grmblf Posted December 20, 2009 Share Posted December 20, 2009 It sounds good, but I think it'd make more sense if that door would be inside an ayleid ruin, a big one. You could make the "treasure room" to be the tomb of some ayleid kings, a necropolis under the city ruins, full of undead and the restless spirits of the ayleids that once lived there, or make it like pyramids, full of traps and secret passages to keep the remains of their kings safe from trasure-hunters. It's just an idea though, and you can place that portal where you like, but I'd avoid important places for compatibility with other mods. Link to comment Share on other sites More sharing options...
3rdtryguy Posted December 20, 2009 Author Share Posted December 20, 2009 Well, I was thinking about that last night, and I agree; the opening of a vault is kinda boring when it instead could activate a teleporter to somewhere else that no human has ever seen. Maybe the teleporter was used to spirit away evacuees and treasure to some secret place, and then the statues were removed to prevent the humans from ever finding that place. I'm really digging the idea of some other little small landmass, like an island somewhere far away, upon which there lies some very extensive ayleid ruins which were never sacked by Men. They'd be in pretty good shape, and full of stuff we normally never see in such ruins, such as furniture & loot & entombed bodies and some sort of clues as to what these buildings may gave been used for. I like the idea of an entire royal retreat complex, with a mixture of grandiose huge buildings and a whole bunch of little ones which served more utilitarian purposes like simple luxury housing.YEAH! That would be seriously cool. Imagine finding an entire Ayleid town which never fell, but which only sort of faded away when the inhabitants eventually died out or otherwise left for some reason, like maybe a plague. If not that, then at least some sort of place like we see in The Old Way, the deepest sub-ruins beneath Imperial City. That would work, too, zombies or no, as long as it's plain to see that no human has ever seen this stuff. In either case, there needs to be GOBS of loot, maybe even a great welkynd stone that can be actually used for something. OH!Not to get too far off-topic, but one other thing I've also always wanted to see was some sort of Historical society that aims to clean up all of these various old ruins around Cyrodiil and open them up to the public as museums. After mapping them out, clearing out the monsters, and marking the traps, the player could report his findings to the society for a reward. Link to comment Share on other sites More sharing options...
alonsomartinez Posted December 20, 2009 Share Posted December 20, 2009 This sounds like a great idea ! If you ever get it going let me know.I can do some basic scripts and decorate some ruins and such. :biggrin: Link to comment Share on other sites More sharing options...
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