USSRSPETSNAZGRU Posted December 11, 2009 Share Posted December 11, 2009 I noticed that when i pick up an item on a shelf or anywhere every object near it starts to hover? im going to upload pics soon Link to comment Share on other sites More sharing options...
USSRSPETSNAZGRU Posted December 11, 2009 Author Share Posted December 11, 2009 Its hard to get pics of it but like for an example, on the explorer theme on megaton house, i pick up a glass on the shelf with tv and every thing on shelf like lifs up alittle into the air? Its pretty annoying so if anyone else knows what im talking about please reply! Link to comment Share on other sites More sharing options...
7gearz Posted December 12, 2009 Share Posted December 12, 2009 i know what you are talking about it is pretty annoying but i didn't see a fix for it and i don't think there is one it's just the way the game is build. Link to comment Share on other sites More sharing options...
mechine Posted December 12, 2009 Share Posted December 12, 2009 Theres stuff inside a .nif mesh settings for float which I think most of it is in the havok mesh but looking at that stuff it's hard to tell what anything does You can change the float of things in the mesh heck there might even be a setting for it somewhere I reckon it's to keep havok in check, because if it was floor level, especialy outside what with all the changes in elevation, that without the float, there would be a endless amount of stuff which would fall thru the ground mesh, which when it does it would keep falling forever Although in Cells I think there's code that catches it an spawns it at the cell entrance, just like if the player jumps out into the void. But, in the case where you pick up something an it jumps, it can be minimized via the Havok sim inside GECK once you place you items you toggle the havok sim on, then wait a min, an toggle it off, or toggle it on an off a few times So it will already be floating a bit, when you pick it up, it does work, then stuff like putting a sword in a sword stand you wouldn't want to run the havok sim, so that the player gets to actually pick it up in the right spot you know which causes everything else in the room to jump, but it looked good that first time you walked in the room you can make statics, which won't move at all, I don't think there is a inbetween though. Link to comment Share on other sites More sharing options...
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