lkavadas Posted December 21, 2009 Share Posted December 21, 2009 As simple as it sounds. Mods in question: >>TUPAM >>Mr. Slackpant's NVGs I had Mr. Slickpant's NVGs mod installed for the longest time along with a "carry it's own weight" mod for power armor. I ran across TUPAM and it seemed like the best power armor overhaul mod so I installed it but since the mod comes with it's own night vision for the helmets it has rendered Mr. Slackpant's awesome mod incompatible. How do I merge the two? Or just simply remove TUPAM's night vision function all together so that it is compatible with Slackpant's mod? I have FO3Edit but no idea to use it. I also have FOMM and FOSE and all that appropriate mod accoutrement and my game is modded extensively. This is the only mod conflict I've ever had to deal with. Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
lkavadas Posted December 21, 2009 Author Share Posted December 21, 2009 I was thinking that simply changing the key assignment for TUPAM's night vision mode would do the trick but I have no idea what the command for that would be. Can't find it in the documentation. Link to comment Share on other sites More sharing options...
lkavadas Posted December 21, 2009 Author Share Posted December 21, 2009 Alright, I got it figured out. Just went through all of the files with FO3Edit and deleted any and all entries which looked like they involved night vision. It doesn't appear to have messed any of the rest of the mod up. It works :) Link to comment Share on other sites More sharing options...
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