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The Daedric Crescents


Peppez

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I am making a mod that adds the Daedric Crescent into Oblivion, except instead of just putting the Daedric Crescent exactly as it appears in Morrowind and (maybe?) Battlespire. I've made two new one-hand versions of the Daedric Crescent. The Daedric Dawn, and the Daedric Dusk. The weapons can be dual-wielded and are scripted to show up on your characters back when you sheath them. I have fully functioning scripts and the weapons work exactly as intended, but I cannot think of a good quest to put them into the game.

 

I need ideas for a quest to put the Dawn and Dusk into the game with. I'm sure that the creative minds here are the nexus will come up with some ideas :D

 

( I would also apprectiate any features to add to the weapons, if you can think of any ;) )

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Well, the daedric crescents were used by Mehrunes Dagon's army to capture the Imperial Battlespire.

The empire outlawed the weapons and destroyed most of them. So, perhaps something based on that?

 

How about this?

 

In one of the towns in the Imperial Legion barracks there's an old officer who was once

a member of the "Shadow Legion," the Imperial Guards who trained at the Battlespire.

When Mehrunes Dagon's army captured the Battlespire, he escaped and returned to the

incredibly dull life of an Imperial Legionnaire in Cyrodiil.

 

He chose to ignore the standing orders to destroy all of the Daedric Crescent weapons, because

a particular Dremora killed his wife, who was a healer at the Battlespire. He fought the Dremora

until they reached a precipice (the Battlespire was basically a floating castle) and managed to push

the Dremora off of it. He took the Daedric crescent(s) and hid them thinking he wanted to have taken

something (he didn't get the satisfaction of seeing the Dremora die) from the Dremora who killed her.

 

With the current disturbance of the passages between Oblivion and Tamriel, he's heard a rumor of a

powerful dremora who entered Mundus through an Oblivion gate and murdered some people. He has

some sort of identifiable armor or feature that makes him recognize the Dremora as the murderer of his wife.

 

He's an old man now and stands no chance against the Dremora.

 

He wants you to kill him. Also, he'd like you to make the 'banishment' (daedra are immortal and always

come back in a new body, so the word 'death' doesn't apply) permanent. This is remarkably easy. You have to trap his soul.

 

The old man gives you a proper soul gem and sends you to fight the daedra, who is perhaps trapped in Mundus

for some reason and cannot get back to Oblivion.

 

You kill him, soul trap him, and probably bring back the identifying armor or whatever. Once the old man is

satisfied, now able to carry his wife's killer's soul about in his pocket, he no longer feels the need to keep the

blades. You receive the Daedric Crescent(s) as your reward.

 

What do you think?

(Also, excuse my loresy-ness.)

 

EDIT: When the dremora fell off the Battlespire he took one of the crescents with him.

The imperial officer has the other. So, when you kill the dremora you get one of them,

and when you return to the officer with the soulgem you get the second one. This also

takes care of the 'identifying mark' as someone killed by a crescent blade would have

distinctive wounds.

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What do you think?

(Also, excuse my loresy-ness.)

 

EDIT: When the dremora fell off the Battlespire he took one of the crescents with him.

The imperial officer has the other. So, when you kill the dremora you get one of them,

and when you return to the officer with the soulgem you get the second one. This also

takes care of the 'identifying mark' as someone killed by a crescent blade would have

distinctive wounds.

 

I think that that is a great idea, and don't worry I like things to be loresy as possible ;)

 

But the original idea I had was that the new Dusk and Dawn crescents where actually the Daedric Crescent split into two. So how about this (The dremora is a dremora lord, and the man - driven into a rage at the death of his wife - managed to kill):

 

(Note: I might make this quest only able to start if you are finished with the MQ)

 

He ( the old man )wants you to kill him. Also, he'd like you to make the 'banishment' (daedra are immortal and always come back in a new body, so the word 'death' doesn't apply) permanent. This is remarkably easy. You have to trap his soul. But he tells you you must use a special soulgem or the powerful daedric spirit has a chance of breaking out of its soulgem. So you must get a soulgem to be blessed by a daedric god (If you've done their quest, they'll bless it). So after you've done that you must find a gate to the dremora's lair somehow. After maybe three game-days you are given a Black Horse Courier telling about an Oblivion Gate opening near >city-name< and you go to investigate. Once you enter you come out on an Oblivion bridge leading to the main tower, once you are near the door, you are ambushed by a group of daedra and are teleported to the Oblivion towers prison/torture chamber. Once you escape from the cell (The door is unlocked) you must advance through the oblivion tower until you reach the top.

 

When you finally reach the top you encounter >Boss Name< the dremora lord, he tells you about how he separated the blades to use in a ritual that will transform him into a material daedric god, adn that the entire realm of oblivion he is in was one of Dagons old realms, and is only able to remain intact through the use of a remnant of Mehrunes Dagon, a.k.a the Daedric Crescnt. But the singles crescent was not powerful enough, and he had to perform a complicated ritual, but in doing so he transformed the blade into the Daedric Dusk and Dawn. Of course you must kill him, once you kill him (for the first time) he turns into some kind of Balrog-ish creature. After you kill the Balrog-ish creature your quest updates telling you that the realm is falling apart and that you must escape with the crescents (and the soulstone gets filled of course) .

 

After you take the crescents it will have a similar effect to taking a sigil stone. And you will be teleported back to Tamriel, with the Oblivion gate closed leaving just another scar upon the face of Cyrodill (Just had to say that :D). after you take the soulstone to the old man and he tells you to keep the crescents as a reward, he thanks you, takes the stone, and leaves, never to be seen again...

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Sounds cool.

 

If you need voice actors I'd be glad to help. (I can make my own .LIP files too.)

 

If you want the Daedric Prince to say anything when they bless the soulgem

I suggest making it a specific one, getting voices for each would be difficult.

 

Thanks, I appreciate voice acting, and I'm not sure the daedric princes will actually "say" anything, maybe just a messagebox.

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