phawk69 Posted September 20, 2006 Share Posted September 20, 2006 "A little fresh air and moonlight would be wonderful. I have been thinking of an excuse, in case we are caught in the Palace - I wonder if we shouldn't just tell them the truth, that we are looking for a water breathing spell or potion, and heard that this was the most likely place to find it?" T'skar suggests. She then journeys with the rest to the rooftop to begin their crossing. Link to comment Share on other sites More sharing options...
Malchik Posted September 23, 2006 Author Share Posted September 23, 2006 OOC> My cousins leave on Monday. In the meantime I am showing them London so a bit tied up. On topic The night is fine and the moonlight illuminates the vast expanses of rooftops. Only you are there. To get to the palace requires a small leap. Looking down would not be a good move. Once on the palace roof you can see that there are trap doors at each of the six apices of the double triangle. From the angle you are at it is impossible to say whether you are over the 'original' dwelling or the later addition if that matters. You are closest to the one beside Tiu's residence of course. You can guess where the palace entry is and believe it is three trap doors across. (In other words not in the same part of the building as the one you are beside at present.) You do not recall if it is in the older or the newer part. Numbering clockwise; if you are at 1, then 1, 3 and 5 will be one building and 2, 4 and 6 the other, with the main entrance near 4. If you check any entry you will find it is not locked. Which entry do you choose? Link to comment Share on other sites More sharing options...
karkarinus Posted September 23, 2006 Share Posted September 23, 2006 (ooc > any chance of a quick diagram? Call me thick, but I can't quite visualize this!) Link to comment Share on other sites More sharing options...
Malchik Posted September 23, 2006 Author Share Posted September 23, 2006 OOC> Think of a six pointed star. One (equilateral) triangle has the apex at the top and one at the bottom. Should be easy enough to draw. It doesn't matter which you choose to call one as it is totally symmetrical about any axis. For the sake of argument let's say one is the southernmost point. In which case 4 is the northernmost. Link to comment Share on other sites More sharing options...
mordred kaides Posted September 23, 2006 Share Posted September 23, 2006 [ooc sorrey for not poting this long, kinda slipped my mind. I've read up the last two pages I'll read the rest later] Mandrake sits in his room quickly checking everything. charcoal, ink pens paper. Mandrake: hmm maybe if I...He walks to his bed and bends down the he takes some of the small planks underneath it. then he finds some rope and binds them together to make a small portable table. Mandrake packs everything and goes out after the others. Link to comment Share on other sites More sharing options...
tiaxanderson Posted September 24, 2006 Share Posted September 24, 2006 "ah Mandrake" Tiax says (OOC -> Cant really say calls out right?) when Mandrake caught up with the others "Your late. We are trying to decide which entry we should take." Link to comment Share on other sites More sharing options...
karkarinus Posted September 25, 2006 Share Posted September 25, 2006 "Ah Tiax, Mandrake, so glad you could make it!" Whispers Kalmer as the two scuffle over to where T'Skar is beginning to look impatient as Kalmer tries to decipher the six-pointed star layout of the Palace roofs. Numbers never were his thirté. "Try not to make too much noise. Now, if I can... just... open... this...." He very gently prises open trapdoor number 1, and peers inside...... Link to comment Share on other sites More sharing options...
MovingSalad Posted September 25, 2006 Share Posted September 25, 2006 Gnath watches closely as kalmer goes down to open the door. Gnath was a bit unnerved at the fact that he would not be able to use his magic if anything goes wrong. Link to comment Share on other sites More sharing options...
Malchik Posted September 25, 2006 Author Share Posted September 25, 2006 The trapdoor opens easily. A ladder leads down to a corridor lit by torches. There is a considerable amount of noise and the sounds of people moving about. Doors are opening and closing. If you listen carefully you can work out these are some kind of night staff carrying out their duties. The voices are cheerful but very numerous. Link to comment Share on other sites More sharing options...
karkarinus Posted September 27, 2006 Share Posted September 27, 2006 Kalmer closes the trapdoor very carefully, and leaps silently over to number 5, to see what differences there are between the areas in terms of noise, number of people, decor, smell... anything that could give them some indication as to which building they should enter..... He asks T'Skar to check number 6 in the meantime. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.