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Bsa Files Open In Oblivion


ilw2

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  • 4 years later...

If you're creating a new texture as a replacement you can just place the new texture.dds file in your Oblivion\Data\Textures folder. Then use Archive Invalidation to ensure the texture is shown in game.

 

If you need to access the Vanilla textures you can use Oblivion Mod Manager to extract and repack BSAs. It's the only thing I use OBMM for these days.

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First - do not change anything in the original bsa files. That can cause problems later. Instead, make your changes and put it in an esp - an esp can easily be installed or removed as needed and if removed, the original meshes and textures from the bsa will automatically return as long as you have not changed anything in the bsa.
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Guess I should have mentioned to make a backup of your original BSA first. I hope that's common practice but maybe not.

 

First - do not change anything in the original bsa files. That can cause problems later. Instead, **snip**

How so?

 

With a backup to revert back to if necessary, it's perfectly OK to alter files in a BSA and repack them. No need for an ESP. I've done it on multiple occasions. More specifically; In order to PyFFI your vanilla meshes you HAVE to alter the BSA. There are no ill effects if done properly.

 

The same would apply to other BSAs.

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If you are bright enough to make a backup that's fine. But I have lost count of the number of neophyte modders who didn't think it was important to have a backup and ended up reinstalling the game. I have a backup of the entire vanilla data folder, and a backup of the backup :thumbsup: and I still don't change the vanilla bsa files.
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