Spookeroni Posted May 5, 2014 Share Posted May 5, 2014 How would i fix that? Link to comment Share on other sites More sharing options...
Looca Posted May 5, 2014 Share Posted May 5, 2014 You would check whether the mesh(es) and texture(s) for the weapon in question are in the right place and possibly (re-)apply Archive Invalidation. Link to comment Share on other sites More sharing options...
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