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Help With Crashes


Kaedai

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Hello everyone.

 

I recently downloaded a series of mods (MMM, FWE, FOOK2, EVE, and FOIP, to be exact) and have been having a blast with them. But, I'm having trouble with the DLCs. Anchorage worked fine, but I won't get the quest for the Pitt, even though I've talked to Wherner and listened to his radio call. I get the quests for Lookout and Zeta, but every time I try to start the quest, nothing happens. Let me explain.

 

For Lookout, I get the note and the quest, and head over to the boat. I talk to the woman looking for Nadine, I talk to the ferryman, I get the tickets, yadda yadda yadda. But, when I try to sleep on the cot, the screen fades to black (Like it should), but then comes back again, and I'm frozen in place.

 

Something similar happens in Zeta. I'll get to the ship, and the screen will flash (Again, like it should), but then nothing happens. I'm stuck in first-person mode, and I can't move. I can't even turn around. I'm totally frozen.

 

Here's my active mod list from FOMM.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

FOOK2 - Main.esm

DarNifiedUIF3.esp

Project Beauty HD version.esm

Enhanced Weather - Rain and Snow.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FOOK2 - [*censored*] World And Neighborhood Kit.esm

CRAFT - Activation Perk.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

EVE.esp

EVE Operation Anchorage.esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting and Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE with EVE.esp

FOOK2 - Main.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FO3 Wanderers Edition - FOOK Support.esp

FWE - FOOK DLC Support.esp

Project Beauty.esp

Project Beauty - Broken Steel.esp

Project Beauty - Point Lookout.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Sneak Bonus during Storms.esp

WMKAA1Shotgun.esp

CALIBRxMerchant.esp

Stealthboy Recon Armor - CRAFT.esp

1PipboyPDA.esp

Personal Mods.esp (Just adding a few already-made items into a crate in Vault 101. No major changes.)

Megaton Equipment.esp (Same as above.)

FOOK+FWE+PB+MMM.esp

Scout Outfits.esp

Mez's MErged PAtch - FWE-WMK-MMM.esp

 

Please help!

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EVE is built into FOOK2

 

 

 

 

WMK used to be one of the worst mods as far as conflicting an causing problems with 99% of the other mods out there

 

I don't know what it's like now days.

 

 

 

FWE is in the same boat, Two really cool mods, which both are complex, so that's probably why they conflict with 99% of the thigns out there.

 

 

 

I saw one load out a while back where the person had 6 different FOIP for WMK alone.

 

 

 

 

 

FOIP is a joke...

 

 

You're going to make a sanitized Override .esp for a huge type mod, which has to work for everybody on the planet

 

even though everyone is going to have different load orders, FOIP is a worse idea than having a Mod load order auto sorter.

 

The reason why is there just isn't a way for someone to cover all the issues. Once I started using FO3edit

 

the FOIP actually made it harder to fix the load order, besides not even doing the job it's meant to do.

 

 

 

 

 

 

Avoiding crashes is all about your set up work on the builld of fallout 3 you make.

 

 

 

There's folks out there that can run around for 2-3 hours without crashing, but

 

they didn't make their fallout install/build in a day or two, They spent about a week or two setting it up.

 

Plus research in order to do so.

 

 

 

 

 

Folks don't do that, and so crashes are abound.

 

 

 

Dump install fallout 3, and then all the other mess, then download all the high dollar super awesome mods

 

like what you have, in a day, an they are done, that's it, just jump in the wasteland, an then a few days

 

later you're asking why does it crash.

 

 

 

 

Fallout 3 will crash, with just the game installed an the patch. All vanilla...

 

 

The key is to work out all that stuff before you start getting into mod hell.

 

 

After you install/build 10 or more different clean installs, you'll start to spend more time

 

getting it right, which eventually you end up with a build that works so good you hold on to it longer

 

but when you first start, just because you really don't know s**t, installs an builds should fly out the window

 

if it's not working right just start over an do it again. You don't have to, but realize fixing what you already got

 

might take a month. When I started I would play a load order until I got tired of it, an make another one.

 

The reasons why is to learn more, an get better at it. Each build, an load order, got better an better.

 

Keep in mind how much actual game play you get, you dont' want to start fixing a 250 mod load order

 

when you haven't played very long, this is when you need a very simple load order, which works great.

 

Play that until you die or get bored, an make a better one.

 

 

 

I wrote this the other day, an it's kind of what I do, there's a whole lot of stuff you can do out there.

 

 

Update grapics card drivers to current from the company that made it

 

Install to C:bethesda not C:/program files/bethesda

 

Patch to 1.7

 

 

install

 

 

GECK

 

GECK update

 

FOMM

 

FOSE

 

FO3edit

 

 

Defrag the hard drive Fallout is 6Gb vanilla like up to 20Gb modded

 

 

And you know post update, block GFWL from the internet via the firewall, if you want

 

 

Once it's all installed, you want to launch fallout 3 Via FOMM

 

 

Which FOMM will launch FOSE if it detects it

 

 

 

Congrads you no longer need the disc to be in the drive, an GFWL won't launch anymore

 

 

 

Now that it will launch,

 

use the fallout default launcher (yeah need the disc for that one)

 

You're just changing the settings for grapics with the default launcher from now on

 

Something you'll probably want is to turn AA an AF off (perfromance)

 

then open your Grapics card driver

 

Force AA via the setting override any application setting

 

then pick whatever AA an AF you want, you can pick higher settings this way

 

which won't hurt perfromance, I run around on SLI 32XQ without a drop in FPS

 

But it's higher quality AA an AF anyway, it's opposiste from every other game

 

so this only works on Fallout 3

 

 

 

Read the tweek guide, the whole thing an make good choices depending on your system

 

Also look in Nexus for pinned threads, as it's the best guide

 

http://www.tweakguides.com/Fallout3_1.html The tweek guide

 

it deals with the default launcher grapics settings, and also the

 

fallout.ini files located in mydocuments/games/fallout3 (notepad files)

 

 

 

 

Now that you have fallout 3 tweeked to hell an back

 

 

You use the RAOTW method (random A**hole of the wastes)

 

create a player, an go run around in the wasteland starting S**T an trying to make

 

the game crash, or stutter, you want it to be really smooth with only a small amount of

 

FPS stutter, also a good time to reduce any mouse lag if there is any.

 

 

 

Normal patched Fallout 3 will crash or CTD sometimes, but it shouldn't happen a whole lot.

 

 

Once you figure out whatever it is you needed to figure out in order to get it to run smooth

 

 

Install the DLC's (yeah they are totally worth it)

 

 

They load first after the fallout3.esm from now on

 

 

Make another RAOTW an go run around try to make it crash again.

 

 

Download mods, a poop ton of whatever you want.

 

 

Bear in mind the more simple it is, the better it will run until you learn how to fix a 250 mod load order

 

If you want a whole lot of game time with little problems then you need to get simple stuff that doesn't conflict

 

or just a small amount of mods, to start with maybe 50 or so, but that many you'll need to use FO3edit to resolve any problems

 

 

Which there's a new tutorial which was webensized from the old tutorial of FO3edit (the old one was 200 pages)

 

the new one is interactive, an you can work your way thru it as you are doing things to fix your load order

 

http://www.fallout3nexus.com/downloads/file.php?id=9616 be sure to thank CSB

 

 

 

Now it's not that easy, you have to learn how to install mods, which can be tricky when you start

 

there's a pinned topic on the subject, and it's located in this tech support forum I think, but yeah

 

you'll want to read that, as well as any read me's you come across, one thing that will help is ignore

 

an mention of archive invaildiation (which is now invalidated)

 

 

FOMM has a built in Archive invaildation invalidated, which you toggle on an apply with a button

 

an to my knowlege you only have to do it once.

 

 

Okay so you've done this ton of work.

 

Now start a real game, not a RAOTW,

 

 

GET thru the first part, when you get out into the wasteland

 

You'll want to not move for a bit and let all the scripts or DLC's start up

 

Once the system catches up, you'll probably want to go find a small CELL

 

which is just a word for inside room, small cell with no npc's in it

 

then, you'll want to either wait 4 days so MMM can start up

 

or change the settings for your mods that use FOSE, like ingame options for mods

 

maybe even ~showracemenu an go over your charicter again, ~ is the console

 

it's above the left tab, you bring it up an give commands to the game engine

 

you might want to ~TFC which will let you fly the camera around an check out your charicter

 

 

Later on you might want to ~PCB which will purge the cell buffer, corupt data can get into the cell buffer

 

with all the crazy stuff we can do with mods, but sometimes PCB can be dangerous an crash the system

 

but heh the computers system cache can go corupt at any time although mostly it's after a long game

 

You never want to quick save or auto save, disable all that autosave stuff, each time you want to press ESC

 

which pauses the game, then create new save, which creates a full save, not a partial save like the others.

 

 

Save games can go corupt, an can be going corupt for up to an hour before you actually crash, which means

 

they can be locked into save games, where next time you load that save, it's already corupt, locked in

 

the only thing you can do is roll back to the privious save, until it's gone, which is why you never delete any of your save games

 

until you are ready to delete them all. Also never remove or add a mod in the load order or even change the load order

 

until you are ready to delete all your save games an start over...

 

 

 

 

I played vanilla fallout without any mods, and without even any patches for about 3 months an I didn't have many problems

 

I had issues, but just like other games, once I started using mods the problems happened more, but we have come a long way

 

something like 95% of the crashes are gone now thanks to everyone's hard work, but you have to learn a whole lot an do a lot

 

of work yourself to get there, and to get the long games.

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