ptbptb Posted December 7, 2009 Share Posted December 7, 2009 They can't pull levers though. Just something to remember when planning where to stand and shoot through a gate. ;) Fort Farragut Link to comment Share on other sites More sharing options...
David Brasher Posted December 7, 2009 Share Posted December 7, 2009 It stinks! I was working on a Morrowind-style mod and I wanted my skeleton to stay behind that closed door like they did in Morrowind. Now I will have to put my thinking cap on for a solution or analyze the overall impact of this deviation from the plan. Link to comment Share on other sites More sharing options...
jaosals42 Posted December 7, 2009 Share Posted December 7, 2009 It stinks! I was working on a Morrowind-style mod and I wanted my skeleton to stay behind that closed door like they did in Morrowind. Now I will have to put my thinking cap on for a solution or analyze the overall impact of this deviation from the plan. Lock it in the CS if they are meant to be on inside of that door, and you on the outside of it. Link to comment Share on other sites More sharing options...
Megatarius Posted December 7, 2009 Share Posted December 7, 2009 First Velociraptors, and now this! Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 8, 2009 Share Posted December 8, 2009 Creatures and NPCs can all open doors as long as they have more than 30 int. If they have less, they will simply keep walking into the object. Link to comment Share on other sites More sharing options...
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