Skyrimwolf1993 Posted May 6, 2014 Share Posted May 6, 2014 (edited) So I've been trying to get someone to make a mod for a long time now I was wondering if someone could make a ghost mod? Here's my general idea about how you'd go about it:-A script that creates a clone of an npc, 2-3 days after they die-it auto-equips a spectral ring on the cloned npc-it also changes their disposition to hostile if it wasn't already-lastly it makes them hunt you down using something similar to the game's built in mercenary script If you're interested please respond! :smile: Edited May 6, 2014 by Skyrimwolf1993 Link to comment Share on other sites More sharing options...
eksynn Posted May 6, 2014 Share Posted May 6, 2014 (edited) i like this idea. maybe make it random whether or not they're hostile.. if not, make them follow the player around... but only at night!also, the ghosts appearing should only happen at night, i think. note that the ghosts would just follow you. not say anything or attack whoever you're attacking. and you couldn't interact with them either - interaction with them would be disabled... all they'd do is follow you and watch you. =D edit: it should also only be NPCs with names... i lost count how many mercenaries and random nameless people i killed. xD Edited May 6, 2014 by eksynn Link to comment Share on other sites More sharing options...
Skyrimwolf1993 Posted May 6, 2014 Author Share Posted May 6, 2014 I just need a good scripter Link to comment Share on other sites More sharing options...
imready86k Posted May 7, 2014 Share Posted May 7, 2014 This is a good idea. I second this. Link to comment Share on other sites More sharing options...
dragonarei Posted May 7, 2014 Share Posted May 7, 2014 the problem is that i already killed over 80 people and lost count , i will feel like a ghost buster dovahkiin . Link to comment Share on other sites More sharing options...
Skyrimwolf1993 Posted May 7, 2014 Author Share Posted May 7, 2014 I also came up with an idea to fix that so the script only works when you have a ring equipped. This will prevent it from hashing any already killed enemies only the ones you have killed with the ring on. Link to comment Share on other sites More sharing options...
eksynn Posted May 8, 2014 Share Posted May 8, 2014 the problem is that i already killed over 80 people and lost count , i will feel like a ghost buster dovahkiin . that's where my idea would come in. only named NPCs would haunt you! Link to comment Share on other sites More sharing options...
eksynn Posted May 8, 2014 Share Posted May 8, 2014 I also came up with an idea to fix that so the script only works when you have a ring equipped. This will prevent it from hashing any already killed enemies only the ones you have killed with the ring on.ergh D; another ring mod? how about instead of that, have only named NPCs haunt you? or, wear an amulet or diadem that would ward spirits away? Link to comment Share on other sites More sharing options...
Skyrimwolf1993 Posted May 8, 2014 Author Share Posted May 8, 2014 Because named npcs are usually important to the questline or essential -.- Link to comment Share on other sites More sharing options...
eksynn Posted May 9, 2014 Share Posted May 9, 2014 (edited) Because named npcs are usually important to the questline or essential -.-usually important, yes. but hardly ever essential ^^ edit: makes me wonder if it's possible to create a random NPC generator with random names that are neither important nor essential... who are also marriageable... and can become followers...further, if it's possible to randomise names for every generically generated npc =xlol i can picture the mod name already: Generically Generated Actor Name Generator - GGANG! xDand it's counterpart: GGAGG! (swap name for Gene... that would make them more randomly generated, physically =x) Edited May 9, 2014 by eksynn Link to comment Share on other sites More sharing options...
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