Metroid55 Posted May 9, 2014 Share Posted May 9, 2014 Hi guys, I often encounter guards dead for no reason (f.e. near Chorrol city statue) and I have no idea what is causing this. I have a suspicion that Duke Patric's combat mod is at the heart of it for some reason. Below is my load order. Any help is greatly appreciated,M. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.72] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Better Cities Resources.esm [Version 5.4.1] 08 RealisticLeveling.esm 09 Unofficial Oblivion Patch.esp [Version 3.4.4] 0A DLCShiveringIsles.esp 0B Better Cities .esp 0C Francesco's Optional Chance of Stronger Bosses.esp 0D Francesco's Optional Chance of Stronger Enemies.esp 0E Francesco's Optional Chance of More Enemies.esp 0F Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 11 Natural_Weather_by_Max_Tael.esp 12 Natural_Weather_HDR_by_Max_Tael.esp 13 Natural_Habitat_by_Max_Tael.esp 14 Natural_Water_by_Max_Tael.esp 15 Chapel Tithe.esp 16 Camping.esp 17 Enhanced Economy.esp [Version 5.4.3] 18 FormID Finder4.esp 19 DLCHorseArmor.esp 1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 1B DLCOrrery.esp 1C DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1D DLCVileLair.esp 1E DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 1F DLCMehrunesRazor.esp 20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 21 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 22 DLCThievesDen.esp 23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 24 Cobl Glue.esp [Version 1.72] 25 Cobl Si.esp [Version 1.63] 26 Oblivion WarCry EV.esp [Version 1.08a] 27 FCOM_WarCry.esp [Version 0.9.9] 28 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 29 OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33] 2A OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33] 2B OOO-DaedraLord_Quests.esp [Version 1.33] ++ OOO-Dangerous_Traps.esp [Version 1.33] 2C OOO-Deadly_Combat.esp [Version 1.33] 2D OOO-DLT_Immersion.esp [Version 1.33] 2E OOO-Magic_Effects+Enchantments.esp [Version 1.33] 2F OOO-Magic_Effects+Spells.esp [Version 1.33] 30 OOO-Magic_Game_Settings.esp [Version 1.33] ++ OOO-Potions.esp [Version 1.33] 31 OOO-ThiefGuild_Difficult.esp [Version 1.33] 32 OOO 1.32-Cobl.esp [Version 1.72] 33 FCOM_Convergence.esp [Version 0.9.9] 34 FCOM_RealSwords.esp [Version 0.9.9] 35 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 36 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 37 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ** FCOM_Archery.esp [Version 1.0] ** FCOM_ArcheryHunting&Crafting.esp [Version 1] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM-Cobl.esp [Version 1.69] 38 DLCBattlehornCastle.esp 39 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 3A DLCFrostcrag.esp 3B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 3C Knights.esp 3D Knights - Unofficial Patch.esp [Version 1.1.2] 3E SM Plugin Refurbish(Merged).esp [Version 1.30] 3F Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9MB8b1] 40 xuldarkforest.esp [Version 1.0.5] 41 xulStendarrValley.esp [Version 1.2.2] 42 xulTheHeath.esp 43 XulEntiusGorge.esp [Version 1.2.1] 44 xulFallenleafEverglade.esp [Version 1.3.1] 45 xulColovianHighlands_EV.esp [Version 1.2.2] 46 xulChorrolHinterland.esp [Version 1.2.3] 47 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 48 xulBravilBarrowfields.esp [Version 1.3.4] 49 xulLushWoodlands.esp [Version 1.3.2] 4A xulAncientYews.esp [Version 1.4.4] 4B xulAncientRedwoods.esp [Version 1.6] 4C xulCloudtopMountains.esp [Version 1.0.3] 4D xulArriusCreek.esp [Version 1.1.4] 4E xulPatch_AY_AC.esp [Version 1.1] 4F xulRollingHills_EV.esp [Version 1.3.3] 50 xulPantherRiver.esp 51 xulRiverEthe.esp [Version 1.0.2] 52 xulBrenaRiverRavine.esp [Version 1.1.1] 53 xulImperialIsle.esp [Version 1.6.8] 54 xulBlackwoodForest.esp [Version 1.1.0] 55 xulCheydinhalFalls.esp [Version 1.0.1] 56 xulAspenWood.esp [Version 1.0.2] 57 xulSkingradOutskirts.esp [Version 1.0.2] 58 xulSnowdale.esp [Version 1.0.5] 59 xulCliffsOfAnvil.esp [Version 1.12] 5A xulSilverfishRiverValley.esp [Version 1.0.3] 5B xulJerallGlacier.esp [Version 1.0.1] 5C xulTheEasternPeaks.esp [Version 1.0] 5D Natural_Vegetation_by_Max_Tael.esp 5E Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 5F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 60 HUD Status Bars.esp [Version 5.3.2] 61 kuerteeInventoryIsABackpack.esp ++ GotNoClass.esp 62 RealisticFatigue.esp 63 Basic Primary Needs.esp [Version 6.2.1] 64 Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9] 65 bgBalancingEVCore.esp [Version 10.52EV-D] 66 Better Cities Full.esp [Version 5.4.1] 67 Better Imperial City.esp [Version 5.4.0] 68 Bashed Patch, 0.esp 69 OWE&P -NW v1.26.esp Link to comment Share on other sites More sharing options...
Sergio1992 Posted May 10, 2014 Share Posted May 10, 2014 (edited) I told you to remove a lot of stuff, and you are still using it. Why are you asking for information if you do not follow the tips people give you?http://forums.nexusmods.com/index.php?/topic/1671923-help-with-setting-up-duke-patrics-combat-mod/I know why you've got the guard drops dead issue, and I assure you that if you removed the stuff I've told you, you wouldn't have it. BahEdit: forget to use Fcom + UL + better cities. You just can't use them all together. I feel like you crash a lot. And I mean a lot.Edit 2: Omg, you didn't even upgrade duke patrick. That's what I call wasting time trying to help people.... Edited May 10, 2014 by Sergio1992 Link to comment Share on other sites More sharing options...
Metroid55 Posted August 17, 2014 Author Share Posted August 17, 2014 (edited) I told you to remove a lot of stuff, and you are still using it. Why are you asking for information if you do not follow the tips people give you? http://forums.nexusmods.com/index.php?/topic/1671923-help-with-setting-up-duke-patrics-combat-mod/ I know why you've got the guard drops dead issue, and I assure you that if you removed the stuff I've told you, you wouldn't have it. Bah Edit: forget to use Fcom + UL + better cities. You just can't use them all together. I feel like you crash a lot. And I mean a lot. Edit 2: Omg, you didn't even upgrade duke patrick. That's what I call wasting time trying to help people.... Thank you for an advice. Now I did remove a lot of stuff as suggested. Please find my new load order below. Regarding your Edit: from mod description they should be compatible, is it safer to remove them from your experience?Regarding your Edit 2: I did use, and am still using, Duke Patric's version the version you linked in the other post. Is there some newer one maybe? OWE&P is Oblivion Wound Effects and PenaltiesMy bashed game does not crash nearly at all, there is just a dead guard issue and sometimes when I am chased riding a horse by bandits they just fall and die (prob. lack of stamina). Active Mod Files: 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]03 Cobl Main.esm [Version 1.72]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 FCOM_Convergence.esm [Version 0.9.9a7]07 Better Cities Resources.esm [Version 5.4.1]08 RealisticLeveling.esm09 Unofficial Oblivion Patch.esp [Version 3.4.4]0A DLCShiveringIsles.esp0B Better Cities .esp0C Francesco's Optional Chance of Stronger Bosses.esp0D Francesco's Optional Chance of Stronger Enemies.esp0E Francesco's Optional Chance of More Enemies.esp0F Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]11 Natural_Weather_HDR_by_Max_Tael.esp12 Natural_Habitat_by_Max_Tael.esp13 Natural_Water_by_Max_Tael.esp14 Chapel Tithe.esp15 Camping.esp16 Enhanced Economy.esp [Version 5.4.3]17 FormID Finder4.esp18 DLCHorseArmor.esp19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]1A DLCOrrery.esp1B DLCOrrery - Unofficial Patch.esp [Version 1.0.5]1C DLCVileLair.esp1D DLCVileLair - Unofficial Patch.esp [Version 1.0.7]1E DLCMehrunesRazor.esp1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]20 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]21 DLCThievesDen.esp22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]23 Cobl Glue.esp [Version 1.72]24 Cobl Si.esp [Version 1.63]25 Oblivion WarCry EV.esp [Version 1.08a]26 FCOM_WarCry.esp [Version 0.9.9]27 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]28 FCOM_Convergence.esp [Version 0.9.9]29 FCOM_RealSwords.esp [Version 0.9.9]2A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]2B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]2C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]** FCOM_Archery.esp [Version 1.0]** FCOM_ArcheryHunting&Crafting.esp [Version 1]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ MMM-Cobl.esp [Version 1.69]2D DLCBattlehornCastle.esp2E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6]2F DLCFrostcrag.esp30 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]31 Knights.esp32 Knights - Unofficial Patch.esp [Version 1.1.2]33 SM Plugin Refurbish(Merged).esp [Version 1.30]34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ FCOM_Knights.esp [Version 0.9.9MB8b1]35 xuldarkforest.esp [Version 1.0.5]36 xulStendarrValley.esp [Version 1.2.2]37 xulTheHeath.esp38 XulEntiusGorge.esp [Version 1.2.1]39 xulFallenleafEverglade.esp [Version 1.3.1]3A xulColovianHighlands_EV.esp [Version 1.2.2]3B xulChorrolHinterland.esp [Version 1.2.3]3C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]3D xulBravilBarrowfields.esp [Version 1.3.4]3E xulLushWoodlands.esp [Version 1.3.2]3F xulAncientYews.esp [Version 1.4.4]40 xulAncientRedwoods.esp [Version 1.6]41 xulCloudtopMountains.esp [Version 1.0.3]42 xulArriusCreek.esp [Version 1.1.4]43 xulPatch_AY_AC.esp [Version 1.1]44 xulRollingHills_EV.esp [Version 1.3.3]45 xulPantherRiver.esp46 xulRiverEthe.esp [Version 1.0.2]47 xulBrenaRiverRavine.esp [Version 1.1.1]48 xulImperialIsle.esp [Version 1.6.8]49 xulBlackwoodForest.esp [Version 1.1.0]4A xulCheydinhalFalls.esp [Version 1.0.1]4B xulAspenWood.esp [Version 1.0.2]4C xulSkingradOutskirts.esp [Version 1.0.2]4D xulSnowdale.esp [Version 1.0.5]4E xulCliffsOfAnvil.esp [Version 1.12]4F xulSilverfishRiverValley.esp [Version 1.0.3]50 xulJerallGlacier.esp [Version 1.0.1]51 xulTheEasternPeaks.esp [Version 1.0]52 Natural_Vegetation_by_Max_Tael.esp53 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]54 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]55 HUD Status Bars.esp [Version 5.3.2]56 kuerteeInventoryIsABackpack.esp++ GotNoClass.esp57 PersuasionOverhaul.esp58 RealisticFatigue.esp59 Basic Primary Needs.esp [Version 6.2.1]5A Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9]5B bgBalancingEVCore.esp [Version 10.52EV-D]5C Better Cities Full.esp [Version 5.4.1]5D Better Imperial City.esp [Version 5.4.0]5E Better Cities - Unique Landscape Barrowfields.esp [Version 1.3]5F Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3]60 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4]61 Better Cities - Unique Landscape Panther River patch.esp [Version 1.4]62 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]63 Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0]64 Bashed Patch, 0.esp65 OWE&P -NW v1.26.esp Edited August 17, 2014 by Metroid55 Link to comment Share on other sites More sharing options...
Sergio1992 Posted August 17, 2014 Share Posted August 17, 2014 (edited) Hi again.Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9.I was confused by combat archery (whose version is 7.3.5)My tips:- I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar).Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps.- The dead guard issue is due to this mod:34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]As I told you in the old topic, in the point 4)<<4- Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]There is no need to use this plugin. You are already using better cities. Better cities adds his own defense, >>so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls).> You've gotta move the duke patricks - melee combat no recoil after the bashed patchAnd then, after duke patrick, you have to put this mod:http://www.nexusmods.com/oblivion/mods/15677/?Use the nonif version.> I think (but I'm not 100% sure) that using this mod:58 RealisticFatigue.espshould be overkill because you already use this:5B bgBalancingEVCore.esp [Version 10.52EV-D]IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure.> Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you.Just use natural habitat from natural weather. It's a great plugin.Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you. Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things.1- Remove realistic fatigue.2- Remove 65 OWE&P -NW v1.26.espYou won't regret it, because you got duke patrick. Trust me. Edited August 17, 2014 by Sergio1992 Link to comment Share on other sites More sharing options...
Metroid55 Posted August 19, 2014 Author Share Posted August 19, 2014 Hi again.Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9.I was confused by combat archery (whose version is 7.3.5) My tips: - I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar).Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps. - The dead guard issue is due to this mod:34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] As I told you in the old topic, in the point 4) <<4- Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]There is no need to use this plugin. You are already using better cities. Better cities adds his own defense, >> so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls). > You've gotta move the duke patricks - melee combat no recoil after the bashed patchAnd then, after duke patrick, you have to put this mod:http://www.nexusmods.com/oblivion/mods/15677/? Use the nonif version. > I think (but I'm not 100% sure) that using this mod:58 RealisticFatigue.esp should be overkill because you already use this: 5B bgBalancingEVCore.esp [Version 10.52EV-D] IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure. > Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you.Just use natural habitat from natural weather. It's a great plugin. Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you. Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things.1- Remove realistic fatigue.2- Remove 65 OWE&P -NW v1.26.esp You won't regret it, because you got duke patrick. Trust me. Again - your help is very much appreciated. I removed Marts City defences and dead guards stopped appearing - just like you said. I am now playing with the fatigue mods, as I would like to keep realistic fatigue if possible. Will post results later. Many thanks,M. Link to comment Share on other sites More sharing options...
Sergio1992 Posted August 19, 2014 Share Posted August 19, 2014 you are welcome. Link to comment Share on other sites More sharing options...
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