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The Other Daedric Planes


DagonTheranis

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This mod is about creating all the other Daedric planes that are possible to be recreated. I always thought that you got sold a bit short with the Daedric Planes in the Vanilla game. You got SI, that was OK, and you know what Dagon's plane looks like, but the only other one you got to see was Boethiah's and that looked just like Dagon's. So I want to create the other ones, with a stable portal to them at their shrine. Coldharbour, Moonshadow, etc. I know it's not possible to do Malacath's as it's just ash, so we'll leave that one. I was also thinking that you visit each plane in an order as part of a plot, I'll come up with that if this takes off. Unfortunately, I need someone to do practically everything, as I have no proper experience modding. Anyone up for it?
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Although I think you're already aware of this, zprospero is making a mod in wich you'll visit some of this other daedric realms, at least you'll travel to Apocripha. I think the rising of a new Prince would be the perfect scenario to travel to the other planes, speaking to the Princes, making new allies and enemies, new quests, etc. I know it's not what you're suggesting, but that's how I see it: if this realms are as big as a dungeon then it doesn't make much sense for me visiting them several times and best get tied to a quest in wich you go through some of this planes. On the other hand, if they're meant to be big as the Shivering Isles (or something smaller, but indeed much bigger than a dungeon), with NPC's and quests to do there then better start with only one of them, and once it's completed go for another realm, and maybe start with those that looks more like Tamriel, to reduce the amount of custom meshes/textures. But hey, that's just my opinion, of course I'd like to have an expansion for every daedra and aedra but I know this is a lot of work. Anyway, good luck with this project.
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I think this really determines of which planes you would have. But as for the storyline the book

'The Doors of Oblivion' gives you a bit of what you're talking about, visiting the realms in order

and all that.

 

Coldharbour, Molag Bal's realm, would be interesting, it's supposed to be a copy of Tamriel but everything

is in ruins and daedra round up mortals into pens. It would definitely be a place for quests, liberating the mortals

or helping the daedra catch them. Lots of potential there.

 

With Moonshadow you could use a lot of the resources from the Painted world, since it's supposed

to be so beautiful it leaves mortals half blind, so everything could look a little odd. The problem is

what would you do in Moonshadow, as the Deadlands was Oblivion's version of Hell, I would assume

from the description Moonshadow is supposed to be similar to Heaven. Not a lot to do inside the realm

should be pretty peaceful.

 

In Redguard the player visited Clavicus Vile's realm, so that's something to look at too.

 

Incidentally in the second half of my mod, I do intend to include Shade Perilous, Nocturnal's castle.

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Hey that coldharbour sounds pretty hot. Does someone know if there's a way to copy the whole Tamriel worldspace into another worldspace? Dagon, would you like to start with this one? I don't have much time but landscaping is something that can be made in free moments. zprospero, is there some good way you could think about to make it reasonable for Molag Bal to "open" his realm, or a good excuse to open a portal to/from Tamriel? Does he takes part in the new prince's contest? Maybe a quest for him could suffice to establish a permanent link between both planes, what do you think?
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Well, I have some ideas. I'd like to hear from Dagon first, though. Do you want this to be it's own standalone mod,

or as I believe grmblf is suggesting, a part of the second half of the daedric prince mod with its own questline? It

would fit. I'll help you with it either way.

 

Also, I tried to make a copy of Tamriel and the CS crashed on me. I would recommend instead copying the Imperial City,

since it is fairly large, (and we could include the sewer system beneath the city too) because even if we could copy the Tamriel

worldspace successfully it would be enormous. EVERY flower and tree and bush would have to be replaced or deleted. All the

landscape would have to be altered. That's not a mod, or even and expansion, that's a whole new game. Besides, Molag Bal's

citadel would definitely be the Imperial Palace anyway.

 

I also have an idea that would make for a good excuse for a trip to Moonshadow and the Rose Palace.

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Very well. I think how we could do it then is like this: Molag Bal wants to negotiate

with the new Prince and awaits his herald. The player. He opens a portal and you enter.

 

Now, stealing the idea from Sheogorath, he decides to leave his realm open,

and welcome any mortal unfortunate enough to wander in by enslaving them

or putting their head on a pike.

 

The quest for him will recall back to a fairly disturbing story (We won't mention it,

but if the player knows or has read about the story it will make sense) of how

Molag Bal seduced Vivec and their mutant children wander Molag Amur.

 

Azura has captured the soul of Vivec, as a sort of final trophy of the downfall of the Tribunal.

Molag Bal wants it for himself (let's not ask why), so with a magic item (possibly a cloak or hood)

that will shield you from Azura's notice, you are instructed to enter Moonshadow and retrieve

the soul gem from the Rose Palace.

 

Once you return and give the item to Molag Bal he will say something like: Come back again, and I may have a use for you.

 

When you do return to his realm (perhaps after finishing the new prince's

questline) he decides to have a contest with you.

 

You shall act as a champion for him in his realm. He will do all in his power

to corrupt you, and you can choose whether to resist or give in.

 

You will be rewarded either way, but different rewards for different actions.

In all the quests there should be a choice, either follow the Corrupted path,

(i.e. killing/torturing/enslaving mortals) or the Pure path (i.e. saving/healing/freeing mortals).

 

In the end if you have followed the Pure path Molag Bal concedes defeat,

gives you your reward and demands you get out of his sight. If you have

followed the Corrupted path he declares himself the victor, but also you as

his 'Champion of the Wicked' with many new inestimably cruel powers and

authority to murder any mortal within his realm for any conceivable reason.

 

I'll create a thread for the second half of the daedric prince mod soon,

so we can discuss the interplay of this further. But since my mod only

requires a brief visit you, Dagon, can maintain all creative control over

Coldharbour and the quests within it. I'll just make suggestions with

what I know from the lore.

 

PS: Nocturnal is Ouroboros' mate, Azura's the villain. The others depend on

the player's actions. I'll explain more when I finally start the thread for

the second half.

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No need to create Boethias im already making his for Chaos Arms :P

 

you can go back to that arena from the Boethia quest i'm just saying that that arena was just a single part of Boethias whole realm :D

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First, let me warn you what I'm about to suggest is quite bold of me. :unsure:

 

In the second half of my mod I would like very much to have the player visit every realm so

they can to speak directly with the Princes. If my mod ended up opening a series of portals

to small sections of each realm, that could then be expanded upon it could possibly create

a bit more excitement for all our mods put together.

 

Plus, it would likely draw us more of the skilled modders that we all need to

do some of the awesome things we have always thought about doing.

 

For instance, if the portals in my mod were to go to a small part of Boethiah's realm,

then that part turned out to be connected in some way to the realm of Boethiah that L33 is

creating, (but that only appears once they install L33's mod) and the portal to the Colored Rooms

of Meridia happened to be connected to the the realm that you're talking about Vagrant0,

(which would work like the other) we could have not only standalone mods, but also a massive

crossover mod, and the many resources we create could be shared between us.

 

It's seems that only the really enormous mods attract large groups of skilled modders anymore,

and the smaller ones just can't get the help they need to become really become great. Perhaps

together by creating large expandable mods that can click together we can get the attention, aid,

and continuing excitement that we all need for our mods to thrive?

 

Well, I did warn you it was bold. :)

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