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Using GECK to see what has been edited


cchoay

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Just wondering if there is a command or way to use GECK or any other program to look inside an ESP and see what has been edited from the original file.

 

The main reason is because the Bright Follower robes in my game have started going crazy with their textures (because of one of the mods I downloaded. I checked to confirm). However, because I went and merged ALL my clothing mods together, it's a little hard to parse through everything.

 

Any help would be appreciated.

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FNVEdit would be much more suitable in this case, but if you prefer using the GECK - in the 'Data' window (where you select which files to load) select your file and click 'Details'.

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Load up your load order as it is when you see the problem, find the relevant entry in FalloutNV.esp (if it's the Bright robes it should be under Armour I think it's called?), select it so the entry appears in the main window, and see what mods are editing it (basically, what other mods are shown in the window as having an entry for it, next to that). Then look at the differences, most likely in the model or texture fields at a guess from what you're saying (unless they've just overwritten the base model file, in which case there won't be differences, but the file will be in your data/meshes folder wherever the model entry says it should be).

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Thanks for that, th1nk. It seems like only one mod is affecting it, with no conflicts at all.

 

There are no differences, except that the original .esm has these things called Alternate textures that the mods don't.

 

Does anyone know what these Alternate textures are/do and if the lack of them in the esp could be what is causing the problem?

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