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How to identify wich mod it is (in-game)?


grmblf

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I'm pretty sure this question has been asked several times but I couldn't find the answer, so here I am asking it again.

 

There's an archers encampment west of Weye, wich is added by a mod. Checking the FormID of everything there (clicking on the references while the console is open) I can see the first two values are 27 (in hex, wich is 39 in dec. [16*2+7]), so I guessed that was my mod number 39 according to OBMM load order the one that was adding all this stuff, but it's not. Didn't I count correctly or isn't this the way to identify a mod in game? If it's not, could someone tell me how could I do that?

 

:thanks:

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