fallingshells Posted December 16, 2009 Share Posted December 16, 2009 Hello. I need a bit of help with scripting an Activator: When activated i want an item to be removed from your inventory and be replaced with another item. how do i go about doing that ? and can someone point me in the direction of opening a door with an activator (such as a switch) Yourse sincerelyDarryl A.K.A FallingShells Link to comment Share on other sites More sharing options...
Cipscis Posted December 16, 2009 Share Posted December 16, 2009 In order to remove or add items, you'll want to use AddItem and RemoveItem. You'll probably also want to use GetItemCount to check if the item is present before you remove it too. Opening and closing doors is usually best done via SetOpenState (often coupled with GetOpenState). In order to run some code when an activator is activated, you'll want to use an OnActivate block. If you're unfamiliar with the scripting language used in Fallout 3, I've written a tutorial aimed at beginners which you can find on my website - Scripting for Beginners Cipscis Link to comment Share on other sites More sharing options...
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