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[RELz\WIPz] Oblivifall - Revenge of the Classic


Cliffworms

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OBLIVIFALL : Vengeance of the Classic

 

People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores : they want depth and character and wit and drama. They want the thickest, most involving novel that they’ve ever read translated to their 15” screen, with themselves as the hero. – The Daggerfall Manual

 

 

I. Introduction

 

II. Oblivifall Released Modules (NEW) - Losing My Religion Updated to 1.4 -

 

III. Oblivifall Work-In-Progress Modules

 

IV. List of Recommended Daggerfallesque Community Mods

 

V. Videos (NEW)

 

VI. Credits

 

VII. Help Offers

 

 

 

I. INTRODUCTION

Welcome to Oblivifall, a project that includes and will include gameplay elements from the Elder Scrolls title many veterans and new Elder Scrolls gamers alike claim as the best title of the series and even the best role-playing game that ever existed.

 

As a gamer who started playing western RPGs by discovering Daggerfall, I’ve always thought that there are features and gameplay elements that are missing or need replacement in Oblivion. Features that improve the game. I consider Oblivifall to be my “flagship” project, for I would love, as a modder, to present to you, the gamer, things I loved the most about Daggerfall. I am certain Arena, Daggerfall and Morrowind players alike will feel right at home with this project.

 

Oblivifall is separated in modules to allow you to choose what you want, therefore avoiding possible incompatibilities. Some modules have already been released and some are in the making. In addition to what I’m making, you will find below a list of my highly-recommended mods made by the community that will also make your game feel closer to Daggerfall.

To see the latest and previous screenshots, head over to Oblivifall's gallery.

 

 

II. OBLIVIFALL RELEASED MODULES

(Note : Click on the mod's name to see its poster)

 

 

Races and Classes Descriptions– Latest Version: 1.2 Updated 16/07/2010

 

What does it do?

 

The races, classes and skills descriptions in default Oblivion are very bland. They only mention the strengths and weaknesses, but do not put the emphasis on the lore behind them. The descriptions found in the Daggerfall and Morrowind manuals are more oriented toward roleplay and say more about the races, gives more interesting details about the classes and skills you choose.

 

Features

 

  • Replaces the in-game class, race and skill descriptions with the ones found in the Daggerfall and Morrowind manual.
  • Adds two new classes that were in Daggerfall : the Burglar and the Ranger

 

Compatibility

 

No problems yet.

 

Download

 

TES Alliance

TES Nexus

 

 

Something’s Not Right… – Latest Version: 1.0

 

What does it do?

 

One of the ways Daggerfall had for immersing you in its world was to describe your character's senses that you, the player, can't see/feel. As such, each time you approached a dungeon, messages would appear telling you the air was getting colder or that your character had a vague feel of unease. It was an excellent way of putting you, the player, even more in your character's perspective of things.

 

Features

 

  • Adds informative messages that pop up at the top left of your screen when you get closer to a dungeon.
  • Examples of messages include : "You notice goblin tracks", "You feel watched", "You smell a putrid odor"
  • 47 different messages available. They show up depending on the location of the dungeon and its theme. You will have more chance of noticing goblin tracks near a goblin cave, for example.

 

Compatibility

 

No known compatibility problems.

 

Download

TES Alliance

TES Nexus

 

 

Closing Time! – Latest Version: 1.0

 

What does it do?

 

Each shop type in Daggerfall had different opening hours. This meant that while doing shopping, you had to plan your trip because the gem store where you wanted to sell your valuable diamond might have already closed its doors. It made shopping more dynamic.

 

Features

 

  • Changes the opening and closing times of every shopkeeper depending on their shop type. A clothing store closes earlier than a general store, for example.

 

Compatibility

 

Will not be compatible with any mod that changes the radiant AI schedules of the game's shopkeepers.

 

Download

 

TES Alliance

TES Nexus

 

 

Let’s Talk! – Latest Version: 1.1 - Last updated September 14th 2009

 

 

What does it do?

 

In Oblivion, you get the compass markers which help you find easily your quest NPC's homes and location. Also, the guards are the only people in the city whom will give you directions when you ask them. Finally, Tamriel is a world full of organizations, yet no one knows anything about them. This is changed.

 

Features

 

  • Ask directions! You no longer need to rely on the guards to know where to go. Ask directions to citizens for guilds, shops, temples, castles or other city landmarks.
  • Ask for regional locations. If a city does not have a particular shop or guild, you can ask the citizens if they know what city might offer the required service. Sometimes they know the answers, sometimes they don’t and sometimes they send you in the wrong direction.
  • A new “Tell me About” topic This sub-topic allows you to ask an NPC what he knows about a particular Tamriel or Cyrodiil organization, wheter it’s the Blackwood Company, the Mages Guild, the Knights of the Thorn or others. The NPC’s answer differs wheter he is part of that organization or not and if he’s a Savant. If you want to gather the best information, ask a Savant.
  • New rumors! 35 new rumors have been added. Some talk about how dangerous the streets are, others mention that the Empire might raise the taxes again. (Bastards!)
  • Use Scout services. You can pay a scout for geographic or regional information. A scout can mark landmarks, settlements and cities on your map or help you find a specific service in a city without mistakes.
  • Annoying Citizens: Be careful when asking directions or asking about organizations. If the NPC is not your friend (Disposition 60 and down), he will like you less with each question until he’s annoyed and ends the conversation.
  • Over 150 lines of dialogue, most of which is taken from Daggerfall and Morrowind.

 

Compatibility/Requirements

 

Requires OBSE v. 0012 or above

& Elys Universal Silent Voice V 0.93 or above

I highly recommend mods that remove the quest markers and the fast travel markers to each city, since the NPCs can identify the cities on your map.

 

Download

TES Alliance

TES Nexus

 

 

Ambiant Dungeon SFX – Latest Version: 1.2 - Last updated May 15th 2010

Release Thread

 

 

What does it do?

 

Adds 17 new dungeon sound ambiances themed on the dungeon's occupants. Daggerfall had such ambiances, which made the dungeons much more creepier.

 

Features

 

  • 17 different ambiances: Hear zombies' moan inside a fort, be surprised to hear a door opening in the distance inside an Ayleid ruin, hear rats scattering about in sewers and more. (Listen to the samples below to get an idea.)

 

(Note: These samples are from the first version. Many changes have taken effect since then)

 

Narrow Tunnels: The tight, narrow tunnels inside caves, where rats, bats and smaller insects hide. Where you can hear the rock around you cracking.

Mines: Deep mines are sustained by wooden structures which make the rock stable. Thus, in mines, you hear the wood cracking and some pieces of stone falling. Bats also tend to live in the darker section of the mines.

Haunted Fort: Inhabited by the undead, haunted forts should not be disturbed. There's a constant, low moan in the distance while you hear movement ahead. Wait...was that a zombie's moan in the distance? And is this a door opening?

Sewers: Home of rats, bats, nuisances and darker creatures, the sewers are a wet and humid place. Some zombies even inhabit such places and may be heard in the distance.

Wet Cavern: When deep under the ground, an explorer will most likely stumble upon flooded sections of a cave. Water drips, bats flee when light is seen, rats scurry around in the shadows. Huh? Is that a boulder falling ahead?

Daedric Caverns: It should be easy to know when one explores caverns inhabited by daedras and conjurers. Dark voices can be heard, a mystical aura floats around and the wind does not sound natural.

Standard Ayleid Ruins: Standard ruins are homes of mystical creatures, bandits or nuisances. Yet, they still hold the Ayleid's mystical aura. Maybe it's the welkynd stones' chants?

 

Download

TES Nexus

TES Alliance

 

 

Losing my Religion – Latest Version: 1.4

 

What does it do?

 

Cyrodiil is the heart of the Empire's religion, yet it is an aspect that is severely lacking. The only presence of the religion are the cathedrals in each cities.

In Daggerfall, each god had his associated regions, decoration for the temples and a better presence in the game. "Losing My Religion" is a module that restores the religion, overhauls it and allows you to join each god faction.

 

Features

 

  • Join one of the 9 god factions and 2 knightly orders.
  • Each chapel now has its appropriate Daggerfall name
  • Interior re-decoration overhaul of every chapel
  • Kynareth has her Temple
  • 96 New Radiant AI NPCs and services offered in every chapel
  • Knightly Orders
  • No more "Nine Divines" name.
  • Identified tombs in the undercrofts
  • 600 new lines of dialogue

 

Download

See the release thread

 

 

 

III. OBLIVIFALL WORK-IN-PROGRESS MODULES

 

 

 

What does it do?

 

Daggerfall’s taverns were always busy, with many random NPCs of different types and social class filling them. Last Call! does this and even expands this idea.

 

Features

 

  • Around 1200+ NPCs who populate taverns

 

These random NPCs of different professions populate the wilderness inns and city taverns. Commoners, peasants, nobles, knights, hunters, vampire hunters, werewolf hunters, legionnaires, warriors, mages, assassins, healers, travelers, pilgrims, barbarians, archers, crusaders, knights, rogues and more go to the tavern at night to drink, chat or dance.

 

  • Loot!

The new NPCs carry/wear new loot inspired by Daggerfall's items. Every new item are ressources made by the wonderful community.

 

  • Introduces CorePC's Minstrels of Cyrodiil

Storytellers, singers, dancers or just all-around performers, Minstrels are often seen entertaining in taverns. Minstrels travel from city to city to entertain the patrons in taverns, to perform a street show or even to entertain the city's count/countess. If you are taking a flagon of ale and spot a new patron with a lute attached on his back, then sit tight. He'll most likely entertain you in a couple of minutes.

 

Minstrels are the only source of music in taverns. (Sorry, the dwemer have not built iPods stations). When the minstrel starts playing his music, you'll most likely see some patrons dancing to his music. Though in high class taverns, they prefer to ignore the minstrel and chat about the tax raise.

 

Minstrels can be tipped for disposition bonuses. So be kind and encourage the poor guys!

 

  • Atmospheric Inns

"
You can get a room with relative privacy, have a flagon of ale, enjoy the bard's versifications, and chat with the pub regulars. Some of the greatest adventures have had their starts in smoky, noisy taverns.
" - The Daggerfall Manual

 

Inns are busy places filled many interesting characters. The type of patrons you'll see depends on the social class of the inn. Lower-class taverns, such as the Bloated Float, is home to thieves, assassins, rogues and poor peasants. While the high class inns are filled with nobles, wealthy traveling merchants along with the occasional knights and crusaders. Mid class inns have a variation of each patron type. From the traveling monk to the vampire hunters. You might see some people dance sometimes as well.

 

If you are member of a faction, you'll be nicely surprised to see that you're not the only guild member traveling about. In fact, most thieves and rogues belong to the Thieves Guild, most warriors to the Fighters Guild and most Mages to the Mages Guild.

 

The social class really affects your experience in these establishments. You won't find the best wines in the Grey Mare, nor will you find cheap beer in the Tiber Septim Hotel. Don't be surprised to see rats wandering about in your room in the Five Claws Lodge, or even catch a disease after an unconfortable night in dirty linens. You'll feel more relaxed with the sound ambiance of high class establishments. It's not very polite to yell and laugh out loud, unlike in The Flowing Bowl where you'd better have earplugs because the patrons won't care if you're sleeping or not.

 

Some high class inns offer you additional services, sometimes free. Such as free food at the Tiber Septim Hotel. Some owners have access to the latest Black Horse Courier issues. Now you get what you pay for and deciding the play to stay might be more interesting. Rats/Disease and a bedroll or free food, entertainment and a real bed?

 

Most taverns have a new type of NPC to add to the atmosphere: Waiters. Take a seat and you'll soon be greeted by the waiter who will take your order. If you're still undecided, wait a bit and she'll come back to you.

 

Another type of NPC present in taverns: Wenches and Courtesans. They serve for roleplaying purposes only and do not give any bonuses or benefit when you use their services. Wenches are present in most low class establishment and Courtesans are in most mid and high class inns. Wenches are one of the Thieves Guild many sources of income. As such, they live miserable lives, forced to work for Tamriel's organized crime guild. On the other side, Courtesans are men and women who have followed Erotic Instruction at one of Dibella's Cult of Physical Beauty.

 

 

 

 

What does it do?

 

Summoning Daedric Princes should be available to everyone, but should also be more difficult to obtain these services. This module brings several features of Daggerfall's daedra summoning in Oblivion.

 

Features

 

  • Summoning a Daedric Prince comes at a cost...

The offering for summoning a Daedric Prince is now only gold. Purchasing this service from the worshippers requires you to be wealthy. 50 000 gold is required.

 

  • ...Or use an alternative route.

Alternatively, if you are high ranked in the Mages Guild, you can ask a
for his services. The higher your rank, the less gold it will cost to summon the Daedric Prince. The downside is that they can summon the Prince only on a specific summoning day.

 

  • No level requirements to perform the quests.

As long as you are wealthy, you will be able to trigger the quests.

 

  • Don't bother the Daedric Princes too much...

Never annoy a Daedric Prince. If you don't have the offering or if summon him/her for no reason, he/she will unleash his wrath upon you.

 

  • Decorations to the shrines

Each shrine has a new look with the addition of objects to decorate it to look more unique. Beds and food have also been added for the worshippers. These new decorations are based on

 

  • Worshippers have schedules

Every worshipper have a new Radiant AI schedule. They pray together, eat and sleep instead of wandering around the shrine aimlessly.

 

 

IV. LIST OF RECOMMENDED DAGGERFALLESQUE COMMUNITY MODS

 

 

For a more “Daggerfallesque” experience, take a look at my “Daggerfallesque Mod List” here.

 

 

 

 

 

V. VIDEOS

 

Teasers and trailers. Oh my!

 

 

Updated 09/05/2011

 

 

 

VI. CREDITS

 

Here are listed everyone who helped me with any of my modules. Thank you very much to those who are listed. You guys rock!

 

General Credits

 

The Daggerfall Dev Team for the best cRPG ever created.

The Daggerfall Dev Team writers

The Devs who wrote the Daggerfall manual

Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages. http://www.uesp.net/wiki/Main_Page

Dave Humphrey’s DFText Hacking Tool.

The OBSE team for passing through every barriers they see.

Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files!

Bethesda for the Oblivion CS

 

Cabron for commenting and suggesting ideas of the modules.

Samtam99 for his support and feedback on Oblivifall

WhoGuru for her support and feedback on Oblivifall

 

 

Daedra Summoning

 

Rumpleteasza for linking me resources to create the Daedra Summoner

AlienSlof’s Oblivion Robe Trader for the Daedra Summoner’s robe and hood

Capucine’s Eyes for Daedra Summoner’s Eyes

Hel Borne for the Filled Bookshelf resource

 

 

Losing my Religion

 

DarkNinjaProductions for his Cathedral Improver mod.

 

Armors & Weapons

 

Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders)

Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders)

ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order)

Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos')

SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr)

Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr)

KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner)

Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner)

Kikai for his Book Belts (Worn by Julianos' priests)

AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer)

Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor)

Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner)

 

General Models

 

EuGENIUS for his Golden Gods resource

Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture

DarkRider for his Tapestries of the Nine resource.

David WhiteFang for his Nirn Globe resource.

Barabus and Razorwing for the Crypt tileset and the coffins.

jcd13 for the Marble Pedestal resource

Assassin_456 for the Medieval Resources

Khugan for the Torture Devices resource

MickTheMage for the Wooden Toys resource

Andysaurus for the School Lab Class resource

Fearabbit for his Forts of Cyrodiil resource

Omegacron for his Armory Clutter resource

Mr. Siika for his Balista & Ballista ammo

PacificMorrowind for the Kvatch Keep Collision mesh

 

 

The following people for the character suggestions who got buried in the cathedrals:

 

Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker,

ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety,

Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma,

Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21,

 

 

Better Inns + Oblivion Comes Alive

 

Neoptolemus, author of Morrowind Comes Alive

Someone 1074 for his Capes and Cloaks

Eyren for his Vampire Hunter Armor

Kalia & Luchaire their Eyren’s Vampire Hunter Armor Revised mod

Blue Destiny for his Paladin Armor

Kire for his Black Leather Armor

Karelceusters for his Dark Leather Armor

Ren for his Ren’s Beauty Pack hairs

 

 

Daggerfall Character Generation

 

DarkRider for his Map of Tamriel resource

 

 

VII. HELP OFFERS

 

Here I will post any request I may have. It can be meshes, retextures or scripts.

 

None yet.

 

 

Thanks for reading the whole post. :) Feel free to add comments/feedback/suggestions and hate. :P

Edited by Cliffworms
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Well i didn't read it all but from what i did read I can honestly say that this might get a little tooooooo much for you, even with a team. It sounds promising, it sounds exciting, it sounds awesome in every way, but it also sounds like a LOT of work. If you pull this thing off you will definetly be a true asset to this wonderful community.

 

Be well, sleep well, fight well, live long.

~Ranokoa

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Well i didn't read it all but from what i did read I can honestly say that this might get a little tooooooo much for you, even with a team. It sounds promising, it sounds exciting, it sounds awesome in every way, but it also sounds like a LOT of work. If you pull this thing off you will definetly be a true asset to this wonderful community.

 

Be well, sleep well, fight well, live long.

~Ranokoa

 

Thank you for the feedback Ranokoa. :)

 

My current aim is to complete Losing My Religion, Daedra Summoning and Better Inns. These three modules are close to being finished and have been in continuous work for a year and a half.

 

The "planned" modules are simply that. Plans. I wrote them out, but I do not aim to start or complete them. They are only ideas I thought of.

I,m very confident that I will release LMR, DS and BI because, like I said before, they are almost done. ;)

 

I know I might sound like someone new to the modding scene who arrives with a huge project. Truth is, I've never been active in TES Nexus' community (Other than uploading my files), but I've been part of the Beth's community since 2002 and have modded for Morrowind Oblivion and Fallout 3. The mistake of "announcing something huge without ever finishing it" is a thing of the past. A mistake that happened to pretty much every modder. :P

 

This being said, stay tuned!

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Here are new screenshots of the priests' outfits, some cathedral shots and the Order of the Hour's Headquarters.

 

To see who are the authors behind the many custom resources you see in the screenshots, refer to the Credits section.

 

There are a lot of screenies, so have fun browsing through them. ;)

Enjoy!

 

Priests' Outfits

 

Priest of Stendarr, god of Mercy

Priest of Stendarr having a chat with a member of The Crusaders.

 

Priest of Arkay, god of the Cycle of Birth and Death, having a chat with a member of the Knights of the Circle.

Undertaker of Arkay, responsible for preparing the bodies of the deceased.

 

Priest of Julianos, god of Knowledge

Another priest of Julianos

Scholar of Julianos

 

Martin, priest of Akatosh

 

 

Cathedrals

 

Saint-Alessia's Statue in the Order of Talos

General Warhaft's Statue, bodyguard and close friend of the late Uriel Septim VII

 

 

Order of the Hour's HQ Exterior

 

From the road.

Closer look

Side look, with Kvatch in the background.

Inside the walls.

Battering rams and a lumber-filled wagon.

Taking a walk on the keep's roof.

 

 

Order of the Hour's HQ Interior

 

The planning room.

Kitchen

The higher-ranked knights' barracks.

The keep's dungeons.

Sometimes, brute force is required to retrieve information...

Servants' Quarters

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I downloaded and installed your "Something's not right" mod and I really like it so far. (Been running it for a day or so). Sometimes the wording is a bit off from what I actually see "That smell...definitely Goblins" or somesuch was actually a couple of wolves and a rat or two... But I figured that was due to me using FCOM and the changes it causes, so yeah. Would give it a 10/10 for doing what it says it does, not complicated installation procedure, etc.

 

I wish you luck on your more adventurous mods! Of the ones out, the only one that's really my cup-o-tea is the closing times, so I am considering installing that one after someone answers my load order/BOSS/Deadly Reflex question.

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Here are three new screenshots, showcasing three Dibella worshippers' outfits.

 

Dibella's Diviner, wearing Gizmodian's Sorceress Outfit

Dibella's Healer, wearing Kikai and AlienSlof's Kinky Chainmail Outfit

Dibella's Donation Collector and Erotic Instructor, wearing Puff's Princess Leia Outfit

 

Concerning the Healer's outfit. Yes, the Healer is naked under the chainmail skirt and will show nudity, no matter if you have a body mod or not. And that will not be changed. Remember, in Daggerfall, some of Dibella's female worshippers were naked. Having partially naked priests is part of Dibella's lore.

For those who might be sensible to it, his family jewels are well hidden and unless you crouch to look under his sleeves, you won't see them.

 

Note that if I ever make an add-on to LMR that adds the beauty cults of Dibella around Cyrodiil, including the one about physical beauty, that nudity will be included. But that's an add-on I'll do as a separate file, depends if I have the time or not.

 

 

I downloaded and installed your "Something's not right" mod and I really like it so far. (Been running it for a day or so). Sometimes the wording is a bit off from what I actually see "That smell...definitely Goblins" or somesuch was actually a couple of wolves and a rat or two... But I figured that was due to me using FCOM and the changes it causes, so yeah. Would give it a 10/10 for doing what it says it does, not complicated installation procedure, etc.

 

I wish you luck on your more adventurous mods! Of the ones out, the only one that's really my cup-o-tea is the closing times, so I am considering installing that one after someone answers my load order/BOSS/Deadly Reflex question.

 

Thank you for the feedback Matoyak!

Something's Not Right can be off sometimes, I admit. You will see it more with caves that contain animals AND mythical creatures. That is because animals and minotaurs/trolls/will-o-wisps are in the same leveled creature item. Which means that inside the cave, you can stumble on animals and/or creatures. So you might get a message about troll droppings but find only bears inside.

Simply assume that trolls passed by to do their business and left. :P

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"Something's Not Right" and "Let's Talk" are good mods. Especially "Something's Not Right." More dialogue is a good thing, but the stuff in "Let's Talk" is kind of bland and repetitious. "Kragenir's Death Quest Rural Line Additions" is what I really like.

 

But "Something's Not Right" fits in so well, that I think I will always keep it installed and activated.

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Whoa Cliff this is huge, I'll bookmark it as there is a lot to read and little time for me, but as soon as I have more free time in my hands I'll check it out for sure.

 

 

keep up the good work,

Pushkatu!

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  • 2 weeks later...

I've just released Oblivifall's first video footage. This trailer is a showcase for the Losing My Religion module. Have fun watching it and bask in the light of the gods! ;)

 

 

 

"Something's Not Right" and "Let's Talk" are good mods. Especially "Something's Not Right." More dialogue is a good thing, but the stuff in "Let's Talk" is kind of bland and repetitious. "Kragenir's Death Quest Rural Line Additions" is what I really like.

 

But "Something's Not Right" fits in so well, that I think I will always keep it installed and activated.

 

Thank you for your feedback David! :)

The "meat" of Let's talk are the directions you ask to the citizens to get somewhere, which is something I sorely missed from Daggerfall and Morrowind. So, yes the answers you get can be repetitive, but it's all for roleplay. :P

 

Do you have any suggestions for further improvement of Let's Talk and Something's Not Right?

 

I want the Nymph skill! I'm sure I could have some 'meaningful interaction' with a non-hostile nymph. :whistling:

 

Hehe, alas no Nymphs are in Cyrodiil it seems. Yet, you *can* have meaningful interactions with a priest or a priestess of Dibella who are part of the Erotic Instruction cult.

 

Whoa Cliff this is huge, I'll bookmark it as there is a lot to read and little time for me, but as soon as I have more free time in my hands I'll check it out for sure.

 

 

keep up the good work,

Pushkatu!

 

Thanks Push! Have fun!

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