SovietSailor Posted May 8, 2014 Share Posted May 8, 2014 So, I've been having a (yet another) problem, regarding navmeshing and AI packages, while I'm doing edits to Goodsprings for my personal use. So, for instance, I modify the Navmesh in GSHouse1 (the house where Sunny and Trudy sleep), to take into account the obstacles in the path (tables, a chair, that sort of thing). When I finalize and whatnot the navmesh, then boot up the game and give it a test, I notice that Trudy never moves; when the Powder Gangers attack, she stands still and does nothing, and when the time comes for her to sleep, she simply stands in the room and does nothing. Whats the relationship between Navmeshes and AI packages, and why does editing the Navmesh screw things up? Link to comment Share on other sites More sharing options...
jazzisparis Posted May 8, 2014 Share Posted May 8, 2014 Path-finding of AI packages rely on Navmeshes. If the latter are screwed-up, packages may not process properly/at all.Try converting your file into an ESM, using FNVEdit (a video tutorial is available here). Link to comment Share on other sites More sharing options...
SovietSailor Posted May 9, 2014 Author Share Posted May 9, 2014 That's the unfortunate bit, as the mod in question I already have converted into an ESM, as per the tutorial. It still acts funny. Link to comment Share on other sites More sharing options...
SovietSailor Posted May 9, 2014 Author Share Posted May 9, 2014 Well, this is interesting. I uninstalled EVERYTHING, including the mod I was tinkering with, and she's still acting like that. Weird. I'm going to do a reinstall. Link to comment Share on other sites More sharing options...
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