Kymarcher Posted December 14, 2009 Share Posted December 14, 2009 I've been having a pretty big problem since I updated some mods. It happened after I updated Lings Finer Things and Lings Pretty Things, and installed Stalker Arsenal and Armor Mod and Stalker Call of DC. After I did everything each mod told me to do all of the men were naked. I've tried everything including deactivating all of my mods but that didn't help. Maybe you guys can help me here is my mod list and load order. Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm Unofficial Fallout 3 Patch.esm LingsFinerThings.esm Lings.esm* This mod does not exist in the current template CrossModData.esm* This mod does not exist in the current template Animy_prostitution.esm* This mod does not exist in the current template HairPack.esm Destruction.esm CALIBR.esm S.T.A.L.K.E.R. Call of D.C..esm* This mod does not exist in the current template ARSENAL MOD.esm* This mod does not exist in the current template Mart's Mutant Mod.esm LingsMMMpatch3-3.esm Project Beauty HD version.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp LingsFinerThings.esp LingsPrettyThings.esp* This mod does not exist in the current template LingsPrettyThings-BrokenSteel.esp* This mod does not exist in the current template WinterizedT51bDX.esp* This mod does not exist in the current template Outcast DX.esp* This mod does not exist in the current template Tribal_DX.esp* This mod does not exist in the current template BoS_DX.esp* This mod does not exist in the current template Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Overhead3PCamera.esp* This mod does not exist in the current template Max Level 99.esp* This mod does not exist in the current template Destruction - Main.esp Destruction - Main - Statics.esp Destruction - DLC.esp Destruction - DLC - Statics.esp S.T.A.L.K.E.R. MOD.esp* This mod does not exist in the current template ARSENAL MOD.esp* This mod does not exist in the current template GaussCompleteBeta.esp* This mod does not exist in the current template Mothership Zeta Restore Access.esp* This mod does not exist in the current template Project Beauty.esp Project Beauty- Broken Steel.esp Requires Broken Steel DLC Project Beauty- Point Lookout.esp Requires Point Lookout.esp Project Beauty- MMM Raiders.esp* This mod does not exist in the current template Mysteriouswoman_underwearncoat.esp* This mod does not exist in the current template DCInteriors_Georgtown.esp DCInteriors_SewardSq.esp DCInteriors_Mason.esp DCInteriors_LEnfntPl.esp Tailor Maid.esp Tailor Maid Anchorage.esp Requires Anchorage.ESM Tailor Maid PITT.esp Requires ThePitt.ESM Tailor Maid Brokensteel.esp Requires BrokenSteel.ESM Tailor Maid ZETA.esp Requires Zeta.ESM WeaponModKits.esp WeaponModKits - OperationAnchorage.esp Requires Anchorage.ESM WeaponModKits - ThePitt.esp Requires ThePitt.ESM dD-More Gore.esp dD-More Gore-The Pitt.esp dD-More Gore-BrokenSteel.esp dD-More Gore-PointLookout.esp dD-More Gore-Zeta.esp Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp S.T.A.L.K.E.R. Mutants[addon for MMM].esp* This mod does not exist in the current template ARSENAL MOD+MMM.esp* This mod does not exist in the current template Slof's Alsatian Dogmeat.esp* This mod does not exist in the current template dD-Full Screen Blood.esp* This mod does not exist in the current template K2_PlayWearClub.esp* This mod does not exist in the current template Vault-Tec Experimental Dimensional Safe.esp I'm a complete load order noob so I have no clue what * This mod does not exist in the current template" means. Link to comment Share on other sites More sharing options...
Kymarcher Posted December 14, 2009 Author Share Posted December 14, 2009 Anyone? :confused: Link to comment Share on other sites More sharing options...
mechine Posted December 16, 2009 Share Posted December 16, 2009 That S**T is way to complex for the noobish... Fellout is in the wrong spot. You ever read a read me? You ever read a pinned topic in tech support on nexus forums called installing mods with DLC's? Just wondering... "This mod does not exist in the current template" Then what's it doing listed here, if you are not using it, why bother telling us about it? Max level 99 is stupid, unless you figured out how to make it work, with the mastery mod thingy. Isn't level 30 good enough? What's a noob need with level 100 Just wondering... I'm not saying anything about it good or bad, but it could make things more simple if you cut out some of that crap. Just because you may not need it right now. UFP Unofficial fallout patch is great, but it touches just about everything in the game, in that respect it's a freaking huge mod, omg I can't see the sun anymore, because UFP is blotting it out Just like it's conflicting with every other mod out there, because most of these change the same stuff mind you it's not the whole thing that's conflicting, just the common points to which a modder touches. Distruction, is probably a huge mod as well, an touches on just about everything, thus conflicting with everything maybe but it's probably not over complex as far as mods go, You can add distruciton data to everything, but then everything past the distruction mods you have, all that stuff, which is also in the other mods which don't have that distruction data are in a conflict, to which distruction loses... Tailor made might be a complex mod, never looked at it myself, not yet anyway. Too busy making stuff. Your MMM is bunked, for one thing if any of the MMM-DLC optional mods contain any FOIP (fallout interoperability program) they just got overwriten by the other MMM optional esp's I don't have any mods in my data file that I don't use. If I can't use it I don't install it, or delete it... You're DLC's are probably out of order, they were made an released in a order, so that's what I try to use, but I'm not sure if it even matters but they do change things to which they have in common, so , looking at it from the outside it looks like bethesda tried to improve on a few things while they were making DLC's. None of these are your problem though. Your problem is that you are new, an need to learn a whole bunch of stuff. At least until you are moving your own verts around on a mesh. There are guides out there. There's the pinned topic in tech support on nexus forums. There's a old mod called ultimate load order it's really outdated now, but a good way to learn. Then I wrote this really lame semi guide last week I'll paste in below, good luck an please send my $15 service charge to Hell1234 Main St.Old Olney, D.C. 32450-43432 Just kidding... *from another post last weekish" Update grapics card drivers to current from the company that made it Install to C:bethesda not C:/program files/bethesda Patch to 1.7 install GECK GECK update FOMM FOSE FO3edit Defrag the hard drive Fallout is 6Gb vanilla like up to 20Gb modded And you know post update, block GFWL from the internet via the firewall, if you want Once it's all installed, you want to launch fallout 3 Via FOMM Which FOMM will launch FOSE if it detects it Congrads you no longer need the disc to be in the drive, an GFWL won't launch anymore Now that it will launch, use the fallout default launcher (yeah need the disc for that one) You're just changing the settings for grapics with the default launcher from now on Something you'll probably want is to turn AA an AF off (perfromance) then open your Grapics card driver Force AA via the setting override any application setting then pick whatever AA an AF you want, you can pick higher settings this way which won't hurt perfromance, I run around on SLI 32XQ without a drop in FPS But it's higher quality AA an AF anyway, it's opposiste from every other game so this only works on Fallout 3 Read the tweek guide, the whole thing an make good choices depending on your system Also look in Nexus for pinned threads, as it's the best guide http://www.tweakguides.com/Fallout3_1.html The tweek guide it deals with the default launcher grapics settings, and also the fallout.ini files located in mydocuments/games/fallout3 (notepad files) Now that you have fallout 3 tweeked to hell an back You use the RAOTW method (random A**hole of the wastes) create a player, an go run around in the wasteland starting S**T an trying to make the game crash, or stutter, you want it to be really smooth with only a small amount of FPS stutter, also a good time to reduce any mouse lag if there is any. Normal patched Fallout 3 will crash or CTD sometimes, but it shouldn't happen a whole lot. Once you figure out whatever it is you needed to figure out in order to get it to run smooth Install the DLC's (yeah they are totally worth it) They load first after the fallout3.esm from now on Make another RAOTW an go run around try to make it crash again. Download mods, a poop ton of whatever you want. Bear in mind the more simple it is, the better it will run until you learn how to fix a 250 mod load order If you want a whole lot of game time with little problems then you need to get simple stuff that doesn't conflict or just a small amount of mods, to start with maybe 50 or so, but that many you'll need to use FO3edit to resolve any problems Which there's a new tutorial which was webensized from the old tutorial of FO3edit (the old one was 200 pages) the new one is interactive, an you can work your way thru it as you are doing things to fix your load order http://www.fallout3nexus.com/downloads/file.php?id=9616 be sure to thank CSB Now it's not that easy, you have to learn how to install mods, which can be tricky when you start there's a pinned topic on the subject, and it's located in this tech support forum I think, but yeah you'll want to read that, as well as any read me's you come across, one thing that will help is ignore an mention of archive invaildiation (which is now invalidated) FOMM has a built in Archive invaildation invalidated, which you toggle on an apply with a button an to my knowlege you only have to do it once. Okay so you've done this ton of work. Now start a real game, not a RAOTW, GET thru the first part, when you get out into the wasteland You'll want to not move for a bit and let all the scripts or DLC's start up Once the system catches up, you'll probably want to go find a small CELL which is just a word for inside room, small cell with no npc's in it then, you'll want to either wait 4 days so MMM can start up or change the settings for your mods that use FOSE, like ingame options for mods maybe even ~showracemenu an go over your charicter again, ~ is the console it's above the left tab, you bring it up an give commands to the game engine you might want to ~TFC which will let you fly the camera around an check out your charicter Later on you might want to ~PCB which will purge the cell buffer, corupt data can get into the cell buffer with all the crazy stuff we can do with mods, but sometimes PCB can be dangerous an crash the system but heh the computers system cache can go corupt at any time although mostly it's after a long game You never want to quick save or auto save, disable all that autosave stuff, each time you want to press ESC which pauses the game, then create new save, which creates a full save, not a partial save like the others. Save games can go corupt, an can be going corupt for up to an hour before you actually crash, which means they can be locked into save games, where next time you load that save, it's already corupt, locked in the only thing you can do is roll back to the privious save, until it's gone, which is why you never delete any of your save games until you are ready to delete them all. Also never remove or add a mod in the load order or even change the load order until you are ready to delete all your save games an start over... I played vanilla fallout without any mods, and without even any patches for about 3 months an I didn't have many problems I had issues, but just like other games, once I started using mods the problems happened more, but we have come a long way something like 95% of the crashes are gone now thanks to everyone's hard work, but you have to learn a whole lot an do a lot of work yourself to get there, and to get the long games. 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Kymarcher Posted December 17, 2009 Author Share Posted December 17, 2009 Thanks for the useful tips :thanks: . Link to comment Share on other sites More sharing options...
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