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Mods w/ overrides and the 1.02 DA patch


yeahchris

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I heard on the Bioware forums that mods with overrides made for earlier versions of DA are likely to cause major problems with the new version of DA. I'm currently using only one mod which uses overrides: MachDelta's Forced Deathblows mod. I messaged the mod's author asking whether or not he thought it was likely to cause problems but haven't gotten a response yet. Normally I would just hold off on patching until I got a response, but Steam auto-applied the patch. So I thought I'd come here and ask people who actually understand what sorts of changes might have been made in his mod whether or not it would be likely to cause problems for the new version.

 

Anyone happen to know? Should I test it out and see, or should I go ahead and yank out the override until I'm sure it's safe? I don't want to cause any serious problems with my game that can't be undone by reloading, and I don't know whether or not that's a possibility when using an override which isn't designed for the current version.

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I cannot give you answers to that jet, i just saw that the new patch is out and made a topic about it in the main forum,

not sure about what you said about override files that can cause trouble, could you link that information somewhere?

I couldnt find it in the bioware forums.

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Sure. My source is page three or so of this thread here.

 

Clickity

 

A bioware dev chimes in around page 3 and says,

Just a reminder - any files you might have in the packages\\core\\override directories from mods made on 1.02 or early WILL interfere with this patch and should be deleted.

Though I have to assume he meant 1.01 or earlier.

 

Edit: And damn, did it take me a while to track down the thread I read that in this morning - lost amidst all the noise of people complaining because of the cone of cold nerf.

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http://social.bioware.com/forum/1/topic/9/...397771/6#400277

 

Georg Zoeller wrote...

 

That is correct, although, for 90% of people, there is no good way to know - and in general the use of packages\\core\\override should be avoided for mods.

 

SpaceAlex wrote...

 

Georg Zoeller wrote...

 

Just a reminder - any files you might have in the packages\\\\\\\\core\\\\\\\\override directories from mods made on 1.02 or early WILL interfere with this patch and should be deleted.

 

Umm, obviously not *every* file will conflict with the patch. I'm guessing only those that change core scripts and GDA's (and not every one of them) will. Stuff like textures and head morphs should not conflict in any way.

 

In this posting it is confirmed that only files that change core scripts and GDA's will "maybe" cause trouble, well thats nothing new, they could do that with patch 1.01 too.

I think you should be relative safe with override mods, surly with texture replacers and such.

 

My guess you can use MachDelta's Forced Deathblows mod without a big problem, not sure if it will still work, i guess it should.

And if it dont just delete the directory in your override folder again. I dont think you can do any permanent damage to your game or saves with that mod.

 

Hope that helped =)

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  • 2 weeks later...

yeah, if you just have M2DA's or new art resources in there, it won't harm.

If you (or some mod author) have overridden *_core scripts in there (which is BAAAAAD in any case) you will prob. have issues.

 

But this would be MOD specific and there is no general answer.

You can try looking in your mod *erf packages and see if there are scripts (.nss, .ncs files) that have "core" in their name like

player_core, area_core, module_core etc.

 

If yes, it's probably safer to uninstall the mod :)

 

note that if a mod is called "mymod" and the author used a script called module_core_mymod.nss this IS FINE! since it's not the DEFAULT "module_core" but a separate copy.

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