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ENB vs ImageSpaceModifier


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I have noticed that some ENB's aren't displaying the cinematic, tint & fade settings of an imod. I rely on these settings to blacken the screen while script tasks should be executed unseen... .

 

Is it just my system or is this a common problem of ENB?

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One can choose to either enable certain vanilla color correction effects along with ENB graphics or turn vanilla color correction effects off and only run ENB graphic effects. Affected things are such as imagespaces and imagespace modifiers.

The effect code is originally called APPLYGAMECOLORCORRECTION found in the enbeffect.fx file.

 

ENBSeries enbeffect.fx file has the ability to detect imagespace and imagespace modifiers values and applies them to certain registers, You can develop a code that will "jump over" your imagespace modifier by using any of those registers.

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No you can't use Creation Kit scripting you need to use HLSL shader coding for that and implement a code directly into the enbeffect.fx.

 

Can't you make it run during natural occuring "black screens" like during loading screens or perhaps even whenever the menus are opened up by the player or something like that. It does not sound to be a great way to implement a scripting sequence and make the image black all of sudden because of it running.

 

What exactly is it you want it to do during that time?

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