jazzisparis Posted May 13, 2014 Share Posted May 13, 2014 This script (as any of my scripts) can be used by anyone, for any purpose. No permission is needed, though I would appreciate being credited where it is due. Link to comment Share on other sites More sharing options...
GodofWolves Posted May 16, 2014 Author Share Posted May 16, 2014 (edited) I was having issues with geck refusing to save occasionally making the same make changes again so tried using this http://www.nexusmods.com/newvegas/mods/41642/? when try to save the scrip and I say yes to scaning it is now giving me a warning saying line 7: scrip command array_var not found. I was look at the script because I am not sure that it is working from the testing I did so far if it is working or if I followed the directions wrong. the extent of my testing so far is looking at one house on the left of doc mitchell's home a few times and seeing if all the burned books become unowned. Edited May 19, 2014 by GodofWolves Link to comment Share on other sites More sharing options...
jazzisparis Posted May 16, 2014 Share Posted May 16, 2014 This script requires NVSE 4.2b2 (or newer) to be installed, you also need to launch the GECK via nvse_loader.exe, as explained in this page (2nd paragraph under 'Installation'). Link to comment Share on other sites More sharing options...
GodofWolves Posted May 17, 2014 Author Share Posted May 17, 2014 (edited) This script requires NVSE 4.2b2 (or newer) to be installed, you also need to launch the GECK via nvse_loader.exe, as explained in this page (2nd paragraph under 'Installation').I am using nvse 4.2 beta 4 and I follow those instructions. I will replace nvse 4.2 beta 4 with another copy of nvse 4.2 beta 4 files, recreate the nves geck, delete the script,quest, formlist and follow all the instructions for a third time. edit- I am still working on making the script work.but I have a question when you say "handles oddities such as the one you encountered at the UltraLux's kitchen." , what does that exactly mean? for example if I only want the player to own stuff in the room you get in the ultra lux as a prize for gambling while allow everything else in Ultra-Luxe Hotel Rooms cell is mostly left how obsidian made it. would it consider my purposeful change be considered an oddity by the script? un-modded the Ultra-Luxe Hotel Rooms are owned by the VWhiteglovesocety by default excluding certain objects like the beds used by ncrcitizendialoguefaction. I assume there is a good reason for it to be owned by the ncr citizens so I choose to leave it alone. I can't sleep on a owned bed so I assume they probably would not be able to sleep on a bed the white glove society owned. Edited May 18, 2014 by GodofWolves Link to comment Share on other sites More sharing options...
GodofWolves Posted May 18, 2014 Author Share Posted May 18, 2014 (edited) It is still not working.I am going to mess around with the script and see if it starts working at some point. edit- I changed it to this: scn ScanClearOwnershipScriptshort bInitializefloat fTimerref rCurrentCellref rItemarray_var aVisitedCellsbegin GameMode if bInitialize == 0 let bInitialize := 1 let aVisitedCells := ar_Construct Array let fTimer := GameDaysPassed elseif (GameDaysPassed - fTimer) > 2 let rCurrentCell := bInitialize := 0 let aVisitedCells := ar_Null Return endif if rCurrentCell != player.GetParentCell let rCurrentCell := player.GetParentCell if eval ((ar_Find rCurrentCell aVisitedCells) < 0) ar_Append aVisitedCells rCurrentCell let rItem := GetFirstRef 201 while IsFormValid rItem if rItem.IsInList ClearOwnershipItemsList if rItem.GetOwner rItem.SetOwnership endif endif let rItem := TeddyBear01 let rItem := GetNextRef loop endif endifend still none of the items in the formlist was made owned when with out me having to manually change them. Edited May 19, 2014 by GodofWolves Link to comment Share on other sites More sharing options...
GodofWolves Posted May 19, 2014 Author Share Posted May 19, 2014 (edited) accident post Edited May 19, 2014 by GodofWolves Link to comment Share on other sites More sharing options...
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