AxlDave Posted May 6, 2014 Share Posted May 6, 2014 I am attempting to create some impact decals for a weapon, but the Normal Map function in GIMP does not seem to be doing the trick. I want the decals to appear to be pretty deep, but no matter what settings I fiddle with the end result is always quite shallow. I have tried adjusting the scale, the z value, the alpha channel selections, still no real depth. Any suggestions? Link to comment Share on other sites More sharing options...
MartinPurvis Posted May 6, 2014 Share Posted May 6, 2014 Hey AxlDave, I learnt from this tutorial. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted May 6, 2014 Share Posted May 6, 2014 Not totally sure, but it seems to me that impact decals's depth are (also) relying on paralax. Link to comment Share on other sites More sharing options...
AxlDave Posted May 6, 2014 Author Share Posted May 6, 2014 Hey AxlDave, I learnt from this tutorial. Thanks, I'll check that out. Not totally sure, but it seems to me that impact decals's depth are (also) relying on paralax. Is Parallax the Height Map? If so, I assume I would need another GIMP plugin to create such a map? Link to comment Share on other sites More sharing options...
Deleted1205226User Posted May 7, 2014 Share Posted May 7, 2014 Is Parallax the Height Map? If so, I assume I would need another GIMP plugin to create such a map? I'm sorry, my knowledge about parallax is extremely limited and do not use Gimp. :ermm:There isn't much literature about parallax and F03 or FNV.This thread might be of some interest : http://forums.nexusmods.com/index.php?/topic/208612-parallax-mapping/page-2And MadCat221 might be the person to contact... Link to comment Share on other sites More sharing options...
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