Leman Russ Posted December 17, 2009 Share Posted December 17, 2009 So, I have successfully modded the EXP table so that it doesn't bug out and say 0/NaN when you hit lvl 25 (it now says 0/14000 :D) but there seems to be something stopping exp being awarded once you are level 25, as it stays at 0/14000 no matter how I get EXP. Anyone got any idea while I continue to dig arround? Link to comment Share on other sites More sharing options...
Soulforged Posted December 18, 2009 Share Posted December 18, 2009 Have you looked up and modified "properties.xls"? If you didn't, then go to the properties worksheet and look for the Experience attribute, this is another limitant factor. Also on the exptable you should a see column filled with floats, I'm not sure about its function yet, but I can bet that's a multiplier for the XP you get for each kill (and maybe quests too), so if level 25 still has that multiplier on 0.0 you'll not receive any XP. Link to comment Share on other sites More sharing options...
Leman Russ Posted December 18, 2009 Author Share Posted December 18, 2009 Have you looked up and modified "properties.xls"? If you didn't, then go to the properties worksheet and look for the Experience attribute, this is another limitant factor.Nope. Thanks for the heads up, i'll take a look now :thanks: Also on the exptable you should a see column filled with floats, I'm not sure about its function yet, but I can bet that's a multiplier for the XP you get for each kill (and maybe quests too), so if level 25 still has that multiplier on 0.0 you'll not receive any XP.I have no idea what the floats do either, however, the floats seem to be calculated from the other values rather than as a set integer, so I just continued on the pattern. In any case, the float for my lvl 25 is 95.0 :wallbash: Also quick brainfart question, once I edit properties.xls, i convert to GDA and dump it in the override\? Link to comment Share on other sites More sharing options...
Leman Russ Posted December 18, 2009 Author Share Posted December 18, 2009 So yeah, I got it working :D yay no more annoying level cap! :thumbsup: However, I cannot seem to get more than 2 Specialisation points, not more than 102 attribute points, no matter what I set the values to in the exp table or the properties table. Must be another limit somewhere but in all honestly I'm not fussed :P Link to comment Share on other sites More sharing options...
Soulforged Posted December 18, 2009 Share Posted December 18, 2009 Well I wouldn't call it anoying, without it you could easily become a demigod, but glad you got it working. :thumbsup: On the specialization thing: - Modify the value on properties.xls.- Go to the exptable and observe the specialization points column. You'll notice that it seems to record the accumulated points you can get up to a certain level. So if you want more than 2 spec points, I suppose you can go ahead and put more than 1 for any level. So lets say that you decided to award those points on the same levels they're given right now, then one thing you could do is modify the 2 points accumulated at level 14 and put 3 points. This will mean that you will have up to three spec points when you reach the specified level (in this case 14). Link to comment Share on other sites More sharing options...
Leman Russ Posted December 18, 2009 Author Share Posted December 18, 2009 Well I wouldn't call it anoying, without it you could easily become a demigod, but glad you got it working. :thumbsup: On the specialization thing: - Modify the value on properties.xls.- Go to the exptable and observe the specialization points column. You'll notice that it seems to record the accumulated points you can get up to a certain level. So if you want more than 2 spec points, I suppose you can go ahead and put more than 1 for any level. So lets say that you decided to award those points on the same levels they're given right now, then one thing you could do is modify the 2 points accumulated at level 14 and put 3 points. This will mean that you will have up to three spec points when you reach the specified level (in this case 14).Yeah, I had already figured out that part. No Dice however :wallbash: Link to comment Share on other sites More sharing options...
Leman Russ Posted December 19, 2009 Author Share Posted December 19, 2009 Quick Update:I managed to get the Attribute points working (They were working all along, but I have the level cap at 35 atm for testing and 34*3 = 102 :P) but still have no luck on the specialisation points. Link to comment Share on other sites More sharing options...
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