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Compatibility with large mods


cromwest

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I was wondering if FCOM, midas magic, deadly reflexes, and better open cities can work well together or if any of these are really bad with FCOM which im definately going to install. The others are mods i also want to try, just not as much as FCOM.
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All those mods should work fine together. I have used OOO and MMM (two components of FCOM) with Deadly Reflex and didn't notice any problems.

 

All those mods affect different parts of the game so they should work fine together. And in cases where they conflict, you should be able to find a compatibility patch to fix that.

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Oh one more question I was wondering if all the above mentioned mods had any conflicts with the Unique Landscape series of mods as well? Also if i use BOSS and Wyre bash will that pretty much get rid of all potential conflicts with the mods i mentioned?
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The Unique Landscapes mods will conflict with Open Better Cities. Fortunately, there are compatibility patches available which can fix those conflicts. You can find those patches here: http://www.tesnexus.com/downloads/file.php?id=13834. You only need two of the patches listed there.

 

BOSS will place your mods into the correct load order and Wrye Bash, if you use the Bashed Patch, will combine certain mods' features together (especially leveled lists) to reduce conflicts.

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