Leodoidao Posted December 20, 2009 Share Posted December 20, 2009 Greetings. I would like to ask two different things: 1-I´ve got a new snow texture. What do I do to add it to the land textures´list from the construction´s set´s landscape editor´s table? 2- I am having problems in balancing some of my monsters. How do I use the "player offset" to make a difficult, but not unbalanced boss? Any suggestions? Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 20, 2009 Share Posted December 20, 2009 1-I´ve got a new snow texture. What do I do to add it to the land textures´list from the construction´s set´s landscape editor´s table?In the object window, there's a listing of landscape textures. Simply just make a new entry, link it to your texture, copy some of the friction settings from an existing snow texture, and it should work. Just make sure that you have a _n texture as well of your ground will be black in game. 2- I am having problems in balancing some of my monsters. How do I use the "player offset" to make a difficult, but not unbalanced boss? Any suggestions?The easiest way would be to set the boss level offset to something like 10 levels higher than the player, give it a minimum level of 25, and cap the level somewhere around 50. Combined with a 19 health, 12 mana, 6 fatigue setting, the boss would spawn with fairly high health at low levels, but not get excessive past player level 40. The alternative would be to have a boss designed for specific level ranges, and use scripts to enable the one you want. While it allows much greater control of everything about the boss, it requires a bit more setup work and still establishes a built-in limit. Or use what I call "flavored" leveling, which puts the boss at a much lower "per level" gain, but gives the boss an ability that fortifies health, strength, small restore health, and various resistances. The advantage with a flavored spawn is that you can set the minimum health of the encounter within the ability, and use the leveling and offset to just add a small amount to this value so that it remains constant as the player levels, allowing for higher creature level without running into godly hp (I've used this system in my Halloween mod, and my Uderfrykte mod if you wanted to see how it works with both bosses and normal spawns). Link to comment Share on other sites More sharing options...
Leodoidao Posted December 20, 2009 Author Share Posted December 20, 2009 Well, thanks again vagrant. I´ve been using Exanim´s urns in my mods, I always use the Vagrant model. It´s my way to thank you for tall the useful tips! ;) Link to comment Share on other sites More sharing options...
Recommended Posts