Zankz Posted May 4, 2014 Share Posted May 4, 2014 Been looking for a decent survival game for some time but unfortunately to closest I've come is Skyrim with mods like Hypothermia and Realistic Needs and Diseases. Therefore I was wondering whether it'd be possible to take it one step further by removing all magic, human NPCs and signs of civilization (towns, buildings, structures, roads etc) from the game. Does anyone know if this is feasible? I'm sure it would take a lot of time but I'm interested in whether it'd be possible. I don't have a lot of modding experience myself but if it is doable I might try it myself. Link to comment Share on other sites More sharing options...
Brandon007 Posted May 4, 2014 Share Posted May 4, 2014 Remove all Magic, NPCs and signs of civilization? Im afraid that that might break the game so badly, it would be unplayable. Link to comment Share on other sites More sharing options...
notmyhome Posted May 4, 2014 Share Posted May 4, 2014 Have you tried UnReal World? I've heard it's the best you'll find.Provided that, of course, you're not put off by 90's graphics. Link to comment Share on other sites More sharing options...
nihiliu Posted May 4, 2014 Share Posted May 4, 2014 If you dont mind future world i will recommend you fallout new vegas. You live in a post apocaliptic america and you have to fight for everything there like food water ammuntion. Of course after mods without them there is to much ammo and stuff ; ) Link to comment Share on other sites More sharing options...
VanKrill Posted May 4, 2014 Share Posted May 4, 2014 (edited) This is exactly my current project. I am combining together Imp's more complex needs, Hunter Born, Val's Crafting meltdown, FrostFall, Winter is Coming, Cloaks, Aquatic Overhaul, and a number of other Immersion modes, along with an alternate start as a ship wreck victim on a small rocky isle on the northern edge of the Sea of Ghosts. It includes a complete logging and carpentry crafting skill and an ability to make sailable boats. The mod is very heavily oriented toward Arctic Survival, Sailing, Fishing, Whaling, and Exploration. It has a new magic system based on Manna, which runs in parallel to the existing Skyrim magic system, which has been somewhat toned down, to make Archery and Melee more valued skills. It’s not that you cannot do magic, but it recharges allot more slowly, and you have to actively seek and create Magicka recharge. There is an ability to attune or "Bond" your character to power points and lands, granting a daily Manna feed, which can be converted in new Magicka. So an Isle with a Hot Springs can become "Bonded" to the character, along with a Forest Glade, a Sweet Water Spring, a Glacier Trout Lake, and an Alpine meadow, all generating enough manna to accomplish what a level 20 Mage might do in the current game. But recharge takes time, like it takes time to eat to fuel a Melee Warrior or Archer. A stone Hoodoo of ancient elvish runes would generate more power than all those lands, but be allot harder (quests) to get attuned or Bonded. A volcano would take a monumental effort to bond, but would generate vast amounts of Manna, allowing the casting of Epic Enchantements. There are new magic spells to learn that are all targeted at survival, such as warming, drying, fire starting, fishing, leather curing and meat/food preserving spells. The blacksmithing is vastly expanded with abilities to create much more powerful swords, staves and armor, but only with great effort. The construction is layered and cumulative, much like the current tempering, but more involved and can be redone to dozens of small, consecutive upgrades. Edited May 4, 2014 by VanKrill Link to comment Share on other sites More sharing options...
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