Darthlvlaul Posted December 21, 2009 Share Posted December 21, 2009 Hey guys sorry if the has been posted before,I couldn't find anything in search and I don't really know what to search for.All I want to do is on this quest I made on stage 20,I want the player to activate a locked door that can't be opened,then update the quest go to stage 30 and then make the player go somewhere else.I am so confused on how to do this or if it is even possible,would I use a function in the result script? or would I use a activator with script? But I want a door not an activator? ahhgr im so confused... :( Link to comment Share on other sites More sharing options...
David Brasher Posted December 21, 2009 Share Posted December 21, 2009 I don't know if I understand your situation exactly. SCN AALockedDoorSCRIPT ; Object script attached to the door. ; Not putting "Activate" in the script makes the door unopenable. Begin OnActivate If Getstage AAMyQuest == 20 Setstage AAMyQuest 30 EndIf End This assumes you have a quest message for stage 30 and that makes the player go somewhere else. Link to comment Share on other sites More sharing options...
Darthlvlaul Posted December 21, 2009 Author Share Posted December 21, 2009 Ok nevermind guys I figured out how to do it,IDK how I got confused over something so simple LOL oh well.I just wrote a script for the door,problem solved...I feel so dumb now IDK what I was thinking,I guess I was just a lil overwhelmed by all the different functions and things... Link to comment Share on other sites More sharing options...
Darthlvlaul Posted December 21, 2009 Author Share Posted December 21, 2009 hey thanks for the response anyways I just figured it out ten minutes ago believe it or not I made that exact script LOL,sorry about that hey thanks tho :) Link to comment Share on other sites More sharing options...
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