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EDIT: Currently working at Beyond Skyrim project. I am doing weapons for the Cyrodiil region. Hence I will not be very active here! That said, I might do help from time to time!

 

Hello everyone!

 

I am Matth, and if you have been around the Skyrim Mod Request and Mod Talk sub forums, you should know me. Heck, if if you visited the Oblivion forums the year before Skyrim was released, you'd remember my name.

Now, I am a 3d artist. Well, I'd like to call myself that. I love making models fitting for RPGs. I especially enjoy making swords, since they allow for some really interesting designs. That said, I am stuck in my own comfort zone. I have no incentive to push beyond what I allready know. Which is partly why I am here,

 

I have released a handful of mods over the years. From small rings, to big weapons. However, my mods have always been small, containing 1-2 models at most. This makes for poor mods, and that reflected in the little interest my mods have got. This is why I am changing my strategy here. Instead of trying to put my models as mods, making poor mods, I figure I can help out others with their mod, possibly turning a great mod even better!

 

There are a few ground rules here.

 

- I am not joining another "project" that never lifts off, or that have no idea what they want. Too many times have I joined as a 3d modeller, and I never get anything to work with. "Uh.. I got no concept artist, or no good way to explain what I want. But can you make a badass sword fitting the theme of the mod, which I also have no visual representation off, since I am a writer and it is all in my head? thanks!"
- I am not doing Nifskope tweaks. You can do that yourself.
- I am not doing extreme stuff. I am not making you a city from scratch. I can, however, make you a tileset.

- My texturing skill is not on par with my modelling skills. Mind that!
- I am learning anatomy as we speak, so that's something to be weary about.
- I can't draw my own concept art(yet). So I need reference, or at least a good explained idea, of what to make. With an overall idea, I can sketch out different shapes and forms in Zbrush, and we can work from that.

 

My little imageshack portfolio for reference; https://imageshack.com/user/matth80

 

Matth

Edited by Matth85
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Hi Matth,

 

My needs are probably far below your abilities, based on what I see in your portfolio, but perhaps you'd be willing to help anyway. I'm kind of the flip side of the skill sets you describe: all coding and no graphics tools skills.

 

I have an existing mod, Positioner, that helps finally add some accuracy to the clumsy Skyrim grab function [http://www.nexusmods.com/skyrim/mods/52583/?]

 

What I would really like to do is superimpose a graphical guide to objects while positioning them, denoting X/Y/Z axes and rotation.

 

Perhaps something similar to this...

http://static-1.nexusmods.com/15/mods/110/images/52583-1-1396654587.jpg

... but without the button names. I'd be happy to leave the creativity up to you as you probably have a better eye for all things graphic.

 

Someone did an unauthorized Korean translation of Positioner and came up with alternate graphics that might also be useful input [http://renn.tistory.com/229].

 

Anyway, I'd like a model that could be applied as a VisualEffect to items. The effect would have to be able to have orientation, such that it moves and rotates with the object orientation.

 

Let me know if this is something you'd like to collaborate on.

 

Many thanks!

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Ah, I see what you are going for!

Hm... I'll do it. I just got to think of an efficient way to do it!

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  • 3 weeks later...

Could you do a more high def version/update of the Deadmau5 helmet?

http://www.nexusmods.com/skyrim/mods/33612/?

I have NO mesh experience, and the blockiness of the ears bugs me, also, the eyes are kinda funky

 

A basic texture in one color is all I need, I can do the rest, but I can't fit textures to the mesh. As I said, zero mesh knowledge XD

 

Also, sticking it on a stick and making it into a hammer would be awesome...

 

I would love you forever if you did. @-@ I know you said no "edits" but this is more of a fix, and is probably something different and fun to work with, also, probably not to hard. XD

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