grmblf Posted December 21, 2009 Share Posted December 21, 2009 I'm pretty sure this question has been asked several times but I couldn't find the answer, so here I am asking it again. There's an archers encampment west of Weye, wich is added by a mod. Checking the FormID of everything there (clicking on the references while the console is open) I can see the first two values are 27 (in hex, wich is 39 in dec. [16*2+7]), so I guessed that was my mod number 39 according to OBMM load order the one that was adding all this stuff, but it's not. Didn't I count correctly or isn't this the way to identify a mod in game? If it's not, could someone tell me how could I do that? :thanks: Link to comment Share on other sites More sharing options...
bben46 Posted December 21, 2009 Share Posted December 21, 2009 Refscope is a good resource for finding what mod the objects came from. It adds a spell that when cast on a mesh identifies it and what mod put it in the game. :thumbsup: http://tesnexus.com/downloads/file.php?id=21862 Link to comment Share on other sites More sharing options...
grmblf Posted December 21, 2009 Author Share Posted December 21, 2009 Hey, thanks for your quick answer, I didn't know of this 'utility'. Kudos to you and to the guy who made it! Link to comment Share on other sites More sharing options...
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