megamanrulesall Posted December 12, 2009 Share Posted December 12, 2009 Hello to everyone. I have noticed at times when I install a mod to install say, an additional shop of sorts, in this case, the Kumo Shop (Sells Animal related Costumes and whatnot), and one titled AliciasCuteShop for extra clothing for if you wish to play as a child, that when I attempt to talk to the ones who I assume would sell you the items. They simply say something along the lines of hello and then the conversation box auto closes with no options on it. I am curious as to what could be the issue of this. Should I compile a list of what mods I have activated in what order? fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmMothership Crew.esmCALIBR.esmNewtantRace.esm Project Beauty.esmProject Beauty HD Version.esm(Should I only have either HD or nonHD of the above two on?) EnchancedChildren.esmAngelRaces.esmAliciasCuteShop.esmSharing & Caring Companions.esmEZCompanion.esmHairpack.esmSS Master File.esmSS Weapon Effects.esm & .esp (Had to rename to esm due to another mod)IvoryHiltedRapier.espHair_add_Npc.espEyes_hairpack_en.esp(Kitty) ChildrenEmpire Soldiers.esp (Kitty removed from name to work properly)ChildrenEmpire enemies.espAliciasCuteShopDoorOverride.espF3UmpaWeapon.espSS Creature Compendium.espSS Weapon Effects Add.espSS Weapon Effects DCL.espObjectPoses.espHimo.espSomePoses.espPairPoses.espSCC - Talk To Anyone.espSCC Armor.espLights,espProject Beauty.espEZ - Newtant01.espDaikatana.espOverhead3PCamera.espStarFox.espTeslaRifle.espTesla Sword.espTesla Splitter.espColossus Headgear.espColossus Tesla Armor.espOoze GatlingMarkIIIEx.espSuper Tesla Cannon.espRivens Wings.espModestSet.espMegajump.espTesla Cannon Fix.espBurmecian.espTiny Armor.espLPCompaion.espeye_hair_en2.espRemove That Glove.espPCIdles.espFellout-Full.espA Little Mutant Problem.espDevour Gore.espSkrees_BF2142.espSpartan Armor.espWastlenad TV.espF3UmpaAnimation.espAnimy_Prostitution.espGhoul.espOperation Sexy.espOutfit of the gods.espThe Groovatraon.espVTAP250.espTailor Maid (The various ones, though Zeta ones dont show up in front of Vault 101 door as they should)Tactical WeaponsThrowdaggerNano AlphaMysteryiasStranger-EXnochilduseFacialExpressionsTeddyArmyEZ_001NewtantshopKoukaku_ArmorMagical Armor Test TestWeapon-EXPTestWeapon-DLC(These two have really wacky neat ones. One that is like w MIRV, but with exploding teddybears. XD)Lashed Cat OUtfit FangedPEDress EZ_MoreVoicesEZ_TempleOfCant (another t(these two, the NPCs also dont talk to me) Sexy_NurseLuka I have tried Fallout Mod Sorter, as well as FO3Edit and neither one has come up with anything wrong on those aspects. I would REALLY hate to have to uninstall and reinstall just to find that it would still not work even from a fresh install. @_@ Has anyone else had this type of issue? Link to comment Share on other sites More sharing options...
mechine Posted December 12, 2009 Share Posted December 12, 2009 uh... You should read that read me for the merchants again. I know that most things in geck or some of them at least have an option for "child can use" like seats, some children can't use seats, maybe they can't buy stuff, Idk Heck grow up an see if they will talk to you, or a random new charicter, that's not a child, an see There's got to be something in FO3edit open the whole thing an look at the dialog, or in the merchant container or find out the price for what you wanted ~player.additem such an such ~player.removeitem 000000f price Bam you're on your way Fallout 3 loads up bad sometimes, start a new charicter, maybe even a child then see if it does it again... Link to comment Share on other sites More sharing options...
megamanrulesall Posted December 12, 2009 Author Share Posted December 12, 2009 uh... You should read that read me for the merchants again. I know that most things in geck or some of them at least have an option for "child can use" like seats, some children can't use seats, maybe they can't buy stuff, Idk Heck grow up an see if they will talk to you, or a random new charicter, that's not a child, an see There's got to be something in FO3edit open the whole thing an look at the dialog, or in the merchant container or find out the price for what you wanted ~player.additem such an such ~player.removeitem 000000f price Bam you're on your way Fallout 3 loads up bad sometimes, start a new charicter, maybe even a child then see if it does it again... It is the same with any race I chose. Be it the normal Base ones, or custom ones. And, it seems that it happens to most mods it seems. Characters only say hi (custom ones or whatnot) and that is it. I wonder if it could be an aspect of one of the above mods not working properly or needing to be installed again. UNfortunatly a lot of what you asked, I have no clue how to do as I have never used GECK and don't know how to look into aspects of FO3Edit. Link to comment Share on other sites More sharing options...
mechine Posted December 12, 2009 Share Posted December 12, 2009 yeah, dang Well there's only one way that you are going to fix it. http://www.fallout3nexus.com/downloads/file.php?id=9616 Webasized tutorial of FO3edit lucky guy, the first tutorial was 200 pages long, which is why I never read it. I just started up FO3edit an learned the hard way, so it can't be that bad. I thought you mentioned FO3 edit so I though you knew how to use it Somewhere there's a conflict or missmatch something or another in there But once you learn FO3edit you can use any mod with any other mod in any order you like along with being able to change anything or do anything. So get busy already. Once you learn how it's really worth it.. Don't quote either, it's totally Ghay, :D Link to comment Share on other sites More sharing options...
mechine Posted December 12, 2009 Share Posted December 12, 2009 Project Beauty.esmProject Beauty HD Version.esm(Should I only have either HD or nonHD of the above two on?)(THEY ARE CALLED READ ME'S FOR A REASON) Sharing & Caring Companions.esmMOVE THIS SCC UP, ABOVE THE SILLY SHOPS THAT ARE NOT WORKING FacialExpressionsSomePoses.espPairPoses.espObjectPoses.espTHESE ARE BUILT INTO GROOVATRON, AN MORE F3UmpaAnimation.esp The Groovatraon.esp JUST NEED THESE TWO, SEE THE READ ME Remove That Glove.esp IT'S STUPID, IT'S BUILT INTO GROOVATRON EZ_MoreVoicesSCC - Talk To Anyone.esp MIGHT BE CONFLICTING WITH THE SILLY SHOP Fellout-Full.esp NEEDS TO BE AFTER MOST MODS, BUT CAN BE BEFORE MMM OR OTHER MODS THAT DON'T CHANGE WEATHER FOR SURE AliciasCuteShopDoorOverride.esp OVERRIDES GO LAST IN LOAD ORDER NewtantRace.esmEnchancedChildren.esmAngelRaces.esmHairpack.esmHair_add_Npc.espEyes_hairpack_en.esp(Kitty) ChildrenEmpire Soldiers.espProject Beauty.espRivens Wings.espeye_hair_en2.espGhoul.espTHESE COULD ALL BE RACE,HAIR, EYES, TO MY KNOWLEGE YOU MAY ONLY USE ONE EYES RACE OR HAIRSOMETHING LIKE THAT, THEY DO MERGE THEM INTO ONE THOUGH however maybe you could fix the race,eyes, hair with FO3edit an use as many as you likeI just have eyes, that's it, because I don't feel like messing with the other stuff there's no way to tell, besides you loading up the whole load order with FO3edit... Here I use this load order, there's hardly any of the fancy crap, yet I still had to take a few days to fix it fully with FO3edit. Fallout3.esmAnchorage.esmThePitt.esmPointLookout.esmBrokenSteel.esmZeta.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmEnhanced Weather - Rain and Snow.esmEnclaveCommander-OA-Pitt-Steel.esmMMZombieCemetery.esmMart's Mutant Mod.esmRI_Core.esmFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFOOK2 - [EVE] Energy Visuals Enhanced.espCALIBRxMerchant.espRivens_Eyescapes.espMoira.espT_R_A_S_C_H.espdD-More Gore.espdD-Less Blood Time.espdD-More Gore-The Pitt.espdD-More Gore-PointLookout.espdD-More Gore-BrokenSteel.espdD-More Gore-Zeta.espDK_BulletTime.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espRange Finder v1.0.espShellRain.espExplosive Entry.espUPP - Pack 1.espUPP - Pack 2.espCybernetics.espCyber-Enhancements.espCyberneticImplants11.espGNR 40's Tunes Ultimate Pack 1.espMegaton Tweaks 1.28.espWater_Tower_Hideout_byOrophin.espMegaton Closes.espF3UmpaAnimation.espThe Groovatron.esprichvendors.espBottle That Water.espInebriation-FOSE.espUsableCigarettes.espRI_Base3.espRI_DoctorCost.espRI_CrippledEffects.espRI_PNAnchorage.espRI_LootTableRI.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTablePN.espExtreemeLongDeathCamera.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espUltra Olney.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Zombie Cementery.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espsc_slaves_stick_around_original_mezz_chance.espOverRideDLC.espOverRideWater.espPowerArmor731.espMergePatch.espOverrideDialog.espOverrideImpact.espSally Fix 2.1.espFullAutoPistolsReaper.esp Link to comment Share on other sites More sharing options...
megamanrulesall Posted December 13, 2009 Author Share Posted December 13, 2009 IN responce to Mechine, I tried some of the changes you mentioned, but still, nothing. It seems SOMETHING is messing up aspects of talking to others in general, be it mods, or even say, Normal Merchants such as Scavengers as well. Really weird to me. I recently installed that COMM, and SCC - Talk to anyone, but still nothing. REALLY odd to me. @_@ Link to comment Share on other sites More sharing options...
mechine Posted December 13, 2009 Share Posted December 13, 2009 I reckon I found the answer... It's in another post, but Jaysus is probably one of the best modders out there if you ask me. read the whole thing if you want, but you know the answer is in the first two posts on this topic. http://thenexusforums.com/index.php?showtopic=96039 eh, not good news, I didn't even know there was a new patch... Link to comment Share on other sites More sharing options...
overload1977 Posted December 13, 2009 Share Posted December 13, 2009 this is a old post Jan 15 2009 its not this fose was updated ages ago and the new 1.7 patch for fallout fixs this as well Link to comment Share on other sites More sharing options...
megamanrulesall Posted December 14, 2009 Author Share Posted December 14, 2009 EDIT: It seems that the thing Operation Sexy seems to have been the culprit of my issues. I thank everyone for their assistance. ^^ Link to comment Share on other sites More sharing options...
mechine Posted December 16, 2009 Share Posted December 16, 2009 Yeah but they said re-upping the scripts would fix merchants not talking. Or recompiling scripts in geck, I forget... Link to comment Share on other sites More sharing options...
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