phawk69 Posted September 3, 2006 Share Posted September 3, 2006 In a small shop, stealing may be a little. Clerk 1: Doh de doh, wow, those were sure nice people.Clerk 2: Yah, I like know what you mean1: Well we should put away all the clothes they were looking at2: You know, I can't seem to find any clothes, are you sure they were looking at some?1: Wow, maybe the clothes put themselves away!2: Gnarly.Close scene :)stealing one ring or something works, stealing a wardrobe for 3 or more doesn't :) We could try charging it to the Papred Consulate, and ask them not to deliver it for a day or two, giving us time to scedadle :) On the other hand, Tiu might not get his bills for a day or two, so we could just charge it to him, and see about leaving some gold if our consciences really bothers us :) Link to comment Share on other sites More sharing options...
karkarinus Posted September 3, 2006 Share Posted September 3, 2006 OK I get your point. Nice skit for the Montreal Festival! :D So I say we either just ask Chewie, or charge it straight to his account, and leave him some cash if necessary, but I don't know how people will react to asking them to delay the bill. Chance it? Or ask if we can hire the clothes? I dunno. I'll go with whatever T'Skar decides. Link to comment Share on other sites More sharing options...
Malchik Posted September 17, 2006 Share Posted September 17, 2006 Just wondered if anyone would find it useful for me to summarise what you have done to date, what you are currently doing and what you need still to do (that is known at this point) or if you are all up to date with it? Link to comment Share on other sites More sharing options...
karkarinus Posted September 18, 2006 Share Posted September 18, 2006 I think a brief summary could be useful. AFAIK we are all (well, both :P) up to date with things, but a concise version would help separate the wheat from the chaff, so to speak. Thanks! :) Link to comment Share on other sites More sharing options...
tiaxanderson Posted September 18, 2006 Share Posted September 18, 2006 I agree, I've always been unable to get all the 'right' information from a text. Link to comment Share on other sites More sharing options...
Malchik Posted September 18, 2006 Share Posted September 18, 2006 okay - you need to replace a sword tip from a sword that must be be missing one. You are told that the sword is probably one created by the master of Zooz of which (as believed at the start) 5 exist. You next were led to believe that there were probably originally nine of which four were lost. Having seen the strange way the sword tips move together and talking with the 'expert' Mascor you now believe there are probably 8. The ninth will appear magically if the eight are together. This however is speculation. You have two swords and know the exact whereabouts of three more (Dohoti, Ippikander and Memtuz museums). Mascor has told you about one lost at sea off Golconar. He is also sure one can be found at Zooz where the master lived, although he has no evidence to back this up. The eighth sword is said to have been last heard of at the ruined city of Akitaron in the Shorava desert. The person who knows most about the story of this sword is the Mage Nikishastra who lives in Ippikander - a place you need to visit anyway. To get the sword lost at sea you need at least one more sword, a ship to charter and the ability to breathe under water. Mascor told you that he believes you can find a spell to breathe under water at Kolokon and that is why you are there. The only slight difficulty is that the sword you stole from Dohoti seems to have drawn unwanted attention. Rumour suggests the attention may be coming from Arminda Sagrami, the wife of the president of Bashkher. She spends most of her time in Ippikander. That I think sums it up in a nutshell. Link to comment Share on other sites More sharing options...
phawk69 Posted September 24, 2006 Share Posted September 24, 2006 So, which door? It doesn't matter to me, so why not here? Link to comment Share on other sites More sharing options...
karkarinus Posted September 24, 2006 Share Posted September 24, 2006 The main entrance is near 4, so we are right opposite it. We don't want to drop right into the foyer, so I say either this one (1) or the one to our immediate left (6) or right (5) which will both be in the other building if I'm imagining correctly. Though I'd still appreciate a quick sketch...... :rolleyes: Link to comment Share on other sites More sharing options...
karkarinus Posted September 25, 2006 Share Posted September 25, 2006 Yeah, right, I'm thick. But now I've sussed it. We're at 1, so to our left is 2 and to our right is 6. 4 is right opposite, with 3 to its left and 5 to its right, right? Right. So in the absence of any better ideas, we go with the one we're at atm, as T'Skar says, which is number 1. At least someone's thinking straight! Link to comment Share on other sites More sharing options...
phawk69 Posted September 27, 2006 Share Posted September 27, 2006 Straight might not be the right word, but thanks anyway. Now to the point: should we check one of the other trap doors to see if there is less noise, or should we just drop in here? We will run out of night if we don't make up our minds soon, I think. I'm waffling at the moment, but seem to come back to 'lets go in here' most often :) Link to comment Share on other sites More sharing options...
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