Kaedai Posted December 13, 2009 Share Posted December 13, 2009 Hello everyone. I recently downloaded a series of mods (MMM, FWE, FOOK2, EVE, and FOIP, to be exact) and have been having a blast with them. But, I'm having trouble with the DLCs. Anchorage worked fine, but I won't get the quest for the Pitt, even though I've talked to Wherner and listened to his radio call. I get the quests for Lookout and Zeta, but every time I try to start the quest, nothing happens. Let me explain. For Lookout, I get the note and the quest, and head over to the boat. I talk to the woman looking for Nadine, I talk to the ferryman, I get the tickets, yadda yadda yadda. But, when I try to sleep on the cot, the screen fades to black (Like it should), but then comes back again, and I'm frozen in place. Something similar happens in Zeta. I'll get to the ship, and the screen will flash (Again, like it should), but then nothing happens. I'm stuck in first-person mode, and I can't move. I can't even turn around. I'm totally frozen. Here's my active mod list from FOMM. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFOOK2 - Main.esmDarNifiedUIF3.espProject Beauty HD version.esmEnhanced Weather - Rain and Snow.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighborhood Kit.esmCRAFT - Activation Perk.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espEVE.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting and Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE with EVE.espFOOK2 - Main.espFOOK2 - Mothership Zeta.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espFO3 Wanderers Edition - FOOK Support.espFWE - FOOK DLC Support.espProject Beauty.espProject Beauty - Broken Steel.espProject Beauty - Point Lookout.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Sneak Bonus during Storms.espWMKAA1Shotgun.espCALIBRxMerchant.espStealthboy Recon Armor - CRAFT.esp1PipboyPDA.espPersonal Mods.esp (Just adding a few already-made items into a crate in Vault 101. No major changes.)Megaton Equipment.esp (Same as above.)FOOK+FWE+PB+MMM.espScout Outfits.espMez's MErged PAtch - FWE-WMK-MMM.esp Please help! Link to comment Share on other sites More sharing options...
mechine Posted December 13, 2009 Share Posted December 13, 2009 EVE is built into FOOK2 WMK used to be one of the worst mods as far as conflicting an causing problems with 99% of the other mods out there I don't know what it's like now days. FWE is in the same boat, Two really cool mods, which both are complex, so that's probably why they conflict with 99% of the thigns out there. I saw one load out a while back where the person had 6 different FOIP for WMK alone. FOIP is a joke... You're going to make a sanitized Override .esp for a huge type mod, which has to work for everybody on the planet even though everyone is going to have different load orders, FOIP is a worse idea than having a Mod load order auto sorter. The reason why is there just isn't a way for someone to cover all the issues. Once I started using FO3edit the FOIP actually made it harder to fix the load order, besides not even doing the job it's meant to do. Avoiding crashes is all about your set up work on the builld of fallout 3 you make. There's folks out there that can run around for 2-3 hours without crashing, but they didn't make their fallout install/build in a day or two, They spent about a week or two setting it up. Plus research in order to do so. Folks don't do that, and so crashes are abound. Dump install fallout 3, and then all the other mess, then download all the high dollar super awesome mods like what you have, in a day, an they are done, that's it, just jump in the wasteland, an then a few days later you're asking why does it crash. Fallout 3 will crash, with just the game installed an the patch. All vanilla... The key is to work out all that stuff before you start getting into mod hell. After you install/build 10 or more different clean installs, you'll start to spend more time getting it right, which eventually you end up with a build that works so good you hold on to it longer but when you first start, just because you really don't know s**t, installs an builds should fly out the window if it's not working right just start over an do it again. You don't have to, but realize fixing what you already got might take a month. When I started I would play a load order until I got tired of it, an make another one. The reasons why is to learn more, an get better at it. Each build, an load order, got better an better. Keep in mind how much actual game play you get, you dont' want to start fixing a 250 mod load order when you haven't played very long, this is when you need a very simple load order, which works great. Play that until you die or get bored, an make a better one. I wrote this the other day, an it's kind of what I do, there's a whole lot of stuff you can do out there. Update grapics card drivers to current from the company that made it Install to C:bethesda not C:/program files/bethesda Patch to 1.7 install GECK GECK update FOMM FOSE FO3edit Defrag the hard drive Fallout is 6Gb vanilla like up to 20Gb modded And you know post update, block GFWL from the internet via the firewall, if you want Once it's all installed, you want to launch fallout 3 Via FOMM Which FOMM will launch FOSE if it detects it Congrads you no longer need the disc to be in the drive, an GFWL won't launch anymore Now that it will launch, use the fallout default launcher (yeah need the disc for that one) You're just changing the settings for grapics with the default launcher from now on Something you'll probably want is to turn AA an AF off (perfromance) then open your Grapics card driver Force AA via the setting override any application setting then pick whatever AA an AF you want, you can pick higher settings this way which won't hurt perfromance, I run around on SLI 32XQ without a drop in FPS But it's higher quality AA an AF anyway, it's opposiste from every other game so this only works on Fallout 3 Read the tweek guide, the whole thing an make good choices depending on your system Also look in Nexus for pinned threads, as it's the best guide http://www.tweakguides.com/Fallout3_1.html The tweek guide it deals with the default launcher grapics settings, and also the fallout.ini files located in mydocuments/games/fallout3 (notepad files) Now that you have fallout 3 tweeked to hell an back You use the RAOTW method (random A**hole of the wastes) create a player, an go run around in the wasteland starting S**T an trying to make the game crash, or stutter, you want it to be really smooth with only a small amount of FPS stutter, also a good time to reduce any mouse lag if there is any. Normal patched Fallout 3 will crash or CTD sometimes, but it shouldn't happen a whole lot. Once you figure out whatever it is you needed to figure out in order to get it to run smooth Install the DLC's (yeah they are totally worth it) They load first after the fallout3.esm from now on Make another RAOTW an go run around try to make it crash again. Download mods, a poop ton of whatever you want. Bear in mind the more simple it is, the better it will run until you learn how to fix a 250 mod load order If you want a whole lot of game time with little problems then you need to get simple stuff that doesn't conflict or just a small amount of mods, to start with maybe 50 or so, but that many you'll need to use FO3edit to resolve any problems Which there's a new tutorial which was webensized from the old tutorial of FO3edit (the old one was 200 pages) the new one is interactive, an you can work your way thru it as you are doing things to fix your load order http://www.fallout3nexus.com/downloads/file.php?id=9616 be sure to thank CSB Now it's not that easy, you have to learn how to install mods, which can be tricky when you start there's a pinned topic on the subject, and it's located in this tech support forum I think, but yeah you'll want to read that, as well as any read me's you come across, one thing that will help is ignore an mention of archive invaildiation (which is now invalidated) FOMM has a built in Archive invaildation invalidated, which you toggle on an apply with a button an to my knowlege you only have to do it once. Okay so you've done this ton of work. Now start a real game, not a RAOTW, GET thru the first part, when you get out into the wasteland You'll want to not move for a bit and let all the scripts or DLC's start up Once the system catches up, you'll probably want to go find a small CELL which is just a word for inside room, small cell with no npc's in it then, you'll want to either wait 4 days so MMM can start up or change the settings for your mods that use FOSE, like ingame options for mods maybe even ~showracemenu an go over your charicter again, ~ is the console it's above the left tab, you bring it up an give commands to the game engine you might want to ~TFC which will let you fly the camera around an check out your charicter Later on you might want to ~PCB which will purge the cell buffer, corupt data can get into the cell buffer with all the crazy stuff we can do with mods, but sometimes PCB can be dangerous an crash the system but heh the computers system cache can go corupt at any time although mostly it's after a long game You never want to quick save or auto save, disable all that autosave stuff, each time you want to press ESC which pauses the game, then create new save, which creates a full save, not a partial save like the others. Save games can go corupt, an can be going corupt for up to an hour before you actually crash, which means they can be locked into save games, where next time you load that save, it's already corupt, locked in the only thing you can do is roll back to the privious save, until it's gone, which is why you never delete any of your save games until you are ready to delete them all. Also never remove or add a mod in the load order or even change the load order until you are ready to delete all your save games an start over... I played vanilla fallout without any mods, and without even any patches for about 3 months an I didn't have many problems I had issues, but just like other games, once I started using mods the problems happened more, but we have come a long way something like 95% of the crashes are gone now thanks to everyone's hard work, but you have to learn a whole lot an do a lot of work yourself to get there, and to get the long games. 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AnitaBlowskie Posted December 14, 2009 Share Posted December 14, 2009 where did you get the Mez's MErged PAtch - FWE-WMK-MMM.esp? I cant fidn that anywhere Link to comment Share on other sites More sharing options...
Branimirzg Posted December 14, 2009 Share Posted December 14, 2009 where did you get the Mez's MErged PAtch - FWE-WMK-MMM.esp? I cant fidn that anywhere here - http://www.fallout3nexus.com/downloads/file.php?id=2761 (In optional) Link to comment Share on other sites More sharing options...
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