DagonTheranis Posted December 23, 2009 Author Share Posted December 23, 2009 You sound like my cousin. If you can get it deeper, then it's great. Link to comment Share on other sites More sharing options...
zprospero Posted December 23, 2009 Share Posted December 23, 2009 All right, I prepared some more samples. Some of these are electronically altered and others are natural. These are the natural ones.This one is me trying to make it deeper naturally. I'm not proud of this one: LinkThis is the voice I normally reserve for Dremoras: Link These are electronically deepened, I much prefer these.This is my original test but deepened: LinkThis is also my original test but deepened even further: Link Personally, I think the electronically lowered ones work best because I can't act,as you can probably tell, when I'm forcing my voice to go lower. Link to comment Share on other sites More sharing options...
DagonTheranis Posted December 23, 2009 Author Share Posted December 23, 2009 Ok, I'll give these a check.P.S. check your email for your christmas present. Link to comment Share on other sites More sharing options...
philcollins Posted January 6, 2010 Share Posted January 6, 2010 I like the way molag bals helm looks already! Can't wait to se this mods finished version! Link to comment Share on other sites More sharing options...
SoupNaziMark2 Posted September 24, 2011 Share Posted September 24, 2011 Nice idea...but Bethesda indicated in a staffer-forum skit that not only is Vivec fine, but a true god now. And it is he who has thwarted Azura now. Big-time. This could be overcome by something as simple as implied backstory in the quest dialogue, but it should be addressed. Link to comment Share on other sites More sharing options...
anarchofascist Posted October 4, 2011 Share Posted October 4, 2011 I fully support the Coldharbour idea. I think it has great quest potential. Some believe it to be a portent of Tamriel's future, so you could be summoned there to either stop Molag Bal from bringing about a post-apocalyptic future, or to aid him in achieving that goal. Possibly have an object that once activated would change all the textures and NPCs of the game. Since Caldharbour is an exact copy of Nirn, only ruined, there would be no need for additional landscaping or locations. The cities could be towns where you interact with various Daedra. Maybe Molag Bal marks you as his champion so the Daedra will not harm you, or even respect you. I think there's a lot of potential in Coldharbour and would be one of the easier realms to make. I also think Moonshadow has a lot potential. Questline could be possibly aiding Azura in either defending her realm, reasserting herself as a primary deity, or even something less epic. Azura's nature is much more diverse than some of the other Daedra that many different possibilities could be done and still be believable. Meridia's Coloured Rooms could also work in a similar way. Attribution's Share, Boethiah's realm, has a description that could work well as a visitable location:"...characterized by twisted towers and immense maze gardens. The realm is ruled by laws of labyrinthine policy and betrayals are a matter of course. Boethiah frequently holds the Tournament of Ten Bloods here." As for other planes of Oblivion, many of them have an existence that would be difficult or impossible to base a world in, with inhabitants and towns. Link to comment Share on other sites More sharing options...
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