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Wake Up Alone In Zeta


Jaenak

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I just started Mothership Zeta and went through the initial cutscene of getting abducted, then being medically experimented on by the aliens. Then I pass out on the operating table and wake up standing in my prison cell. I'm all alone and my controls are disabled. The game doesn't unfreeze me and spawn the lady after being left for an hour to load. It doesn't unlock me an load the lady if I reload the cell either. I can use the console to enableplayercontrols so I can wander around the cell but the game still will not spawn that lady to get the quest going. It seems as if I hit a game killing bug. I believe the entire problem is hinged upon the lady not being in my cell with me. I believe the game is waiting to enable my controls and get the quest moving until the lady talks to me. However, there's no lady to talk to me because the game won't create her.

 

Does anyone know how to move beyond this?

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Unfortunately, the lady (Somah) isn't spawned. She is supposed to already be there when your screen fades in from the all white-out. You can try to bring her to you, but I'm not sure that her dialogue will kick in. But you can try this:

 

prid 05000988

moveto player

 

Its her dialogue that holds the commands that will unlock the player controls. But somehow, she isn't where she's supposed to be. Most likely, the rest of the script will be clobbered. If the above makes somah appear, but she doesn't start talking to you, try these:

 

prid 05000988

sayto player 05009944

set 05000802.DLC05Abducted to -1

 

Although, I've never tried to change a quest variable from the console, I'm not sure if the last command will even be accepted by the compiler.

 

Another thing you could try is to freeze the game(I forget the command - perhaps "player.setghost 1"will work) then coc to the DLC05HoldingCells. Then tcl your way to where Somah should be and put her there from the commands above. Then coc your way back to any cell on the ground, then fast travel back to the crashed ship (don't forget to either unfreeze the game or player.setghost 0) and try out the DLC again. If you don't have the GECK, it might be hard to determine exacty where the right spot for Somah is. So after you coc in, turn around 180 degrees, go to the middle cell on the left side of the big central room. Here is a picture of what I mean. The red square is where you will coc in (facing the wrong way), the blue square is the cell where somah is supposed to be. Also note that when you first coc in, there is a trigger directly infront of you, so do not move forward, just tcl and turn around.

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You can try the same thing as above, but sally's ID is: 05000987 (that's if MZ is 6th in the load order).

 

What is up with all of this? Do you have many mods running besides the DLCs? I am wondering that perhaps some mods out there are clobbering the form IDs of theses NPC refs. I was fixing up a mod for someone the other day and many of the vanilla form IDs had been overwritten in his mod with differnt objects. Like what should have been a rock (from vanilla) was now a bed. If this happens with NPC refs, then that would explain it. I guess waht some modders do is to delete stuff from the vanilla game to make room for their content. This is an absolute no-no. Not that this matters to you people as you are just the players and not the creators, but never delete vanilla objetcs. Either move them out of view or disable them.

 

If you do have a bunch of mods, I would remove all of them and try the game clean to see if that makes a difference. You would have to start a new game though as the "corruption" would be contained in the save game data. If you feel adventerous, you can download FO3Edit, load up all the mods that you run in FO3Edit, then try to locate the form ID for the missing NPCs and see what type of record FO3Edit says it is.

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OK , I had the exact same problem. No idea why. I dont use that many mods.

The following worked for me, and got me out of the endless waiting for Somah to appear:

 

open the console, then:

 

prid 05000988 -- this targets Somah, (starts with 05, when MZ.esm is the fifth in load order)

 

moveto player -- this puts Somah at the position of the player, no further advances or dialog though

 

EnablePlayerControls -- this enabled the user interface, and - in my case at least - started Somah's dialog.

 

From there the game went on as normal it seems.

good luck

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I've got this bug too but the ways said above didn't help!

I can spawn other Npc near me but Somah just don't spawn! and when I press "prid 05000988 " I can see her name on the screen!

help, please? (I've got no mods that interfere with this!)

 

The command "prid" just sets the npc as the target of whatever command you put in next, that you see the name is a good thing but you have more to do.

 

When I ran Zeta i had to do the same as an earlier user but I had to enable the npcs instead of just moving them to me.

try using

 

prid 05000988

Enable

 

the "prid" line will target Somah, while the "enable" command causes her to actually appear in the game.

 

If I'm wrong someone please correct me. I haven't had to perform this fix since the first (and only) time I played zeta.

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I've got this bug too but the ways said above didn't help!

I can spawn other Npc near me but Somah just don't spawn! and when I press "prid 05000988 " I can see her name on the screen!

help, please? (I've got no mods that interfere with this!)

 

The command "prid" just sets the npc as the target of whatever command you put in next, that you see the name is a good thing but you have more to do.

 

When I ran Zeta i had to do the same as an earlier user but I had to enable the npcs instead of just moving them to me.

try using

 

prid 05000988

Enable

 

the "prid" line will target Somah, while the "enable" command causes her to actually appear in the game.

 

If I'm wrong someone please correct me. I haven't had to perform this fix since the first (and only) time I played zeta.

 

 

You are correct. If Somah has been or is disabled, then the enable command is nescessary. The only other command that might be needed is the player.moveto command. Or if she has been killed, then "resurrect" can be used after the "prid" command.

 

Also, try to avoid spawning NPCs. While this is fine for creatures you want to kill, its doesn't give you the original for NPCs and you can and will end up with a "drone" clone that won't talk and stuff. What you end up doing with the "placeAtMe" command is making an additional copy so you could end up with two (or more) Somahs (or whomever you spawn). Its best to try to get the original working.

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I had exactly the same problem and tried everything mentioned above and still nothing worked for me ..... Somah was nowhere.

so I did the only thing I thought would fix my problem, I deleted the entire game (saves and everything), did a fresh install and

to test this I began a new game and after I left Vault 101, I TCL'd (did some sky walking) to the Zeta spacecraft and was beamed aboard and

everything worked fine.

I believe it could be a Mod, I dont know, I did deactivate all my Mods when I had the problem but it still didnt work so I think that

some Mod must have changed the data to get Zeta working.

Drastic times call for drastic measures...... delete and reinstall if you really want to play the DLC if the above replies dont work.

 

If I'm wrong please dont hesitate to set me straight on this ....... thanks

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  • 7 months later...

Yeah, so I have this same problem. The only deal is, its not my mods. It simply works on one file, and doesn't work on another. Which figures, because this was supposed to be my perfect file. Do I really have to delete it?

 

I can't use the console, either. I'm playing on Windows 7 and it does something to the tilde key. I seriously need some help.

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