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Oblivion gate spawns are killing my NPCs!


Mantear

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Is there a mod that will reduce the wandering range of the Oblivion gate spawns? There is a Mages Guild quest where you track down a murderer along the road near an inn. Well, there's also an Oblivion gate nearby with creatures that interfere and kill some NPCs. Is there a way to address this? Without affecting other quests that require gate spawns, such as the non-quest where imperial soldiers fight outside the gate and ask you for help, the Kvatch fight (outside the city walls), the Battle for Bruma, etc.
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Try this "SPAWN"

 

I bumped into it the other day wile working on one of my mods. (I'm ashamed to say that i was so occupied with my own modding i haven't tried it yet. So i cant give you a testimonial or anything) but my understanding is that it will add allies outside (and inside) most of the oblivion gates. They should help you fight off the baddies inside, and around each one.

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Is there a mod that will reduce the wandering range of the Oblivion gate spawns? There is a Mages Guild quest where you track down a murderer along the road near an inn. Well, there's also an Oblivion gate nearby with creatures that interfere and kill some NPCs. Is there a way to address this? Without affecting other quests that require gate spawns, such as the non-quest where imperial soldiers fight outside the gate and ask you for help, the Kvatch fight (outside the city walls), the Battle for Bruma, etc.

This is a known bug that exists with just that quest. I believe that the Unofficial Oblivion Patch solves it. If not, just run by and kill the spawns before entering that inn. It doesn't really happen anywhere else... Even in skingrad where there are gates right next to some of the farms.

 

On a side note, none of the NPCs used for that quest are used anywhere else, or even exist afterward, so if the mages guild members die, just consider it as a free set of equipment.

Edited by Vagrant0
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