kyrv Posted December 12, 2009 Share Posted December 12, 2009 Hi - I have two characters, custom gothic breton and cute elf, and several other mods, no idea if that is related, but both characters, only ones I have playled, are stuck on the epic quest line. Everything goes fine, I take Jaufre and Martin to Umbra, they let us in, Jaufre says a little spiel, and then they all stand around, from what I've read, this is where Martin makes his speech. They are not inside a building, inside the gate but 'outside' (not in a buliding), with about six npc's including the captain. I've googled for hours and can't find anyone else having this issue. :o Any ideas? Should I try unloading most of my mods to advance it (I had to do that to start the tutorial, even with KT's Custom Race Fix)? :) Thanks - oh and not sure if this is technical issue but wondering if anyone had any ideas. Most other quests, people won't talk to me so I'd like to do the epic lines for sure. :) Link to comment Share on other sites More sharing options...
Maigrets Posted December 13, 2009 Share Posted December 13, 2009 Hi - I have two characters, custom gothic breton and cute elf, and several other mods, no idea if that is related, but both characters, only ones I have playled, are stuck on the epic quest line. Everything goes fine, I take Jaufre and Martin to Umbra, they let us in, Jaufre says a little spiel, and then they all stand around, from what I've read, this is where Martin makes his speech. They are not inside a building, inside the gate but 'outside' (not in a buliding), with about six npc's including the captain. I've googled for hours and can't find anyone else having this issue. :o Any ideas? Should I try unloading most of my mods to advance it (I had to do that to start the tutorial, even with KT's Custom Race Fix)? :) Thanks - oh and not sure if this is technical issue but wondering if anyone had any ideas. Most other quests, people won't talk to me so I'd like to do the epic lines for sure. :) It would help if you listed your other mods because if no-one wants to talk to you in other quests you have a dialogue conflict issue that's related to more than the part of the MQ you're currently up to.Either a mod is causing it directly, ie the Cheydinhal Petshop issue for one, or your load order is messed up. I can say with certainty both those, and other custom races, wouldn't cause this problem. Link to comment Share on other sites More sharing options...
Recommended Posts