Osprey88 Posted December 20, 2009 Share Posted December 20, 2009 What I want to do is force the game to not use normal maps at all - i.e, make the game render like it does in the preview window of the construction set. Any way this could be done through the .ini file or anything else? Link to comment Share on other sites More sharing options...
yoyohobo665 Posted December 20, 2009 Share Posted December 20, 2009 What I want to do is force the game to not use normal maps at all - i.e, make the game render like it does in the preview window of the construction set. Any way this could be done through the .ini file or anything else? i've never heard of anything like this so i can't help, but i'm very curious to know why you need to do this? i believe objects without a normal map will render really dark. Link to comment Share on other sites More sharing options...
Osprey88 Posted December 21, 2009 Author Share Posted December 21, 2009 i've never heard of anything like this so i can't help, but i'm very curious to know why you need to do this? i believe objects without a normal map will render really dark. I think that may be the case. However, IMHO (and this might be a very rare opinion), I tend to think some of the normal maps ruin the detail of some of the textures with overdone light interaction (if you want an example of what I'm talking about, take a look at the "highwayman shirt", it's the black version of the blue silk shirt) - that would be the reason. Basically, I know that if you create a custom graphic for oblivion and make it so the specular map is pitch black, the object won't interact with light. Is there any way I can make it so objects don't interact with light at all? Turning specular distrophy all the way down? I'm not sure. Maybe I should rephrase the question - I want the graphics to render without any specularity. Maybe that's the solution I'm looking for. EDIT: changing bDoSpecularPass to 0 in the .ini did it. should anybody else dislike the lighting effects on the geometry (not likely, i know I'm weird), this is how. Link to comment Share on other sites More sharing options...
grmblf Posted December 22, 2009 Share Posted December 22, 2009 I never get into texturing and I completely ignore what this "normal" and "specular" stuff is, so I'll go direct to my questions:- does it fix the weird glow that things have, like if they were wet?- does it improve performance at all? I'm currently playing with an undesirably low resolution/performance level but I hope I could fix it some day so that'd be good to know. Link to comment Share on other sites More sharing options...
burningwreckage00 Posted January 15, 2010 Share Posted January 15, 2010 I think don't think you can do that, and yes the CS does display the normal maps when previewing a cell. Normal maps don't display in the regular preview window probably because of a lack of a light source. If you don't like the normal maps, play the game in low quality mode. Link to comment Share on other sites More sharing options...
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