darkshine01 Posted May 5, 2014 Share Posted May 5, 2014 (edited) Hello all, this is my first post, and my first attempt at modding. Before this, I was content to just play the game, but I've started getting some nice ideas for traits, like splitting the Four Eyes perk into Nearsightedness and Farsightedness.Being nearsighted would force you to search harder, making sure you find more ammo and items, but also you cant see a meter away without your prescription, meaning -2 perception without the glasses. (anything but reading glasses, as they let you see better close up, and sunglasses, as they aren't prescription.)Being farsighted means you can spot a gecko (or any other enemy) a mile away, but you have a tendency to fumble with tumblers while lock-picking, and have a hard time reading computer screens without your prescription (nothing but reading glasses, again no sun glasses) in other words +2 perception. -10 lock-pick and sciencewith nearsightedness and correct eye-gear you get +2 perception, and keep the item finding luck (maybe 20-25% more items?)with farsightedness and correct eye-gear you get +2 perception and +10 science and lock-picking.Id love some pointers on how to edit the Four Eyes perk to achieve this, or in general how you would go about making this mod. I have little to no modding experience besides cleaning my base game and knowing how to install mods. I've looked, and haven't found a single thing about this, and from the GECK, it looks like they just tie Four Eyes to an ability specifically for Four Eyes, which certainly doesn't help. //Edit// Its done! Near and Far Edited May 10, 2014 by darkshine01 Link to comment Share on other sites More sharing options...
EsvDefcon Posted May 5, 2014 Share Posted May 5, 2014 Hello all, this is my first post, and my first attempt at modding. Before this, I was content to just play the game, but I've started getting some nice ideas for traits, like splitting the Four Eyes perk into Nearsightedness and Farsightedness. Being nearsighted would force you to search harder, making sure you find more ammo and items, but also you cant see a meter away without your prescription, meaning -2 perception without the glasses. (anything but reading glasses, as they let you see better close up, and sunglasses, as they aren't prescription.) Being farsighted means you can spot a gecko (or any other enemy) a mile away, but you have a tendency to fumble with tumblers while lock-picking, and have a hard time reading computer screens without your prescription (nothing but reading glasses, again no sun glasses) in other words +2 perception. -10 lock-pick and science with nearsightedness and correct eye-gear you get +2 perception, and keep the item finding luck (maybe 20-25% more items?) with farsightedness and correct eye-gear you get +2 perception and +10 science and lock-picking. Id love some pointers on how to edit the Four Eyes perk to achieve this, or in general how you would go about making this mod. I have little to no modding experience besides cleaning my base game and knowing how to install mods. I've looked, and haven't found a single thing about this, and from the GECK, it looks like they just tie Four Eyes to an ability specifically for Four Eyes, which certainly doesn't help.Hey :) I actually really like this idea, and since you say that you're new to modding, I'll tell you how you could do it: In the GECK, go and open up the four eyes perk (search for it in the menu). If you double-click it, a window will open up, with all of the information about the perk. In the ID box, type in your own ID for the perk (do shortsightedness/farsightedness first, don't try and do them both at the same time). The ID can't have any spaces, so try something like FourEyesShortsightedness, or even just Shortsightedness. In the name box, just type in the name of your perk that you want the player to see ingame (this can have spaces). If you want this to be a trait (rather than a perk), so that the player can get this right from the beginning of the game, tick the trait checkbox. If you want it to be a trait, leave the level (and num ranks, unless you want to add in more ranks of your trait/perk) checkbox unticked. If you want it to be a perk, simply don't tick it. Playable always has to be selected, and you never really want to use the hidden checkbox (just leave it unticked). In the perk description box, just type in whatever description you want the player to see. Finally, hit ok, and select yes to create a new form. Repeat this process for your other perk. Perception penalty: Search for FourEyesPerceptionPenalty (in the all category), and open it up. Change the Id, and the name, to whatever you want. Then, double-click the reduced perception bit on the right-hand side of the window, and change the magnitude to however many perception you want the player to lose.You can then hit ok, go below it, right-click, and select new. You can then find whatever effect you want the player to have with this perk (and you can do this as many times as you want), such as IncreaseSkillScience/IncreaseSkillLockpick. Again, you can add as many of these as you like. Then, go back to your perk, and double-click it. Delete the FourEyesPerceptionPenalty, and right-click the box, go to new, and select your custom ability (the one we just made). You can then do this again, for the other perk. Hope this helps! Link to comment Share on other sites More sharing options...
darkshine01 Posted May 10, 2014 Author Share Posted May 10, 2014 Hello all, this is my first post, and my first attempt at modding. Before this, I was content to just play the game, but I've started getting some nice ideas for traits, like splitting the Four Eyes perk into Nearsightedness and Farsightedness. Being nearsighted would force you to search harder, making sure you find more ammo and items, but also you cant see a meter away without your prescription, meaning -2 perception without the glasses. (anything but reading glasses, as they let you see better close up, and sunglasses, as they aren't prescription.) Being farsighted means you can spot a gecko (or any other enemy) a mile away, but you have a tendency to fumble with tumblers while lock-picking, and have a hard time reading computer screens without your prescription (nothing but reading glasses, again no sun glasses) in other words +2 perception. -10 lock-pick and science with nearsightedness and correct eye-gear you get +2 perception, and keep the item finding luck (maybe 20-25% more items?) with farsightedness and correct eye-gear you get +2 perception and +10 science and lock-picking. Id love some pointers on how to edit the Four Eyes perk to achieve this, or in general how you would go about making this mod. I have little to no modding experience besides cleaning my base game and knowing how to install mods. I've looked, and haven't found a single thing about this, and from the GECK, it looks like they just tie Four Eyes to an ability specifically for Four Eyes, which certainly doesn't help.Hey :smile: I actually really like this idea, and since you say that you're new to modding, I'll tell you how you could do it: In the GECK, go and open up the four eyes perk (search for it in the menu). If you double-click it, a window will open up, with all of the information about the perk. In the ID box, type in your own ID for the perk (do shortsightedness/farsightedness first, don't try and do them both at the same time). The ID can't have any spaces, so try something like FourEyesShortsightedness, or even just Shortsightedness. In the name box, just type in the name of your perk that you want the player to see ingame (this can have spaces). If you want this to be a trait (rather than a perk), so that the player can get this right from the beginning of the game, tick the trait checkbox. If you want it to be a trait, leave the level (and num ranks, unless you want to add in more ranks of your trait/perk) checkbox unticked. If you want it to be a perk, simply don't tick it. Playable always has to be selected, and you never really want to use the hidden checkbox (just leave it unticked). In the perk description box, just type in whatever description you want the player to see. Finally, hit ok, and select yes to create a new form. Repeat this process for your other perk. Perception penalty: Search for FourEyesPerceptionPenalty (in the all category), and open it up. Change the Id, and the name, to whatever you want. Then, double-click the reduced perception bit on the right-hand side of the window, and change the magnitude to however many perception you want the player to lose.You can then hit ok, go below it, right-click, and select new. You can then find whatever effect you want the player to have with this perk (and you can do this as many times as you want), such as IncreaseSkillScience/IncreaseSkillLockpick. Again, you can add as many of these as you like. Then, go back to your perk, and double-click it. Delete the FourEyesPerceptionPenalty, and right-click the box, go to new, and select your custom ability (the one we just made). You can then do this again, for the other perk. Hope this helps! You were a massive help, I just got done testing the mod, and I'm gonna upload it soon. Thanks a ton! Link to comment Share on other sites More sharing options...
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