ShatteredLimits7 Posted December 17, 2009 Share Posted December 17, 2009 I have gotten all of FCOM, Fran,OOO,MMM working together. Game loads, no crashing! But, every time an attack occurs (enemy to enemy)(I attack an enemy) A strange green shader effect happens or at least that is the best I can describe it. Even the dead enemies are still green. Is there some utility in Wrye Bash I need to use to better merge the list and mods together? I already built the bash patch. These are the mods I am using currently. Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b3p3] 05 FCOM_Convergence.esm [Version 0.9.9a7] 06 Unofficial Oblivion Patch.esp [Version 3.2.3a] 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 08 Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0B Francesco's Optional Chance of Stronger Bosses.esp 0C Francesco's Optional Chance of Stronger Enemies.esp 0D Francesco's Optional Chance of More Enemies.esp 0E Francesco's Optional Leveled Guards.esp 0F FCOM_Francescos.esp [Version 0.9.9] 10 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 12 Tc2rPoisonsOfNamira.esp 13 Bob's Armory Oblivion.esp 14 FCOM_BobsArmory.esp [Version 0.9.9] 15 Oblivion WarCry EV.esp 16 FCOM_WarCry.esp [Version 0.9.9] 17 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 18 OOO-Water_Weeds.esp [Version 1.33] 19 OOO-No_Guild_Ownership.esp [Version 1.33] 1A FCOM_Convergence.esp [Version 0.9.9] 1B FCOM_RealSwords.esp [Version 0.9.9] 1C Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] 1D FCOM_SaferRoads.esp [Version 0.9.9] 1E FCOM_LessRats.esp [Version 0.9.9] 1F FCOM_LessReaversInGates.esp [Version 0.9.9] 20 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 21 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 22 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] 23 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 24 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 25 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 26 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] 27 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] 29 FCOM_DiverseGuardUnity.esp [Version 0.9.9] 2A FCOM_BobsGuardUnity.esp [Version 0.9.9] 2B FCOM_HungersUnitySI.esp [Version 0.9.9] 2C FCOM_Archery.esp [Version 0.9.9] 2D FCOM_FriendlierFactions.esp [Version 0.9.9] 2E Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 2F OOO-WaterFish.esp [Version 1.34] 30 Knights.esp 31 Knights - Unofficial Patch.esp [Version 1.0.9] 32 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 33 FCOM_Knights.esp [Version 0.9.9] 34 Harvest [Flora].esp [Version 3.0.0] 35 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 36 P1DkeyChain.esp [Version 5.00] 37 Francesco's day lenght rescale 1-20.esp 38 Money Spell.esp 39 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
ptbptb Posted December 17, 2009 Share Posted December 17, 2009 Even the dead enemies are still green. Somebody else was complaining about the 'green dead' recently. (Try a forum search) I think he was also using FCOM or Francesco's. I don't know if it was sorted out or not in the end. Link to comment Share on other sites More sharing options...
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