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An odd texturing problem


razorpony

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I attempted to customize my first texture yesterday, and have a question regarding the results.

 

First, here's what I did. I took a tail mesh and wanted to retexture it in Daedric chainmail. I opened the daedric cuirass mesh in Gimp, cut out the chainmail section, saved it as a new .dds file, then did the same for the normal map. I resized the images to 600x600, then in Blender I unwrapped the tail mesh and mapped it to the new pic that I saved in Gimp. Blender renders the texture properly and it also shows up in game like it should, but for some reason Nifskope just shows a white mesh as if there's no texture at all. Did I do something wrong, skip a step or what? It really isn't THAT big of a deal since it works in the game like I want it to, but I'd like to find out what happened in case I'm making a mistake that will bite me sometime down the road on future projects. Thanks in advance for any advice.

 

-Razorpony

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Hi

 

No it happens to me too, on every .nif I open with nifscope.

 

If you want to view the textures in nifscope you can add the full path to the texture, IE: C:/ProgramFiles/Oblivion/Data/textures/whatever/texturefile.dds but if you keep it at that it won't show up ingame correctly.

 

But like you said " it works in game" then its no fuss :)

 

- theRoadstroker

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You need to get it so that the texture path is like: textures/whatever/texturefile.dds if you want to be able to share or upload your mod. If you have it like C:/ProgramFiles/Oblivion/Data/textures/whatever/texturefile.dds it won't work on some peoples' computers. The only computer you can be sure it will work on in that case is your own. There is a setting in Nifskope you can adjust the program to work on Oblivion. It will automatically set texture paths to be like textures/whatever/texturefile.dds and incidentally, it makes it so your models don't appear as all white.
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Thanks for the replies. I had saved the file under the data/texture/razorpony directory, so I don't think that was it. Today I noticed that Gimp was giving me an error about the 600x600 image size, saying that only diminsions with powers of 2 could have mipmaps. I rescaled the images to 512x512 and now they seem to work in nifskope as well. Does nisfskope have a problem with odd texture sizes like that or was my computer just having a bad hair day?

 

-Razorpony

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