how to fix the head problem senterpat. I tried to give you kudos (nivea) but appearently I already did in the past. Link to comment Share on other sites More sharing options...
RitualBlack Posted May 6, 2014 Author Share Posted May 6, 2014 Well, I fixed the model so I can finally return to the game :sweat: I will upload it on the off chance that there are others using vanilla bodies who get really picky about stuff like that. Thanks for both of your help! it can be found here:http://www.nexusmods.com/newvegas/mods/55772/? Link to comment Share on other sites More sharing options...
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