eksynn Posted May 6, 2014 Share Posted May 6, 2014 (edited) what i'm looking for is pretty specific... - dogs become automatically silent while i'm sneaking (no panting or barking) - this really breaks concentration sometimes lol - less idle barking, but still normal idle panting - i don't mind them barking every now and then, but all the time gets on my nerves. i still don't have it in me, though, to kill a virtual animal xD - bark a lot when near loot/interesting stuffs/harvestables (say, 50% chance of barking when near harvestables/minable rocks) - kind of like the dog's behaviour in 'Fable III'. is this even possible? - bark (loudly?) from a distance so i know where they are / they're being left behind - sometimes my horse is too fast for the poor creature... as an addition, this would also be cool to have: - 4 (or 6) lesser powers to make a set, each giving a different order to your dog, through whistling . come closer / heel . sit still and don't attack - resets if they leave draw distance, which makes them run towards you and sit again, or... . sit still and don't attack - resets after 24 in-game hours (the dog's gotta eat some time, right?) . be completely silent - for 2 minutes, or... . be completely silent - until i whistle again. . attack target under reticle alternatively, instead of super-whistling powers, add a flute/pipe object that you can use (and thus be add-able to the favourites menu), and it would give you a menu once used, giving you each one of these options. thanks whomever in advance! could i also be told if any of this isn't possible? (preferably by people who know for a fact that it isn't possible).. i've seen some pretty amazing things be done, through scripts or other means... discuss the idea, if you wish ^ ^ PS, i know about Silent dogs and Quieter Dogs, but neither mods does what i hoped they did... edit: grammar/eaten words xD Edited May 6, 2014 by eksynn Link to comment Share on other sites More sharing options...
eksynn Posted May 7, 2014 Author Share Posted May 7, 2014 (edited) ...also, probably unrelated, but is it possible to make NPCs react to opened/unlocked containers and doors, and missing items? edit, ah.. i should probably make a new post about this lol - doing that now.edit², did it. it's over here now. Edited May 7, 2014 by eksynn Link to comment Share on other sites More sharing options...
eksynn Posted May 8, 2014 Author Share Posted May 8, 2014 i'm surprised. no interest? lol Link to comment Share on other sites More sharing options...
pcbeard Posted April 22, 2019 Share Posted April 22, 2019 I'm interested. I'm still learning about modding, and was surprised to find out that the decisions to play sounds were entirely made in the animation files. I'd prefer a way to control the mood of a dog with more environmental feedback. How would one go about this? How are the animations themselves chosen depending on the circumstances? Link to comment Share on other sites More sharing options...
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