David Brasher Posted December 12, 2009 Share Posted December 12, 2009 Sorry to have to ask this. It has been asked and answered before, but I have been searching over and over on this site and on the Wiki and not turning up anything. A few weeks ago someone said something like, "I have a cool tip! To pose a corpse push this and that, in such and such a mode." The administrator said something like, "Already well documented. See this link: www.missinglink.com" Now I can't find the original post nor the place in the wiki the link referred to. Link to comment Share on other sites More sharing options...
RagnaHighArc Posted December 12, 2009 Share Posted December 12, 2009 Just place the items in the cell then right-click on it and edit it's position and rotation. Link to comment Share on other sites More sharing options...
David Brasher Posted December 12, 2009 Author Share Posted December 12, 2009 Okay. I found it in the wiki finally. http://cs.bethsoft.com/constwiki/index.php...ing_Dead_Actors If the actor falls in a position you aren't too happy with, fear not. With the havok simulation on, select the actor, then hold down CTRL + ALT. Holding down these keys will allow you to select the individual havok shapes of that actor, allowing you to pose the actor. Keep in mind that the parts of the actor have their own weight and rigidity, so getting things exactly how you want may not always work out. Using collision boxes (located under Statics) can help out in some cases by trapping limbs, but can also interfere with movement through that area. Link to comment Share on other sites More sharing options...
Tallcastle Posted December 12, 2009 Share Posted December 12, 2009 NICE!! I'm Defiantly going to be using this soon! thanks for posting this I had wondered if this was possible before but had not bothered to look it up yet Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 13, 2009 Share Posted December 13, 2009 Okay. I found it in the wiki finally. http://cs.bethsoft.com/constwiki/index.php...ing_Dead_Actors If the actor falls in a position you aren't too happy with, fear not. With the havok simulation on, select the actor, then hold down CTRL + ALT. Holding down these keys will allow you to select the individual havok shapes of that actor, allowing you to pose the actor. Keep in mind that the parts of the actor have their own weight and rigidity, so getting things exactly how you want may not always work out. Using collision boxes (located under Statics) can help out in some cases by trapping limbs, but can also interfere with movement through that area.Yep... With skeletons and other actors which are broken up, you should probably turn on and off the havok sim a few times quickly after placing the skeleton to reduce the chance of having parts fall through the ground. If your cell has internal water, setting the waterlevel (temporarily) slightly above where you want the skeleton to be can also help. Apparently bones float. Link to comment Share on other sites More sharing options...
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