razorpony Posted December 11, 2009 Share Posted December 11, 2009 I attempted to customize my first texture yesterday, and have a question regarding the results. First, here's what I did. I took a tail mesh and wanted to retexture it in Daedric chainmail. I opened the daedric cuirass mesh in Gimp, cut out the chainmail section, saved it as a new .dds file, then did the same for the normal map. I resized the images to 600x600, then in Blender I unwrapped the tail mesh and mapped it to the new pic that I saved in Gimp. Blender renders the texture properly and it also shows up in game like it should, but for some reason Nifskope just shows a white mesh as if there's no texture at all. Did I do something wrong, skip a step or what? It really isn't THAT big of a deal since it works in the game like I want it to, but I'd like to find out what happened in case I'm making a mistake that will bite me sometime down the road on future projects. Thanks in advance for any advice. -Razorpony Link to comment Share on other sites More sharing options...
theRoadstroker Posted December 11, 2009 Share Posted December 11, 2009 Hi No it happens to me too, on every .nif I open with nifscope. If you want to view the textures in nifscope you can add the full path to the texture, IE: C:/ProgramFiles/Oblivion/Data/textures/whatever/texturefile.dds but if you keep it at that it won't show up ingame correctly. But like you said " it works in game" then its no fuss :) - theRoadstroker Link to comment Share on other sites More sharing options...
David Brasher Posted December 12, 2009 Share Posted December 12, 2009 You need to get it so that the texture path is like: textures/whatever/texturefile.dds if you want to be able to share or upload your mod. If you have it like C:/ProgramFiles/Oblivion/Data/textures/whatever/texturefile.dds it won't work on some peoples' computers. The only computer you can be sure it will work on in that case is your own. There is a setting in Nifskope you can adjust the program to work on Oblivion. It will automatically set texture paths to be like textures/whatever/texturefile.dds and incidentally, it makes it so your models don't appear as all white. Link to comment Share on other sites More sharing options...
razorpony Posted December 12, 2009 Author Share Posted December 12, 2009 Thanks for the replies. I had saved the file under the data/texture/razorpony directory, so I don't think that was it. Today I noticed that Gimp was giving me an error about the 600x600 image size, saying that only diminsions with powers of 2 could have mipmaps. I rescaled the images to 512x512 and now they seem to work in nifskope as well. Does nisfskope have a problem with odd texture sizes like that or was my computer just having a bad hair day? -Razorpony Link to comment Share on other sites More sharing options...
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