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dead guards for no reason - what is causing this?


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Hi guys,

 

I often encounter guards dead for no reason (f.e. near Chorrol city statue) and I have no idea what is causing this. I have a suspicion that Duke Patric's combat mod is at the heart of it for some reason. Below is my load order.

 

Any help is greatly appreciated,

M.

 

Active Mod Files:

 

00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Cobl Main.esm  [Version 1.72]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  FCOM_Convergence.esm  [Version 0.9.9a7]
07  Better Cities Resources.esm  [Version 5.4.1]
08  RealisticLeveling.esm
09  Unofficial Oblivion Patch.esp  [Version 3.4.4]
0A  DLCShiveringIsles.esp
0B  Better Cities .esp
0C  Francesco's Optional Chance of Stronger Bosses.esp
0D  Francesco's Optional Chance of Stronger Enemies.esp
0E  Francesco's Optional Chance of More Enemies.esp
0F  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
11  Natural_Weather_by_Max_Tael.esp
12  Natural_Weather_HDR_by_Max_Tael.esp
13  Natural_Habitat_by_Max_Tael.esp
14  Natural_Water_by_Max_Tael.esp
15  Chapel Tithe.esp
16  Camping.esp
17  Enhanced Economy.esp  [Version 5.4.3]
18  FormID Finder4.esp
19  DLCHorseArmor.esp
1A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]
1B  DLCOrrery.esp
1C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1D  DLCVileLair.esp
1E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
1F  DLCMehrunesRazor.esp
20  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
21  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
22  DLCThievesDen.esp
23  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]
24  Cobl Glue.esp  [Version 1.72]
25  Cobl Si.esp  [Version 1.63]
26  Oblivion WarCry EV.esp  [Version 1.08a]
27  FCOM_WarCry.esp  [Version 0.9.9]
28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
29  OOO-Armor_Perks_WearRate_Repair.esp  [Version 1.33]
2A  OOO-Combat_Skills_Perks_Marksmanship.esp  [Version 1.33]
2B  OOO-DaedraLord_Quests.esp  [Version 1.33]
++  OOO-Dangerous_Traps.esp  [Version 1.33]
2C  OOO-Deadly_Combat.esp  [Version 1.33]
2D  OOO-DLT_Immersion.esp  [Version 1.33]
2E  OOO-Magic_Effects+Enchantments.esp  [Version 1.33]
2F  OOO-Magic_Effects+Spells.esp  [Version 1.33]
30  OOO-Magic_Game_Settings.esp  [Version 1.33]
++  OOO-Potions.esp  [Version 1.33]
31  OOO-ThiefGuild_Difficult.esp  [Version 1.33]
32  OOO 1.32-Cobl.esp  [Version 1.72]
33  FCOM_Convergence.esp  [Version 0.9.9]
34  FCOM_RealSwords.esp  [Version 0.9.9]
35  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
36  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
37  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
**  FCOM_Archery.esp  [Version 1.0]
**  FCOM_ArcheryHunting&Crafting.esp  [Version 1]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  MMM-Cobl.esp  [Version 1.69]
38  DLCBattlehornCastle.esp
39  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
3A  DLCFrostcrag.esp
3B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.6]
3C  Knights.esp
3D  Knights - Unofficial Patch.esp  [Version 1.1.2]
3E  SM Plugin Refurbish(Merged).esp  [Version 1.30]
3F  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9MB8b1]
40  xuldarkforest.esp  [Version 1.0.5]
41  xulStendarrValley.esp  [Version 1.2.2]
42  xulTheHeath.esp
43  XulEntiusGorge.esp  [Version 1.2.1]
44  xulFallenleafEverglade.esp  [Version 1.3.1]
45  xulColovianHighlands_EV.esp  [Version 1.2.2]
46  xulChorrolHinterland.esp  [Version 1.2.3]
47  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
48  xulBravilBarrowfields.esp  [Version 1.3.4]
49  xulLushWoodlands.esp  [Version 1.3.2]
4A  xulAncientYews.esp  [Version 1.4.4]
4B  xulAncientRedwoods.esp  [Version 1.6]
4C  xulCloudtopMountains.esp  [Version 1.0.3]
4D  xulArriusCreek.esp  [Version 1.1.4]
4E  xulPatch_AY_AC.esp  [Version 1.1]
4F  xulRollingHills_EV.esp  [Version 1.3.3]
50  xulPantherRiver.esp
51  xulRiverEthe.esp  [Version 1.0.2]
52  xulBrenaRiverRavine.esp  [Version 1.1.1]
53  xulImperialIsle.esp  [Version 1.6.8]
54  xulBlackwoodForest.esp  [Version 1.1.0]
55  xulCheydinhalFalls.esp  [Version 1.0.1]
56  xulAspenWood.esp  [Version 1.0.2]
57  xulSkingradOutskirts.esp  [Version 1.0.2]
58  xulSnowdale.esp  [Version 1.0.5]
59  xulCliffsOfAnvil.esp  [Version 1.12]
5A  xulSilverfishRiverValley.esp  [Version 1.0.3]
5B  xulJerallGlacier.esp  [Version 1.0.1]
5C  xulTheEasternPeaks.esp  [Version 1.0]
5D  Natural_Vegetation_by_Max_Tael.esp
5E  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
5F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
60  HUD Status Bars.esp  [Version 5.3.2]
61  kuerteeInventoryIsABackpack.esp
++  GotNoClass.esp
62  RealisticFatigue.esp
63  Basic Primary Needs.esp  [Version 6.2.1]
64  Duke Patricks - Melee Combat NO RECOIL.esp  [Version 5.9]
65  bgBalancingEVCore.esp  [Version 10.52EV-D]
66  Better Cities Full.esp  [Version 5.4.1]
67  Better Imperial City.esp  [Version 5.4.0]
68  Bashed Patch, 0.esp
69  OWE&P -NW v1.26.esp


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I told you to remove a lot of stuff, and you are still using it. Why are you asking for information if you do not follow the tips people give you?

http://forums.nexusmods.com/index.php?/topic/1671923-help-with-setting-up-duke-patrics-combat-mod/

I know why you've got the guard drops dead issue, and I assure you that if you removed the stuff I've told you, you wouldn't have it. Bah

Edit: forget to use Fcom + UL + better cities. You just can't use them all together. I feel like you crash a lot. And I mean a lot.

Edit 2: Omg, you didn't even upgrade duke patrick. That's what I call wasting time trying to help people....

Edited by Sergio1992
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  • 3 months later...

I told you to remove a lot of stuff, and you are still using it. Why are you asking for information if you do not follow the tips people give you?

 

http://forums.nexusmods.com/index.php?/topic/1671923-help-with-setting-up-duke-patrics-combat-mod/

 

I know why you've got the guard drops dead issue, and I assure you that if you removed the stuff I've told you, you wouldn't have it. Bah

 

Edit: forget to use Fcom + UL + better cities. You just can't use them all together. I feel like you crash a lot. And I mean a lot.

 

Edit 2: Omg, you didn't even upgrade duke patrick. That's what I call wasting time trying to help people....

 

Thank you for an advice. Now I did remove a lot of stuff as suggested. Please find my new load order below.

 

Regarding your Edit: from mod description they should be compatible, is it safer to remove them from your experience?

Regarding your Edit 2: I did use, and am still using, Duke Patric's version the version you linked in the other post. Is there some newer one maybe?

 

OWE&P is Oblivion Wound Effects and Penalties

My bashed game does not crash nearly at all, there is just a dead guard issue and sometimes when I am chased riding a horse by bandits they just fall and die (prob. lack of stamina).

 

Active Mod Files:

 

 

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

03 Cobl Main.esm [Version 1.72]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]

05 Mart's Monster Mod.esm [Version 3.7b3p3]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Better Cities Resources.esm [Version 5.4.1]

08 RealisticLeveling.esm

09 Unofficial Oblivion Patch.esp [Version 3.4.4]

0A DLCShiveringIsles.esp

0B Better Cities .esp

0C Francesco's Optional Chance of Stronger Bosses.esp

0D Francesco's Optional Chance of Stronger Enemies.esp

0E Francesco's Optional Chance of More Enemies.esp

0F Francesco's Optional Leveled Guards.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

11 Natural_Weather_HDR_by_Max_Tael.esp

12 Natural_Habitat_by_Max_Tael.esp

13 Natural_Water_by_Max_Tael.esp

14 Chapel Tithe.esp

15 Camping.esp

16 Enhanced Economy.esp [Version 5.4.3]

17 FormID Finder4.esp

18 DLCHorseArmor.esp

19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]

1A DLCOrrery.esp

1B DLCOrrery - Unofficial Patch.esp [Version 1.0.5]

1C DLCVileLair.esp

1D DLCVileLair - Unofficial Patch.esp [Version 1.0.7]

1E DLCMehrunesRazor.esp

1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]

20 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

21 DLCThievesDen.esp

22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]

23 Cobl Glue.esp [Version 1.72]

24 Cobl Si.esp [Version 1.63]

25 Oblivion WarCry EV.esp [Version 1.08a]

26 FCOM_WarCry.esp [Version 0.9.9]

27 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]

28 FCOM_Convergence.esp [Version 0.9.9]

29 FCOM_RealSwords.esp [Version 0.9.9]

2A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

2B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

2C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

** FCOM_Archery.esp [Version 1.0]

** FCOM_ArcheryHunting&Crafting.esp [Version 1]

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

++ MMM-Cobl.esp [Version 1.69]

2D DLCBattlehornCastle.esp

2E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]

2F DLCFrostcrag.esp

30 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]

31 Knights.esp

32 Knights - Unofficial Patch.esp [Version 1.1.2]

33 SM Plugin Refurbish(Merged).esp [Version 1.30]

34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

++ FCOM_Knights.esp [Version 0.9.9MB8b1]

35 xuldarkforest.esp [Version 1.0.5]

36 xulStendarrValley.esp [Version 1.2.2]

37 xulTheHeath.esp

38 XulEntiusGorge.esp [Version 1.2.1]

39 xulFallenleafEverglade.esp [Version 1.3.1]

3A xulColovianHighlands_EV.esp [Version 1.2.2]

3B xulChorrolHinterland.esp [Version 1.2.3]

3C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]

3D xulBravilBarrowfields.esp [Version 1.3.4]

3E xulLushWoodlands.esp [Version 1.3.2]

3F xulAncientYews.esp [Version 1.4.4]

40 xulAncientRedwoods.esp [Version 1.6]

41 xulCloudtopMountains.esp [Version 1.0.3]

42 xulArriusCreek.esp [Version 1.1.4]

43 xulPatch_AY_AC.esp [Version 1.1]

44 xulRollingHills_EV.esp [Version 1.3.3]

45 xulPantherRiver.esp

46 xulRiverEthe.esp [Version 1.0.2]

47 xulBrenaRiverRavine.esp [Version 1.1.1]

48 xulImperialIsle.esp [Version 1.6.8]

49 xulBlackwoodForest.esp [Version 1.1.0]

4A xulCheydinhalFalls.esp [Version 1.0.1]

4B xulAspenWood.esp [Version 1.0.2]

4C xulSkingradOutskirts.esp [Version 1.0.2]

4D xulSnowdale.esp [Version 1.0.5]

4E xulCliffsOfAnvil.esp [Version 1.12]

4F xulSilverfishRiverValley.esp [Version 1.0.3]

50 xulJerallGlacier.esp [Version 1.0.1]

51 xulTheEasternPeaks.esp [Version 1.0]

52 Natural_Vegetation_by_Max_Tael.esp

53 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

54 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

55 HUD Status Bars.esp [Version 5.3.2]

56 kuerteeInventoryIsABackpack.esp

++ GotNoClass.esp

57 PersuasionOverhaul.esp

58 RealisticFatigue.esp

59 Basic Primary Needs.esp [Version 6.2.1]

5A Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9]

5B bgBalancingEVCore.esp [Version 10.52EV-D]

5C Better Cities Full.esp [Version 5.4.1]

5D Better Imperial City.esp [Version 5.4.0]

5E Better Cities - Unique Landscape Barrowfields.esp [Version 1.3]

5F Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3]

60 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4]

61 Better Cities - Unique Landscape Panther River patch.esp [Version 1.4]

62 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]

63 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0]

64 Bashed Patch, 0.esp

65 OWE&P -NW v1.26.esp

 

Edited by Metroid55
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Hi again.
Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9.
I was confused by combat archery (whose version is 7.3.5)

My tips:

- I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar).
Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps.



- The dead guard issue is due to this mod:
34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

As I told you in the old topic, in the point 4)

<<4- Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
There is no need to use this plugin. You are already using better cities.
Better cities adds his own defense, >>

so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls).


> You've gotta move the duke patricks - melee combat no recoil after the bashed patch
And then, after duke patrick, you have to put this mod:
http://www.nexusmods.com/oblivion/mods/15677/?

Use the nonif version.

> I think (but I'm not 100% sure) that using this mod:
58 RealisticFatigue.esp

should be overkill because you already use this:

5B bgBalancingEVCore.esp [Version 10.52EV-D]

IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure.

> Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you.
Just use natural habitat from natural weather. It's a great plugin.

Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you.

 

Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things.
1- Remove realistic fatigue.
2- Remove 65 OWE&P -NW v1.26.esp

You won't regret it, because you got duke patrick. Trust me.

Edited by Sergio1992
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Hi again.

Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9.

I was confused by combat archery (whose version is 7.3.5)

 

My tips:

 

- I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar).

Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps.

 

 

 

- The dead guard issue is due to this mod:

34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

 

As I told you in the old topic, in the point 4)

 

<<4- Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

There is no need to use this plugin. You are already using better cities. Better cities adds his own defense, >>

 

so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls).

 

 

> You've gotta move the duke patricks - melee combat no recoil after the bashed patch

And then, after duke patrick, you have to put this mod:

http://www.nexusmods.com/oblivion/mods/15677/?

 

Use the nonif version.

 

> I think (but I'm not 100% sure) that using this mod:

58 RealisticFatigue.esp

 

should be overkill because you already use this:

 

5B bgBalancingEVCore.esp [Version 10.52EV-D]

 

IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure.

 

> Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you.

Just use natural habitat from natural weather. It's a great plugin.

 

Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you.

 

Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things.

1- Remove realistic fatigue.

2- Remove 65 OWE&P -NW v1.26.esp

 

You won't regret it, because you got duke patrick. Trust me.

 

Again - your help is very much appreciated. I removed Marts City defences and dead guards stopped appearing - just like you said.

 

I am now playing with the fatigue mods, as I would like to keep realistic fatigue if possible. Will post results later.

 

Many thanks,

M.

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