stars2heaven Posted December 21, 2009 Share Posted December 21, 2009 Im working on a part of my mod where I would like to get a creature to speak, or simulate it atleast. I know the typical dialogue screen isnt going to work, but there are other options. I already have a few in mind, but because I havent had lots of experience with scripting there may be a few ways of doing this that Im not aware of. Im just trying to figure what everyone thinks the best option is, either among my ideas, or ones I havent thought of Ideas I have come up with: 1. Easy and cheesy queast update box. I like this one the least, and will most likely not use it unless to compliment my other ideas. 2. Message boxes with various buttons to simulate dialogue options. I can do this one easily, but it has the disadvantage of not having any voicing possible. 3. An invisible npc that I spawn nearby out of sight who begins to talk through conversation topics after I disable player controls. I can also suppliment message boxes at certain points to represent dialogue options.I think that the thrid one is the best because I can then voice the dialogue. Though it will be a little harder and require quite a bit more work to pull off. These are the only ideas I have, and are inspired only by the things that I KNOW are possible. There may be things that I dont know about, and I am a competent scripter even if I dont know of all the tools avialable to me. So, is this the best I can get, or are there any other ideas out there? (edit) I meant to put this in a more appropriate forum. Didnt realize I was posting to this one. I suppose this forum is ok though? Link to comment Share on other sites More sharing options...
Ranokoa Posted December 22, 2009 Share Posted December 22, 2009 try exporting the creature's mesh file and import as a new race that is an NPC that can talk. Simply replace the mesh of an imperial for instance, save as new ID and a new race or whatever. The race will be allowed to talk and it will use the creature's body to do it. Very direct, very easy, only a few tries and it should work. Link to comment Share on other sites More sharing options...
David Brasher Posted December 22, 2009 Share Posted December 22, 2009 I have used both option #2 and option #3 before. Neither one was very good. In option #2, players don't realize they can activate the creature to talk to it, although once they do, you can really have a pretty nice conversation that looks and performs well. In option #3, you can't get the invisible NPC to stand in the right spot between you and the creature. The invisible NPC may show up as wavy lines and make the creature look blurry. When you talk to the invisible NPC, the camara will zoom to his invisible face, and the creature may not even be in the frame. Some experts say there is no other way to do it besides your three options, but if ranokoa is correct, that would be the very best solution. I will have to try it sometime. Link to comment Share on other sites More sharing options...
burningwreckage00 Posted January 15, 2010 Share Posted January 15, 2010 I don't think there is anyway to get a creature to talk in Oblivion like you could in Morrowind. Maybe give an NPC that is an unplayable race an outfit that makes them look like a creature, similar to that "Mannimarco Revisited" mod. Link to comment Share on other sites More sharing options...
3rdtryguy Posted January 17, 2010 Share Posted January 17, 2010 I hope that this is doable, and as easy as roanoka says. I needed a talking minotaur & goblin last year in the worst way, but everybody said it wasn't possible. ( a talking goblin in Goblin Jim's cave would make a lot of sense, I think ) Link to comment Share on other sites More sharing options...
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